Mighty No. 9

Mighty No. 9

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Mighty Scam #9
Its the amount of Scams Inafune has pulled =)
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Showing 1-15 of 62 comments
Kona Milano Aug 23, 2016 @ 10:18pm 
You seem mad. Thanks for letting us know!
Deus Sinistro Aug 24, 2016 @ 4:41am 
I am MAD, I wanted a true Megaman Game. Luckily I didnt back this, nor have I bought this =).
Major Ocelot Aug 29, 2016 @ 8:51pm 
this isnt a megaman game
Janichsan Aug 29, 2016 @ 11:31pm 
Originally posted by Iroquois Pliskin #Team Heavy:
this isnt a megaman game
It wasn't supposed to be.
MineFurryLPs Sep 5, 2016 @ 6:26am 
Originally posted by Deus Sinistro:
I am MAD, I wanted a true Megaman Game. Luckily I didnt back this, nor have I bought this =).
Then why are you ♥♥♥♥♥♥♥♥ and calling inafune a scam he didnt scam anyone this game is still classic difficulty and its enough like a megaman game with its own gameplay style added to it honestly its not a bad game
Originally posted by Janichsan:
Originally posted by Iroquois Pliskin #Team Heavy:
this isnt a megaman game
It wasn't supposed to be.
But it was heavily inspired:

Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
(Mighty No 9 Kickstarter page)

Originally posted by MineCreeperLPs:
Originally posted by Deus Sinistro:
I am MAD, I wanted a true Megaman Game. Luckily I didnt back this, nor have I bought this =).
Then why are you ♥♥♥♥♥♥♥♥ and calling inafune a scam he didnt scam anyone this game is still classic difficulty and its enough like a megaman game with its own gameplay style added to it honestly its not a bad game
And that's subjective and debatable.
Zorizon Sep 10, 2016 @ 4:10pm 
Originally posted by Buffalo Soldier:
Originally posted by Janichsan:
It wasn't supposed to be.
But it was heavily inspired:

Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
(Mighty No 9 Kickstarter page)

Originally posted by MineCreeperLPs:
Then why are you ♥♥♥♥♥♥♥♥ and calling inafune a scam he didnt scam anyone this game is still classic difficulty and its enough like a megaman game with its own gameplay style added to it honestly its not a bad game
And that's subjective and debatable.

In both games you select a unique and well designed level of your choice to avoid a linear path and run around the stage with tight controls. At the end of the stage you enter a difficult boss battle where upon beating said boss you acquire their ability and use it on other bosses to dish out high amounts of damage and/or nullify their attacks and skills. Examples of this would be destroying Armored Armadillo's armor or breaking Brandish's swords.

The only subjective topics about that are whether or not you enjoy the game along with your thoughts about level design. Anyone who's played Mega Man could tell you they're basically the same with a few differences in mechanics.
Last edited by Zorizon; Sep 10, 2016 @ 4:11pm
Brandon Sep 10, 2016 @ 8:05pm 
This was supposed to be the spiritual successor to Megaman. Basically that means it was supposed to be Megaman without the trademarks and copyrights. It's not inspired by Megaman. Only an egomaniac would take inspiration from themselves.
Zorizon Sep 10, 2016 @ 8:32pm 
Originally posted by Punymeyer:
This was supposed to be the spiritual successor to Megaman. Basically that means it was supposed to be Megaman without the trademarks and copyrights. It's not inspired by Megaman. Only an egomaniac would take inspiration from themselves.

I do believe those are synonyms. A game inspired by another game would be the spiritual successor to that game. If a game is trying really hard to be Mega Man it would obviously be inspired by MegaMan. This is especially true if the other franchise hasn't seen a release in a substantial amount of time.
KoolRanch Sep 10, 2016 @ 8:45pm 
Originally posted by Punymeyer:
This was supposed to be the spiritual successor to Megaman. Basically that means it was supposed to be Megaman without the trademarks and copyrights. It's not inspired by Megaman. Only an egomaniac would take inspiration from themselves.
Keji Inafune didn't create Mega Man, that was Akira Kitamura (also known as A.K. in MM1 and MM2's credits). Inafune was always a character designer and producer of the Mega Man series, never directed a single game. It seemed like Inafune never really knew Mega Man from a gameplay standpoint, and MN9 shows this.

I do understand why you say this though. Recore, another game Inafune is producing, says "from the legendary minds of Keji Inafune, and the creators of metriod prime" in the beginning of the game's description off of the xbox website (source: http://www.xbox.com/en-US/games/recore). The only names that should be in the description are the makers of Metriod Prime, not their well-known producer's.
Last edited by KoolRanch; Sep 11, 2016 @ 1:13am
Brandon Sep 11, 2016 @ 1:07am 
Originally posted by Ωmega Zer0:
Originally posted by Punymeyer:
This was supposed to be the spiritual successor to Megaman. Basically that means it was supposed to be Megaman without the trademarks and copyrights. It's not inspired by Megaman. Only an egomaniac would take inspiration from themselves.

