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On a whole, I found the Warlock quite boring to play. He's basically a low HP Adventurer who forgoes familiars in favour of his trio of mostly useless pets. Now, if the demons could actually be used for some cool special abilities, like sending them out as suicide bombs or sacrificing them to buff yourself, that'd spice things up somewhat.
Battlemage is where the magic's at, but that doesn't mean he's not in need of some additional tweaking, especially in the damage department.
I tried battlemage a bit. I need to play it more to get a better feel but for my personal preferences I like the warlock. I generally play him as a barbarian running into the middle of fights where you can do the most melee damage and the demons have a greater chance of hitting with most of their projectiles. As long as you dodge appropriately you should be rarely hit.
This Warlock uses his summoned demon pets to cast powerful magic attacks, similar to the Battlemage, but sacrificing one demon each, with the power/duration of the spell depending on the demon's level. Demons are used up from oldest to most recently summoned.
Evade+Attack : Sends out a demon as a suicide bomb, dealing AoE damage with knockback.
Evade+Jump : Sacrifices a demon for a short, temporary burst of invincibility.
Evade+Magic : Sacrifices a demon for a powerful buff, similar to the War Horn's. At level 6, it will also provide a "Divine" Shield for one room.
Evade+Pick up : Transfers the lifeforce of a demon to the Warlock, healing him. At level 5, it also cures diseases; at level 6, it removes a random curse.
What do you think?
Battlemage's damage is upgraded by spell damage stat (btw so is the damage from warlock's demons). We just don't have enough ways to pump spell damage up yet. There are like 2 or 3 items in the whole game to buff it. But we plan to fix that soon.
Even when boosting spell damage with buffs and items, I still think the Battlemage's projectile and Fire Stomp spell could use some more base damage, especially the stomp, since it has the longest cooldown of all the spells. That, or have it set enemies on fire.
The fact that the Battlemage can't easily cancel his attacks and roll out of harms way, having to rely on clever use of the Teleport spell instead, is what makes him such a fun class to play.
Sorry man but all the Warlock does is spam projectiles. I rather play with any other class and get normal familiars.
They if they increase damage on the battle mage's fireball they'd have to increase the cooldown time as well, it's very easy to spam.
It's still slower than any thrown weapons or the Flame Orb's fireballs.
That's really nice idea, I like it. What I'm not sure about is the roll. Having casting spells on evade+button and simultaneously having roll on evade+direction means than it would require to fully stop moving before casting a spell, otherwise the roll would be triggered. I think it wouldn't feel "right" if a player would be required to stop moving before casting. That's also one of the reason why battlemage doesn't have roll, to prevent accidentally rolling when player really wants to start casting spell while moving. Warlock is low-hp class, so roll is really important.