SpaceEngine

SpaceEngine

Vince Crusty Jun 11, 2019 @ 4:51pm
Tips and tricks for VR mode
A few things that I figured out or that drove me crazy. Who still has something to contribute, I ask for it:

Short Version:

Photo mode constantly changes mode without reason:
Controls->common controls->Photo mode(Oculus Touch left): Left touchpad
change to: (or delete completely)
Controls->common controls->Photo mode(Oculus Touch left): Left thumbstick click
------------------------------------------------------------------------------------------------------------
Orbiting an object:
Controls->Camera controls(Oculus Touch left):
delete assignment for "Y" (zoom or stereo)
Controls->Camera controls->Orbit object(Oculus Touch left): assign with "Y"
To orbit an object press X+Y
------------------------------------------------------------------------------------------------------------
If you want to have information about the object in the Solar System
Browser, you simply have to move the beam up or down over the box
without pressing anything and remain there (above or below the box).
------------------------------------------------------------------------------------------------------------

Long version:

- Why the hell does the brightness with Oculus Touch constantly change between auto/manual and HDR? For the first time I used a program that assigns a function to the thumb touch key (left touchpad), namely to switch between the three photo modes. It took a long time until I noticed that. Now I can finally see the planets and not just a bright disk. Not a good decision to do so. I put that on Thumbstick Click.

- You want to fly around the object in front of you or rotate it like with the right mouse button? Not possible? But it works with the orbit function of the left touch controller. Simply delete the assignment for Y with stereo and assign orbit to Y. If you want to rotate the object, you have to press X+Y at the same time. Who came up with this idea?

_________________________________________________________________

Multi Key Layout-Script (combo) for Oculus:

Since the Oculus touch controllers had far too few buttons for me to use Space Engine properly, I created a Scipt to double the number of possible buttons by combinations (Right Grip).
For everything to work, you need to copy the three config files I provided. I set all keys to Numpad0-9/+- and deleted the old keys in the config. I also had to delete the key mapping for Oculus otherwise there is a mess.
Everything else in the Read Me!

New Key Layout: (Feel free to change)

Numpad 5 = Oculus A = Go to Object
Numpad 7 = Oculus B = Solar System Browser
Numpad 3 = Oculus X = Drag Object
Numpad 1 = Oculus Y = Orbit Object (Press X+Y)
Numpad + = Left Thumb Click = Screenshot without GUI
Numpad 9 = Right Thumb Click = Atmospheres on/off
Numpad 4 = Oculus A + Right Grip = Land on Object
Numpad 6 = Oculus B + Right Grip = Star Browser
Numpad 2 = Oculus X + Right Grip = Go to Object Center
Numpad 0 = Oculus Y + Right Grip = Zoom (Move arms/controllers apart/close)
Numpad - = Left Thumb Click + Right Grip = Photo Mode (Auto/Manuell/HDR)
Numpad 8 = Right Thumb Click + Right Grip = Clouds on/off

File:
https://drive.google.com/open?id=1x012LhsXX4yOnhyeu9J1ki822MZLTvme

_________________________________________________________________

Tip from user additive:

Every VR user needs to know 'God Eye Mode' (aka stereobase adjustment).
You can resize the milky way to fill your play space and walk around through it!

Copying here what I wrote in a feedback post:

The ability to increase the 'stereobase' (to get "god eye mode") makes this the most astonishing VR experience I've had.

With the changed stereobase, I can set a planet to the size of a beach ball, perceive its 3 dimensionality as an object right in front of me, and walk around it in room scale, or similarly walk through nebula, galaxy, or the entire universe. In VR this is immeasurably more satisfying than zooming around with an effectively flat view at infinite distance.
For users who don't know about changing the stereobase, VR SpaceEngine is not profoundly different from, say, watching flatscreen SpaceEngine in Virtual Desktop.

But it took me a long time to figure out how to adjust the stereobase... I only figured it out by trial and error:
on Oculus Rift, start with your arms wide apart, click and hold'Y', and bring your hands close together like you are squishing the world together. Release 'Y', move your arms back apart, and repeat many times to keep adjusting.

