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So it's a transitionary piece. I think given enough support and time, this game will not only have the easy on the eyes interface, but also the complexity of GB3.
Cheers!
Thank you!
Any hints about GB3 would be nice, seems quite challenging.
On the other hand, it doesn't have many of the GB3 things like making your own console in great detail(it's quite abstract in GGM), production of consoles and of games in factories, etc.
Overall it's pretty different. Though the same thing applies to both games; the beginning is by far the most interesting part of the game, and once you get to the Playstation era, it becomes considerably more boring since nothing interesting really happens. Although the ability to make your own console unlocks around this time in GGM, unlike GB3 where you can make it at any time you like, should you have the cash. Also, you'll be constantly swimming in money in GGM since you can't do anything with it. In GB3 you can make poor business decisions like producing a poor console no one buys at a good price and go bankrupt, in GGM it's practically impossible to fail at the game provided you survive the admittedly somewhat difficult beginning.
As for hints to GB3: The most basic hint is that you should make games for the platform that has the most numbers sold, so your games can sell more. There's so many things that you can do right and wrong, so it's hard to give advice. You probably shouldn't make a platform until you survive past the "Atari crash"(about '88?), even if you have the money. Realistically you probably won't be able to make your own platform until the early 90s or so, I guess. Making consoles and computers costs a lot and can be hard to sell if you make a poor one, and you need very expensive buildings to make them. So, focus on games until you get them right. Printing other companies games can be profitable if done right(the publisher building?), but I can't really advice much on that.