Do No Harm

Do No Harm

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Completed but not comprehended
I completed the demo. Learned the hard way that it is a bad idea to not buy the lamp oil. A warning would be good.

A lot of stuff is still confusing.

1- There is a weird device on the left that comes with the humour circle. It shows some humor numbers but I don't know what it does. It is not explained.

2- Humour circle is confusing. It seems there are lot of ways for the humour circle fit the number. So am I supposed to calculate the best possible odds to waste as little as humour possible while maximising chance of heal? Impossible in this time limit.

3- physical symptoms: the symptom tells me to administer 4-6 dosage. I administer 4, it is +1. Then I administer another 1 it is still +1. Am I supposed to not exceed that dosage in total ?

4- I got the magnifier when I didn't have the lamp oil so maybe that was the reason but every eye I inspected felt like swollen. drawings like the physical symptoms would be good.

5- Totem: What am I supposed to do when it turns towards me? Just be aware and drink laudanium when I see something?

6- The overall healing mechanic is still a mystery to me. does the patients have humour imbalance that we are trying balance? IS there an exact number of humour dosage that we need to administer in total? Are the healing values recalculated after each administration?(ex: You need 3 blackbile now2 black bile afterwards but if you do 5 blackbile it won't work)
Last edited by WereVrock; Feb 18 @ 12:21pm
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Showing 1-8 of 8 comments
Ironsevs Feb 19 @ 10:26am 
I agree- I feel like the explanations/layout are very confusing. Feels like some simplification or better explanations could be had.
Scaredog20 Feb 19 @ 11:04am 
The humor circle has all the possible dosages and the conditions. You line up the dosages with the treatment results. +3 has 1 possible dosage, +2 has 4 possible locations, +1 has 6 locations, 0 has 8 locations, -1 has 12 locations, -2 has 4 locations, and -3 has 1 locations.

If you give a patient 1 Red dosage and it does nothing than you can plug the 1 red with the 8 possible 0 locations on both sides of the wheel. Either 1 red dose belongs in the 0 range on either the left or right sides of the wheel. If you give the patient 2 red dose and they get sicker than it means the you know 1 red is 0 and 2 red is -1 so the dosages belong on the right side of the wheel. The machine basically tells you the odds of what medicine it can be based on your treatments.

In the example I gave you can narrow down it can't be yellow medicine after the first red dose and after the second red dose you can tell it can only be blue medicine

Lately with the latest update it seems to be a bit wonky and you need to use other mechanics to figure out the dosage because I just used the wheel and it didn't seem to work in telling me what the patient needs
Last edited by Scaredog20; Feb 19 @ 11:27am
I have the same issue as you, I don't quite understand some mechanics, espacially the 4 potions in front of the counter, when I had the "toturial" it didn't unlock any pages and I never use them. Feels quite frustrating. I would be glad if someone could enlight meabout these potions too.
1: this is a machine to help with the humour circle its showing the percentage chance certain medicines are the correct medicine to use.

2: the humour circle is usually best handled as a rough guide, you don't need to give someone one perfect dose when two good doses will cure them all the same.

3: the 4-6 is telling you what the perfect dose is, the closer the the perfect dose the higher the bonus you get, only the perfect dose gives +3.

4: they do if you have light.

5: that's as much as i understand it yes, when it faces you it means you have failed to stop one or more insanity effects, getting more extreme each time.

6: patients have an "ideal dose" the closer you are to that dose the more healing it gives, it doesn't recalculate its a set dose for each patient.

Bottle nearest you: these are like "mini doses" if you use them they tell you if something matches that type or not between Vital/Digestive and Low/High, if you use one and its bad that means the other category is the ideal dose, it should be your last resort to use these honestly.

Pro Tip: just figure out their symptom as quickly as possible and inject them with 1 dose of the correct humour, you'll typically be able to heal people with two injections this way, if it only gives +1 then use the humour wheel to figure out a better dose.
novruzj  [developer] Feb 19 @ 6:57pm 
Hey! Thanks for the feedback.
Yes, our current tutorials and onboarding could be much more clear. Our initial philosophy was not to do much of a handholding, and let the player discover things themselves - but I do believe that we executed that very poorly. We will try to make it as clear as we can, and push some new updates soon.

The player above has answered everything pretty clearly, so I'm not going to repeat. Kudos to them and everyone else who got our game even with our bad explanations.
WereVrock Feb 20 @ 11:46am 
Originally posted by Zero Grim:
1:

Pro Tip: just figure out their symptom as quickly as possible and inject them with 1 dose of the correct humour, you'll typically be able to heal people with two injections this way, if it only gives +1 then use the humour wheel to figure out a better dose.

If the best dose is 4 and 1 dose gives me +1. I would rather give 1 dose multiple times.
Zero Grim Feb 20 @ 11:51am 
Originally posted by WereVrock:
If the best dose is 4 and 1 dose gives me +1. I would rather give 1 dose multiple times.

O i meant to say "you can use the humour wheel" as opposed to sounding like you have to, but for some patients they have limited doses but yea I do the same, if they can take the smaller doses I'll give it to them and burn the extra time in order to save medicine.
Oh i feel the same on the magnifier: got the magnifier on day 7 and the patient's eyes seem to be both red and swollen. i give him 1 doses of yellow bile, end up with -2:steamfacepalm:.
Btw, after S/L i give him 2 doses of black bile: +0; 2 doses of phlegm: dead. is it also a bug?
Last edited by 台湾一路演唱到现在; Feb 21 @ 3:56am
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