A game inspired by another game would be the spiritual successor to that game.
That's not a true at all. A spiritual successor has to be made by the same people who made the game. You wouldn't call Freedom Planet a spiritual successor to Sonic the Hedgehog because it's not make by the same people, even though it's clearly heavily inspired by the series(and even started life as a Sonic fan game).
Originally posted by KoolWranch:
Originally posted by Punymeyer:
This was supposed to be the spiritual successor to Megaman. Basically that means it was supposed to be Megaman without the trademarks and copyrights. It's not inspired by Megaman. Only an egomaniac would take inspiration from themselves.
Keji Inafune didn't create Mega Man, that was Akira Kitamura (also known as A.K. in MM1 and MM2's credits). Inafune was always a character designer and producer of the Mega Man series, never directed a single game. It seemed like Inafune never really knew Mega Man from a gameplay standpoint, and MN9 shows this.

I do understand why you say this though. Recore, another game game Inafune is producing, says "from the legendary minds of Keji Inafune, and the creators of metriod prime" in the beginning of the game's description off of the xbox website (source: http://www.xbox.com/en-US/games/recore). The only names that should be in the description are the makers of Metriod Prime, not their well-known producer's.
I think most people assumed Inafune was the mastermind behind MM. That was the impression I got when the kickstarter launched. I think MN9 was definitely expected by many to be a spiritual successor to MM. I guess that was an unfair expectation, but many were still under that impression.
Last edited by Brandon; Sep 11, 2016 @ 1:07am
MineFurryLPs Sep 11, 2016 @ 7:10am 
Originally posted by Punymeyer:
Originally posted by Ωmega Zer0:

A game inspired by another game would be the spiritual successor to that game.
That's not a true at all. A spiritual successor has to be made by the same people who made the game. You wouldn't call Freedom Planet a spiritual successor to Sonic the Hedgehog because it's not make by the same people, even though it's clearly heavily inspired by the series(and even started life as a Sonic fan game).
Originally posted by KoolWranch:
Keji Inafune didn't create Mega Man, that was Akira Kitamura (also known as A.K. in MM1 and MM2's credits). Inafune was always a character designer and producer of the Mega Man series, never directed a single game. It seemed like Inafune never really knew Mega Man from a gameplay standpoint, and MN9 shows this.

I do understand why you say this though. Recore, another game game Inafune is producing, says "from the legendary minds of Keji Inafune, and the creators of metriod prime" in the beginning of the game's description off of the xbox website (source: http://www.xbox.com/en-US/games/recore). The only names that should be in the description are the makers of Metriod Prime, not their well-known producer's.
I think most people assumed Inafune was the mastermind behind MM. That was the impression I got when the kickstarter launched. I think MN9 was definitely expected by many to be a spiritual successor to MM. I guess that was an unfair expectation, but many were still under that impression.
Well actually you can call freedom planet a spiritual succesor to sonic if sonic was dead and needed a spiritual succesor like megaman did
Zorizon Sep 11, 2016 @ 12:16pm 
Originally posted by Punymeyer:
Originally posted by Ωmega Zer0:

A game inspired by another game would be the spiritual successor to that game.
That's not a true at all. A spiritual successor has to be made by the same people who made the game. You wouldn't call Freedom Planet a spiritual successor to Sonic the Hedgehog because it's not make by the same people, even though it's clearly heavily inspired by the series(and even started life as a Sonic fan game).
Originally posted by KoolWranch:
Keji Inafune didn't create Mega Man, that was Akira Kitamura (also known as A.K. in MM1 and MM2's credits). Inafune was always a character designer and producer of the Mega Man series, never directed a single game. It seemed like Inafune never really knew Mega Man from a gameplay standpoint, and MN9 shows this.

I do understand why you say this though. Recore, another game game Inafune is producing, says "from the legendary minds of Keji Inafune, and the creators of metriod prime" in the beginning of the game's description off of the xbox website (source: http://www.xbox.com/en-US/games/recore). The only names that should be in the description are the makers of Metriod Prime, not their well-known producer's.
I think most people assumed Inafune was the mastermind behind MM. That was the impression I got when the kickstarter launched. I think MN9 was definitely expected by many to be a spiritual successor to MM. I guess that was an unfair expectation, but many were still under that impression.

I'm not sure if it needs to be created by the same dev team to be called a spiritual successor but the rest of my comment explained that If I were to make a game out of my love for another franchise it would be inspired by that franchise.
Brandon Sep 11, 2016 @ 2:36pm 
It has to be made by the same people who masterminded the original. The whole point of a spiritual successor is the devs can't make a true sequel because they don't have the license anymore, so they make what is spiritually a sequel. Otherwise it's just a game inspired by another game, not a spiritual successor. MN9 was thought to be a spiritual successor because most everyone seemed to think Inafune was the mastermind behind the original MM series.

I'm not trying to win an argument with semantics or anything. Everything I'm saying is relevant to why MN9 was a disappointment.
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