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We have read through the feedback you provided after playing our game.
Regarding the music, while it might be challenging to check and modify the loops of all music used in the game, we will make an effort to address the early boss battle BGM you mentioned.
We are considering swapping the BGM with another one from shorter battles in the game.
As for EXP, it is true that we limited the number of enemies to eliminate unnecessary EXP grinding in the game.
However, we realized this might hinder some players' progress, so we've introduced a system that allows difficulty adjustments at any time, and a system that grants EXP proportionate to the damage dealt, even if the player loses a battle.
Of course, the combat balance of the game is set based on completing the hardest difficulty without ever receiving Defeat EXP.
So as an incentive, we've prepared a minor trophy in the game, for players who achieve this condition.
Since this game tends to provide plenty of EXP, as you mentioned, we will consider reducing the Defeat EXP a bit for the highest difficulty setting.
Once again, thank you for showing interest in our game and for your positive review.