SpaceEngine

SpaceEngine

HarbingerDawn  [developer] Aug 21, 2019 @ 2:53am
Crash on Startup with Nvidia
If you have an Nvidia GPU and you have recently updated to the newest drivers, you may be experiencing a crash on startup. We are investigating this issue, but Vladimir (the creator of SE and our only programmer at the moment) is traveling right now, so I don't know how long it will take for a solution to be found. I will update this thread with more information when I have it.

Sorry for the inconvenience.

UPDATE: SpaceEngine has been patched to fix the issue, everything should be working now.
Last edited by HarbingerDawn; Aug 30, 2019 @ 8:43am
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Showing 31-45 of 56 comments
Milkbar Owner Aug 30, 2019 @ 5:07am 
yes this game works perfectly now. but have had 1 crash with it since update fix
체리 Aug 30, 2019 @ 5:31am 
still not work
daniel Aug 30, 2019 @ 6:33am 
yup it works again!! we can boldly go where everyone has gone before!! :steamhappy:
DaSucker Aug 30, 2019 @ 7:34am 
Thanks for the fix! Now the best space simulation ever works again!
Loka Aug 30, 2019 @ 8:46am 
Thanks for the fix!
Mébisis Aug 30, 2019 @ 9:02am 
Also v9.8.0.

On Nvidia 436.15, crashing on startup with v9.8.0.
Pork & Bean Aug 30, 2019 @ 9:19am 
Patch installed and loading fine. Looks like its fixed.
Mike.sieber Aug 31, 2019 @ 10:09am 
Originally posted by Mébisis:
Also v9.8.0.

On Nvidia 436.15, crashing on startup with v9.8.0.
Ist bei mir auch. Game dont start!!!
skeetyeet.cc Sep 4, 2019 @ 5:17pm 
Still crashing here after updating to the new drivers since I got a new graphics card and it won't let me revert back to the old drivers so I'm not able to play the game at all
ob Sep 4, 2019 @ 8:33pm 
Ok I got it working. I had to disable Rivertuner OSD. Disable any OSD programs you guys are running
HarbingerDawn  [developer] Sep 5, 2019 @ 1:52am 
Originally posted by bot.cc.eu:
Still crashing here after updating to the new drivers since I got a new graphics card and it won't let me revert back to the old drivers so I'm not able to play the game at all
The Nvidia driver crash issue has been fixed already, as it says in this thread. You must be having a separate issue.

Originally posted by oblisk:
Ok I got it working. I had to disable Rivertuner OSD. Disable any OSD programs you guys are running
SE runs fine with RTSS for me and for other users. The reason it works now is because SE was patched to fix the issue, it has nothing to do with OSD software.
Mike.sieber Sep 6, 2019 @ 2:27pm 
On Nvidia 436.15, crashing on startup with this version
HarbingerDawn  [developer] Sep 6, 2019 @ 6:18pm 
Originally posted by Mike.sieber:
On Nvidia 436.15, crashing on startup with this version
Can you show your log file?
Mike.sieber Sep 8, 2019 @ 2:55am 
probem is solfed
Kazzy :3 Sep 12, 2019 @ 9:45am 
Originally posted by HarbingerDawn:
Originally posted by Mike.sieber:
On Nvidia 436.15, crashing on startup with this version

Can you show your log file?
I still have the same problem tho, here is my se.log:

SpaceEngine version 0.990.37.1720 beta | x64 | Steam edition STARTING [MT] Start time: 2019/09/12 18:34:48.930 [MT] OS: Windows 10.0.17763 [MT] Platform: Win64 [MT] Executable path: D:\SteamLibrary\steamapps\common\SpaceEngine\system\SpaceEngine.exe [MT] Working directory: D:\SteamLibrary\steamapps\common\SpaceEngine\system\..\ [MT] Scanning data directories [MT] Data directory "data" [MT] Data directory "addons" [MT] Loading script "config/save-user.cfg" [MT] Loading script "config/main-user.cfg" [MT] 18 localizations found [MT] Loading script "data/locale/eng-gui.cfg" [MT] 43 localization strings loaded [MT] Loading script "data/textures/common/banner.cfg" [MT] Loading image "data/textures/common/splash09.jpg" [MT] Loading image "data/textures/common/logo0990_1024.png" [MT] Detected VR runtime: none [MT] Used VR runtime: none DONE INITIALIZING OPENGL [MT] Using auto core context version [MT] Using auto shader version [MT] PixelFormat chosen: 14, bit-depth: 8:8:8:8 [MT] Vendor: NVIDIA Corporation [MT] Renderer: GeForce GTX 1070/PCIe/SSE2 [MT] Driver version: 436.15 [MT] OpenGL version: 4.6.0 NVIDIA 436.15 [MT] GLSL version: 4.60 NVIDIA [MT] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex 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GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer [MT] Extensions: GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [MT] Shader version specification: #version 460 core [MT] Initializing NVAPI [MT] NVidia driver version: 436.15 r436_08 [MT] Physical GPUs: 1 [MT] Logical GPUs: 1 [MT] SLI: not supported [MT] AFR groups: 1 [MT] Half float: supported [MT] Floating-point texture format: GL_RGBA32F_ARB, GL_RGBA16F_ARB [MT] Debug output: supported [MT] Reverse floating-point depth buffer is supported (via GL_NV_depth_buffer_float) [MT] 3D textures: supported [MT] Swap control tear: NOT supported [MT] Stereoscopic draw buffers: NOT supported [MT] Direct state access: supported [MT] Subdata invalidation: supported [MT] Binary shader program: supported [MT] Sync objects: supported [MT] Parallel shader compilation: supported [MT] Compressed texture objects: supported [MT] Multisampling: supported [MT] Max multisamples: 32 [MT] Max texture image units: 32 [MT] Max vertex texture image units: 32 [MT] Max combined texture image units: 192 [MT] Max texture size: 32768 [MT] Max rectangle texture size: 32768 [MT] Max cubemap texture size: 32768 [MT] Max 3D texture size: 16384 [MT] Max texture array size: 2048 [MT] Max sparse texture array size: 2048 [MT] Max viewport size: 32768 x 32768 [MT] Max anisotropy: 16 [MT] Max draw buffers: 8 [MT] Dual blend: supported [MT] Max dual-source draw buffers: 1 DONE INITIALIZING OPENAL [MT] Detected audio device: Generic Hardware [MT] Detected audio device: Generic Software [MT] Creating OpenAL context [MT] Used device name: Generic Software [MT] Default device name: Generic Hardware [MT] Extensions: ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX [MT] Vendor: Creative Labs Inc. [MT] Renderer: Software [MT] OpenAL Version: 1.1 [MT] OpenAL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE [MT] Loading sounds [MT] Loading sound "data/sounds/menu/button.ogg" [MT] Loading sound "data/sounds/menu/menu.ogg"
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Date Posted: Aug 21, 2019 @ 2:53am
Posts: 56