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We're on player saves tomorrow and optimizing code(got about 15-20% of that done at this point). We've done a lot of work today on getting strain off of the server (not that its really strained right now but it would be later). We had a crash on one of the servers today while 5-6 people were on it due to a network view limit that needed to be set. Other then that things are getting pretty stable server wise.
More patch notes and an update to them coming most likely tomorrow morning. I've got about 2-3 more hours in me to try to wrap the net zone client side move.