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Here's a tip: Too many dirt blocks? Don't throw them away! Use them to easily obtain stone blocks by replacing stone floor underground with the dirt. (While holding dirt, ALT + Right click) Dirt gets used up, and you get stone blocks without using a pick!
- Pick up early stage vegies, flowers and trees to get seeds
- Don't eat all the chocolate
About portails : i did not build them until recently because there where some questions i asked myself.
- are the shards used after you teleport ? No, you keep them. So, once built, TP is free of charge.
- Can you place a pod far away from your town center ? Yes, i put my second house's one about 1500 "units" away from my town center and it works.
- Are they safe ? Not fully for the moment, some seem to turn invisible or disappear after using. Know bug.
- How many ? You can place 3 pods away from your town center (Gree, Blue, Red) and you got an extra shard to get back to the town center. The pods can be moved and repositionned.
- are the shards used after you teleport ? No, you keep them.
O.O
Well THAT is worth knowing. I assumed incorrectly they'd be one-shot items and therefore not worth the trouble until much later in the game.
That changes EVERYTHING. Well, ok, just a few things, but still, thank you. :)
Ya we are looking into that bug. Should be fixed up soon.
I love the chicken idea :p I'm totally gonna do that lol.
food is gonna get a bit more balanced in the next patch to make the higher level stuff more
worthwhile to those that want to use it, it's a balance between making it valuable to those
that do it, while not forcing people that don't want to do it to have to.
TIP: put a few torches down around your staircase underground, if you leave it in the dark, monsters may spawn on it.
keep having fun guys/girls!
Portal crystals are perfect just how they are. With how the level loading works and how far different biomes can be from your home base, crystals that don't cost anything to use is wonderful.
I vote to have them stay as is.
Looking forward to this, I love the farming/cooking system. I posted a suggestion in the other thread regarding food, temporary buffs and what not. Would make cooking much more worth it and as you're aiming for, it wouldn't be required by the player but would be very beneficial to do.
http://steamcommunity.com/sharedfiles/filedetails/?id=299729244
Sorry to say, but they can "turn invisible" underground as well.
(i haven't checked yet if this portail still "exists" anyway)
Still hoping the game stabilizes.
Want some good dungeon food?
Quiche is easy to make and provides 65 food points!
Needed:
Glass bottles (smelt sand->glass block->empty glass bottles), Cow, Chicken, and Wheat.
Once you have the cow and chicken, the only things you need to grow is wheat.
1. Gather 3 milk from the cow in glass bottles. (bonus tip, the cow can be milked as often and fast as you want, so you only ever need 1 cow.)
2. Egg from chicken (bonus tip #2, animals can be stacked multiple in one square, so put several chickens in one single square pen and all the eggs drop in one place)
3. 5 wheat from farm
4. turn 2 milk into cheese
5. turn 5 wheat into flour
6. make Quiche!
The teleport location stays, and still functions long after the portal "object" is gone.
Long range surface teleporting causes lots of artifacts, not just this bug. If you teleport long distances, any of the following can happen:
Objects will seem to be visually duplicated (burned on the screen) on top of themselves. This is apparent when trees and crops grow and start phasing between versions of themselves, or if you go underground, these duplications will sometimes stay on the screen, superimposing themselves on top of the underground blocks. Even when you harvest these objects, their ghost remains.
To keep with the theme of this thread, I discovered another great tip to add:
Alot of times when moving through a dungeon, I stay in combat mode. This presents a problem when I come across a chests/ore/whatever that I want to harvest. Normally, I would have to switch to a harvesting tool, switch back to build mode, harvest it, then switch back to my weapon and back to combat mode. I recently found a workaround that saves me a step. Rather than switching to build mode, instead just select your tool and hold down shift while clicking on the object. This action with a weapon equipped makes you attack while standing still, but with a tool, it instead allows the tool to interact with blocks as if you were in build mode.