Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Though, based on the discord, the game isn’t abandoned. Planning for the next update has already begun.
Any proof that this is true?
This can be some ultra refined copium right here if it isnt.
think of this as one of those "hey i made a game as a hobby and thats about it"
he dosent gotta update it just because it got popular
this game isn't like CoD where they get millions in sales a month.
its more like 3 people in highschool made this as a school project and it blew tf up and now theyre overwhelmed on wtf to do chances are they wont even have access to the software they used to create the game in the first place in a couple of months
This game was made in Godot, which idk if you've noticed, but it's not the most secure game engine on the planet. Because it runs in a sandboxed environment, on known open source code and it's own lua and internal interpreter script is easily traced... it's very easy to reverse compile the game and basically do what ever the hell you want to it....including malicious things through netcode or bad clients.
This is not the first game engine I'd use to make a chatroom style online game