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Fielding and arm are gonna be important for both IFs and OFs pretty equally I'd imagine (Arm strength less so for 2B and 1B). For IF, higher fielding would mean they'll make more successful leaping catches or dives on ground balls and I think it might also increase the range that they have without having to dive. For instance, my 3B is a poor fielder and misses a lot of grounders just by her, while my 1B scoops them up more often. I might be wrong about this but that's the impression I get from playing.
Catchers would benefit from arm strength to prevent stolen bases but fielding is probably not important at all for them. Speed in the OF is gonna be very important, too.
I'd probably start with shoring up the weakest players first, get rid of any butchers in the field. If you generally get more ground balls than fly balls, it also might be best to focus on IF defense first (and vice versa).
For season mode - when you finihs a season and move onto "season 2" as it were, is it actually a season 2? Or just you carrying over your player upgrades. Are stats carried over?
I am in a quandry with this game as am more of a sports sim guy than arcade player, but still love this game and see the potential if it were to head in that direction.
Are there any baseball sims like that where you play (as a team or just one player) but manage the team through a dynasty mode? I am a South African, so not a traditional baseball fan so any direction here would be great.
You just carry over any stat modifiers and whatever Level you've reached through your first season. No stat carry-over.
If you want to actually play a game of baseball with franchise and My Player modes, MLB 2K12 is the most recent one on PC I believe. Not sold on Steam anymore so you'd have to track down a physical copy somehow.
If you just want to manage the team and not worry about playing games, there's the fantastic Out Of The Park series. I see you've played a ton of Football Manager so I think it would be something you'd enjoy. Super in-depth and detailed management sim.
Would love a little more depth in S.M.Baseball i.e. a Dynasty mode with more players, teams, assigned home stadiums (all of which the community could probably help alot with in terms of creating new players/teams/stadiums), as well as free agency, trades, and drafts (which would require player aging and contracts). I fear this will not be the direction these guys go in though.
Online play will probably come first due to public demand, but I would never underestimate the size of the Sports Simulation market, nor the spending power of its gamers. Its another market that could be tapped into (were there a dynasty mode), givign this game a duel opportunity across two monster markets. Anyway thats my two cents worth!!!
Thanks for confirming this.