Note: this won't work if you follow the top posts advice to remap the Y button.
Last edited by Vince Crusty; Jun 17, 2019 @ 11:15pm
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Showing 1-15 of 18 comments
LoneTech Jun 11, 2019 @ 4:59pm 
I kind of want to just know the controls... first thing though, the rendering is terribly broken with non-coplanar views. This means I had to enable Parallel Projections compatibility mode on my Pimax, also sacrificing field of view or a *lot* of performance. I also found a tutorial which pretty quickly wanted me to click on controls with a cursor that didn't exist, and the text info popup for objects was tiny and illegible. I hope the VR mode will get some polish, but it's an impressive start.
ADHD Gamers Jun 12, 2019 @ 6:32pm 
Originally posted by DraculaX GPC:
A few things that I figured out or that drove me crazy. Who still has something to contribute, I ask for it:

- Why the hell does the brightness with Oculus Touch constantly change between auto/manual and HDR? For the first time I used a program that assigns a function to the thumb touch key (left touchpad), namely to switch between the three photo modes. It took a long time until I noticed that. Now I can finally see the planets and not just a bright disk. Not a good decision to do so. I put that on Thumbstick Click.

- You want to fly around the object in front of you or rotate it like with the right mouse button? Not possible? But it works with the orbit function of the left touch controller. Simply delete the assignment for Y with stereo and assign orbit to Y. If you want to rotate the object, you have to press X+Y at the same time. Who came up with this idea?

- If you want to have information about the object in the Solar System Browser, you simply have to move the beam up or down over the box without pressing anything and stay there.

Thank you so much for this post! I couldn't figure out why the photo mode kept changing on me and it was ruining my experience. This really helped me out! I also appreciated your other suggestion to remap the orbit to the Y button.
Butchville Jun 13, 2019 @ 1:37am 
Originally posted by DraculaX GPC:
A few things that I figured out or that drove me crazy. Who still has something to contribute, I ask for it:

- Why the hell does the brightness with Oculus Touch constantly change between auto/manual and HDR? For the first time I used a program that assigns a function to the thumb touch key (left touchpad), namely to switch between the three photo modes. It took a long time until I noticed that. Now I can finally see the planets and not just a bright disk. Not a good decision to do so. I put that on Thumbstick Click.

- You want to fly around the object in front of you or rotate it like with the right mouse button? Not possible? But it works with the orbit function of the left touch controller. Simply delete the assignment for Y with stereo and assign orbit to Y. If you want to rotate the object, you have to press X+Y at the same time. Who came up with this idea?

- If you want to have information about the object in the Solar System Browser, you simply have to move the beam up or down over the box without pressing anything and stay there.
Could you please simplify this either video or diagram please
arleas Jun 13, 2019 @ 8:45am 
Originally posted by LoneTech:
I kind of want to just know the controls... first thing though, the rendering is terribly broken with non-coplanar views. This means I had to enable Parallel Projections compatibility mode on my Pimax, also sacrificing field of view or a *lot* of performance. I also found a tutorial which pretty quickly wanted me to click on controls with a cursor that didn't exist, and the text info popup for objects was tiny and illegible. I hope the VR mode will get some polish, but it's an impressive start.
Yeah as a fellow Pimax 5K+ user I was disappointed immediately to find that it required parallel Projections. That's gonna cause problems with the Index as well though their screens are only off by 5º so hopefully that encourages the developers to fix that.
Vince Crusty Jun 13, 2019 @ 10:02am 
Originally posted by Butchville:
Could you please simplify this either video or diagram please

Done (I hope). I am open for suggestions, because English is not my native language.
roorooroo Jun 13, 2019 @ 11:57am 
Thanks, i changed the photo mode to click also.It was driving me bonkers!
additive Jun 14, 2019 @ 9:16pm 
Every VR user needs to know 'God Eye Mode' (aka stereobase adjustment).
You can resize the milky way to fill your play space and walk around through it!

Copying here what I wrote in a feedback post:

The ability to increase the 'stereobase' (to get "god eye mode") makes this the most astonishing VR experience I've had.

