SpaceEngine

SpaceEngine

Everything goes white inside a black hole
What it says on the tin. It happens on both lowest and ultra graphics presets, and even at the lowest exposure compensation.

Due to an unrelated bug with object search which shows the search button grayed out despite reasonable search radius and only filtering for black holes, i have been unable to find other black holes to test this in.
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Showing 1-5 of 5 comments
Update: yes, it does this with black holes that have no accretion disks.
HarbingerDawn  [developer] Jan 18 @ 11:44pm 
That's normal behavior, not a bug. I wrote previously about why it's like that, see the last paragraph of this comment.
Originally posted by HarbingerDawn:
That's normal behavior, not a bug. I wrote previously about why it's like that, see the last paragraph of this comment.
so the unfinished behavior was left in rather than reverting to the previous, better behavior.
HarbingerDawn  [developer] Jan 20 @ 2:19pm 
Originally posted by PSYCHIC HIVEMIND CYCLIST DEATH:
Originally posted by HarbingerDawn:
That's normal behavior, not a bug. I wrote previously about why it's like that, see the last paragraph of this comment.
so the unfinished behavior was left in rather than reverting to the previous, better behavior.
There wasn't a way for us to easily change that one thing. It was either use the new general relativity shader as-is, or scrap it all and go back to the 2D accretion disks, Schwartzchild black holes, and no space-time rendering. Given that the camera isn't supposed to go below the event horizon in the first place, it would have meant rolling back all of the new features for nothing, after showing them off and promising them to everyone. IMO releasing the new GR shader in a 98% complete state was the better option.

On the realism side of things, having a white screen below the event horizon is closer to reality than having a black screen below the event horizon, which is how it was before.
Last edited by HarbingerDawn; Jan 20 @ 2:22pm
Originally posted by HarbingerDawn:
Originally posted by PSYCHIC HIVEMIND CYCLIST DEATH:
so the unfinished behavior was left in rather than reverting to the previous, better behavior.
There wasn't a way for us to easily change that one thing. It was either use the new general relativity shader as-is, or scrap it all and go back to the 2D accretion disks, Schwartzchild black holes, and no space-time rendering. Given that the camera isn't supposed to go below the event horizon in the first place, it would have meant rolling back all of the new features for nothing, after showing them off and promising them to everyone. IMO releasing the new GR shader in a 98% complete state was the better option.

On the realism side of things, having a white screen below the event horizon is closer to reality than having a black screen below the event horizon, which is how it was before.
i see. alright, then
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