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I tried to play with the manual settings, but it really doesn't do much. Everything is too dark or too bright. You just won't get the cool result from it like from the old AE. Or maybe help me how to do it? Because i don't know. I tried.
The old autoexposure wasn't realistic at all - it lowered the magnitude limit of point sources and a few other visual effects, but didn't affect the brightness of objects, leading to numerous situations where the relative brightness of different elements of the scene were not rendered realistically. That is no longer the case. The new exposure mode is massively more realistic. Its only shortcoming is the way auto exposure chooses what exposure level to use. And if manual exposure isn't producing the result you want, that's only because you're choosing the wrong exposure. It's the same as using manual settings on a camera, just as auto is the same as using automatic settings on a camera. The reason it fails in a lot of cases is the massive difference in brightness between one part of an image and another a lot of the time. It's like trying to take a picture of the moon at night with your cell phone - most likely, it will be massively overexposed. This issue doesn't exist so much during the day since the brightness variations in a daytime scene are relatively small, so the margin for error is small - even if the autoexposure doesn't get it just right, it will usually be close enough. When you're talking about objects in space, that's not the case.
Autoexposure will be improved in the future, but it's totally functional now, and is massively more realistic than what we had before.
I'll make a video showing it off and giving tips about it in the near future, maybe it will be helpful.
Typical dark objects, like Pluto or Sedna, show themselves as bright as stars in 0.990. This did not happen in the previous version.
I think I can say, with some confidence, that this is a bug. Incredible work by the way, as always :D
If this is meant to be a camera auto exposure, then ok, but i'd like to have an option for the old AE, because that was more like eye auto exposure. It could just have some features from the new AE. Like for example when you move into elliptical galaxy and the light of that galaxy gets dimmer and also the black hole stuff i talked about.
I want to be able to jump to a planet and be able to immediately assess the lighting conditions compared to Earth as seen through the human eye, something that is only able to be approximated currently thanks to manual mode's fixed exposure (as a side note, 1/9000ish exposure is about Earth daylight).
The exposure of the human eye is nearly impossible to replicate realistically. Witch is why Auto Exposure in SpaceEngine is only made to simulate what a camera sees instead.