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Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
(Mighty No 9 Kickstarter page)
And that's subjective and debatable.
In both games you select a unique and well designed level of your choice to avoid a linear path and run around the stage with tight controls. At the end of the stage you enter a difficult boss battle where upon beating said boss you acquire their ability and use it on other bosses to dish out high amounts of damage and/or nullify their attacks and skills. Examples of this would be destroying Armored Armadillo's armor or breaking Brandish's swords.
The only subjective topics about that are whether or not you enjoy the game along with your thoughts about level design. Anyone who's played Mega Man could tell you they're basically the same with a few differences in mechanics.
I do believe those are synonyms. A game inspired by another game would be the spiritual successor to that game. If a game is trying really hard to be Mega Man it would obviously be inspired by MegaMan. This is especially true if the other franchise hasn't seen a release in a substantial amount of time.
I do understand why you say this though. Recore, another game Inafune is producing, says "from the legendary minds of Keji Inafune, and the creators of metriod prime" in the beginning of the game's description off of the xbox website (source: http://www.xbox.com/en-US/games/recore). The only names that should be in the description are the makers of Metriod Prime, not their well-known producer's.
I think most people assumed Inafune was the mastermind behind MM. That was the impression I got when the kickstarter launched. I think MN9 was definitely expected by many to be a spiritual successor to MM. I guess that was an unfair expectation, but many were still under that impression.
I'm not sure if it needs to be created by the same dev team to be called a spiritual successor but the rest of my comment explained that If I were to make a game out of my love for another franchise it would be inspired by that franchise.
I'm not trying to win an argument with semantics or anything. Everything I'm saying is relevant to why MN9 was a disappointment.