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But it probably has mostly something to do with OS, Steam and supporting new hardware.
Oh, and the reason it requires more powerful hardware is because it's being emulated. Which means your computer pretends it's whatever hardware was required to run the game in the first place.
*And yea, you should also be able to run the OS and crap while playing the game.
I'll admit that I don't see the need for that much, but neither did I expect the need for a dual CPU setup of that size to run that game.
Considering the dual CPU setup with a 12Mhz and 6Mhz CPU, up to 8MB isn't that high because its a custom build machine.
The Commodore Amiga 500 released in 1987 shipped with 512KB of ram but could be expanded up to 9MB and that was after all just a home computer.
Other things like the M1 Synthesizer from Korg came out the year after featuring 4MB memory for samples.
Ofc emulators take up more resources, but theres still a mahusive difference between 1GB memory, 2.4Ghz and the (lets say) 4MB memory and 12+6Mhz.
None the less, my point isn't to state anything like "Hey it looks like this game is poorly made", its merely for putting things into contrast, for those of us who remember 1987 and how impressive arcade machines were at that time compared to what home computers we had available. :-)
is art dead these days or what
This game is art. You're too young to appreciate it.
was my first rig that was mine alone.It was a killer beast at the time
(around the early nineties (when ram was actually expensive)).
It ran Doom and Build engine games great along with Descent and
even early 3d games like FX fighter and Bioforge, but I digress...
32-64kb ram max is my "guesstemate".
The rom itself uncompressed is only about 1.2mb
But... he IS saying that this game is art, not the opposite...
16 MB of ram was huge in those days. I remember it being 90 dollars a megabyte in the early 90's.
Well if the game itself wasn't more than 1.2MB, it deffo shdnt need more ram than that to run it, I agree on that one. :-)
The main reason for my guess were the CPU setup, because compare it to a Commodore 64 which had 64KB of memory, it had only a 0.9Mhz CPU.
An Amiga 500 featured a 7Mhz CPU and 512KB of memory when it came out in 1987 and it was expandable up to 9MB.
So it kinda made good sense that an arcade machine with more than twice the CPU power, would have so much more memory, but then again, if it wasn't necessary, why have it in there?
So yes, I most likely guessed a little too wildly about the ram spec of the Double Dragon arcade machine. :-D
I did some digging thru google and found that Pacman in the early 80s was a 16KB ROM running off a 3Mhz CPU, 4KB RAM and 2KB VRAM.
However Pacman would run perfectly on the 0.9Mhz C64 as well, but I take it the reason the arcade machine had the 3 times faster CPU, were due to lack of alternatives.
Besides it did pull 60fps in that game, so apparently it was the heavy machinery. :-P
@ShiftyUps - Funny you mention the RAM prices in the early 90s, because I got my first PC (386 DX40) in 1993 and I distinctly remember, me and my buddies talking about it only being 300 Dkr. (about $50) per MB, which were way cheaper than memory upgrades for the Commodore Amiga 500.
@PlanPony - Ive had the same thought earlier today, but I don't have any old PCs left anymore, I threw them out as they got outdated, but yeah it would've been fun. :-D
It had a Motorola 68000 @ 10-12Mhz and a Zilog Z80 @ 3.5Mhz.
There was 466KB of RAM (64 KB main, 384 KB video, 16 KB cache, 2 KB sound)
Here's a full list of Arcade system boards for those who may be interested: http://en.wikipedia.org/wiki/Arcade_system_board