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Bir çeviri sorunu bildirin
This is what people are having issues with not to mention the bugs across all release platforms, or the lack of release on mac and linux.
I am not going to say its the worst game ever but considering the money that was given to the developers they could have created a better product. I dont know how much capcom spent on developing the later 2D side-scrolling megaman games but if it was anywhere near what the devs got for Mighty No. 9 then its a damn shame.
it lasts as long as the previous Mega Man games last.....
According to me, Mega Man 1, 4 and 6 were the best :)
The whole problem is those people compare every part of Mighty No. 9 to the absolute best parts of Mega Man over the course of 6 games. They hold up the theme of Megaman 2's Wily 1 stage as if every track was on a par with that, and the design of Elec Man's stage* as if every level was designed like that.
* I'm not actually sure which levels of Mega Man are considered the most well-designed, none of them ever stood out as particularly memorable to me.
The funny thing is, if you take the opposite qualities of those two stages, it tells a different story. Just look at the almost nonexistent design of Wily 1:
https://www.youtube.com/watch?v=y1L8OrVOh2g
Or listen to the lullaby music of Elec Man's stage:
https://www.youtube.com/watch?v=SfLlKwUfBSY
You can't tell me Mighty No. 9 is worse than either. Other comparisons just don't hold up either. As a water/ice level, I'd take the design and music of Mighty No.2's stage over those of the Ice Man level any day of the year.
Edit: This isn't to say I think MN9 couldn't have been better. Just to point out that everyone saying the earliest Mega Man games having better design/music are fooling themselves. Be realistic, guys.
the funniest thing is that Mega Man 2 is considered by many the best game in the series :D the half of the stages are just average ....not only Willy but for example, Flash Man is such stupid level with absolutely boring boss fight
https://www.youtube.com/watch?v=rI3YCe5GxGo
...yes this is Inafune too and he was praised by that ;)
on the other hand, the AirMan stage is one of the best! :) if only every Megaman and Mighty No 9 looked like this ...it looks too easy in this video but only becasuse a pro playing it, but it is really hard if you play it for first - tenth time
https://www.youtube.com/watch?v=CmNld1_bAfY
absolutely!! :)
B-b-but multiple paths!!
nah you mean "dead ends"
Megaman 1 didn't had weapons that defeated all the bosses, Gutsman for example didn't beat Cutman, the rock throw that defeated it, if you missed the only two rocks in the room, you are done for.
Megaman 3 and above had a lot of new options, you could slide to avoid attacks, level design was well balanced and very diversificated, a lot of secrets to find after getting Rush new forms, recovery items for health and weapons, common enemies with weapon weakness, etc.
Megaman 6 had double paths for bosses (4 of the 8 and in the Mr. X and Willy final stages) and an item to let you recover energy for all weapons at once.
Every coin has two sides. Yes you could boost your weapon and slide, but that all made those games easier compared for example to Mega Man 1. The first game has the best design and is the most challenging experience. Mighty No. 9 has similar level desing like Mega Man 2 - 6. The big problem is the whole game is much easier than the Mega Man titles, but the level design itself is quite good and fun. This is why I dont understand why reviews and players consider the level design stodgy and unninspiring.
Megaman 1 was not hard, it was insane. Like I said, you can't dodge most enemies attacks, your weapons won't work at all, levels were very simple and didn't had anything exclusive of that level, not to mention the enemies in the boss checkpoints, you could die even before managing to get to the Boss again.
It was a great game though, I really love Elecman and Bomberman themes, and the ending theme is the same as the epic Megaman 2 intro theme. This game have a special spot in my chest, but I still say that the sequels were much more well developed.
When where the old NES megaman games released? How long has it been since the world has played and dissected them to hell and back? Was the plataform they were released on as powerful as the average PC used to play MN9 nowadays, or was the game design back then marred by limitations from their plataform of origin?
More importantly - shouldn't Inafune KNOW all these things since he not only worked for Capcom for decades, but also personally worked or at least had some involvement in more than one of the aforementioned megaman titles...?
He had a wealth of knowledge to drawn from, as well as his own past experience - not to mention 4 million dollars and no publisher pressure - yet he managed to deliver a completely lackluster experience in the end.
The rest of your questions were basically variations of this, and they were already addressed earlier in the topic: People here aren't saying that Mighty No 9 levels have fantastic design relative to the technological advances of 2016.
What they're saying is in response to the hundreds of people - and that's no exaggeration, there really are a lot of them - saying stuff like "The level design isn't even as good as the glorious Mega Man 2!!" and these people are either fooled by nostalgia or simply clueless.