With the changed stereobase, I can set a planet to the size of a beach ball, perceive its 3 dimensionality as an object right in front of me, and walk around it in room scale, or similarly walk through nebula, galaxy, or the entire universe. In VR this is immeasurably more satisfying than zooming around with an effectively flat view at infinite distance.
For users who don't know about changing the stereobase, VR SpaceEngine is not profoundly different from, say, watching flatscreen SpaceEngine in Virtual Desktop.

But it took me a long time to figure out how to adjust the stereobase... I only figured it out by trial and error:
on Oculus Rift, start with your arms wide apart, click and hold'Y', and bring your hands close together like you are squishing the world together. Release 'Y', move your arms back apart, and repeat many times to keep adjusting.

Note: this won't work if you follow the top posts advice to remap the Y button.
PjotrStroganov Jun 15, 2019 @ 3:41am 
Originally posted by additive:
Every VR user needs to know 'God Eye Mode' (aka stereobase adjustment).
You can resize the milky way to fill your play space and walk around through it!

Copying here what I wrote in a feedback post:

The ability to increase the 'stereobase' (to get "god eye mode") makes this the most astonishing VR experience I've had.

With the changed stereobase, I can set a planet to the size of a beach ball, perceive its 3 dimensionality as an object right in front of me, and walk around it in room scale, or similarly walk through nebula, galaxy, or the entire universe. In VR this is immeasurably more satisfying than zooming around with an effectively flat view at infinite distance.
For users who don't know about changing the stereobase, VR SpaceEngine is not profoundly different from, say, watching flatscreen SpaceEngine in Virtual Desktop.

But it took me a long time to figure out how to adjust the stereobase... I only figured it out by trial and error:
on Oculus Rift, start with your arms wide apart, click and hold'Y', and bring your hands close together like you are squishing the world together. Release 'Y', move your arms back apart, and repeat many times to keep adjusting.

Note: this won't work if you follow the top posts advice to remap the Y button.
Thanks man, this changed everyting!
roorooroo Jun 15, 2019 @ 4:34am 
Thanks for that..will try it later!

Originally posted by additive:
Every VR user needs to know 'God Eye Mode' (aka stereobase adjustment).
You can resize the milky way to fill your play space and walk around through it!

Copying here what I wrote in a feedback post:

The ability to increase the 'stereobase' (to get "god eye mode") makes this the most astonishing VR experience I've had.

With the changed stereobase, I can set a planet to the size of a beach ball, perceive its 3 dimensionality as an object right in front of me, and walk around it in room scale, or similarly walk through nebula, galaxy, or the entire universe. In VR this is immeasurably more satisfying than zooming around with an effectively flat view at infinite distance.
For users who don't know about changing the stereobase, VR SpaceEngine is not profoundly different from, say, watching flatscreen SpaceEngine in Virtual Desktop.

But it took me a long time to figure out how to adjust the stereobase... I only figured it out by trial and error:
on Oculus Rift, start with your arms wide apart, click and hold'Y', and bring your hands close together like you are squishing the world together. Release 'Y', move your arms back apart, and repeat many times to keep adjusting.

Note: this won't work if you follow the top posts advice to remap the Y button.
roorooroo Jun 15, 2019 @ 2:44pm 
Can't seem to get it work (i didnt remap Y, just changed the photo mode button to click)
Vince Crusty Jun 16, 2019 @ 10:59pm 
What exactly can't you get to work? More input please!

If you have problems with the button layout, you can also try this:
https://steamcommunity.com/app/314650/discussions/0/1637536330470527971/
roorooroo Jun 16, 2019 @ 11:08pm 
I got it to work by reverting back to the previous version of Space Engine (luckily you can!). Thanks.
skabbs Jul 14, 2019 @ 6:23am 
Is there a way to not use controllers? And just use keyboard and mouse?
SpaceEngineer  [developer] Jul 18, 2019 @ 3:14pm 
HTC Vive and Oculus Touch controllers are fully supported, and I'm working on Valve Index.

If you don't like default binding scheme, you can always change it in settings.
kwm57 Jul 21, 2019 @ 11:53am 
Can you add an option to turn off vr controllers? I have a dualshock 4 controller set up and i find it much easier to use than a touch controller.
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Date Posted: Jun 11, 2019 @ 4:51pm
Posts: 18