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Last year I made a crude imitation of a red giant (not a supergiant) in SE using an accretion disk. It's not terribly accurate, but it shows how important volumetrics are to making it look more natural:
https://www.youtube.com/watch?v=tyT-65Nhw7k
In the future we plan to use volumetric rendering for giant stars, like with accretion disks or nebulae.