Do No Harm

Do No Harm

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I like the concept, but the voice audio is grating.
Just finished the demo, and I must say that I like the aesthetic and the feel of the game, the humor wheel + the deduction aspect is quite a neat puzzle. But there are some gripes I have even after the short playtime.

1: The intro voice over is bad, it might be AI, but in the very least it's inconsistent, with every scene seemingly having a different voice actor. I personally would prefer a slow scrolling subtitle over the art that is currently there over this tbh, but something like the trailer voice over would be even better.

2: The voices of the patients are non-sense, which make it rather hard to listen as it pretends to fill the 'text bubble', which is kinda annoying as you need to listen to the patients. Either make it a fast scrolling text box, or allow to click trough. And remove the voices, a generic 'hello/goodbye grunt' and/or undertake style chirping as the text scrolls would be far better on the ears.

3: The time limit seems a bit rough, as the hours fly by and you spend a lot of time listening to non-sense talk of patients and there is a lot to read in the book, plus bemusing what the effect of the humors was. Some more time or a active pause would be nice. Maybe even do away with the time limit, as it feels somewhat out of place.

4: More clarity on patient card: it should say +X/-X rather than patient became better/worse. when looking at the history.

5: The finances are rough, as you need to completely refresh your humors (for 30 bucks), would be nicer to pick and choose (ie. only black and yellow )
Last edited by Sneaky Destroyer; Feb 1 @ 4:16pm
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The voice is all AI and it's obnoxious, I'd rather have NO voices than what we have here. The patient chatter doesn't add anything, and it's not even *good* simulated talking as it doesn't even sound like someone talking, but instead babbling like a baby - look at Okami or Ace Attorney... hell, even the Charlie Brown specials for a good idea of how to make noise sound like speech.

The time limit is definitely the worse, I think even with clicking most of my time is wasted on the pleasantries - if we need a time limit, stop the clock when the patient talks, and when we sign the form.
defGaime Feb 5 @ 10:09pm 
I didn't mind the voices as much, since it's supposed to add to the weirdness of this village, but it didn't quite sound weird enough. It sounded more like backward Swedish lol.

A better idea might be to drop the voices entirely and have patients breathing heavily, coughing/sneezing, or "blagh" noises depending on their symptoms, just to add to the sick factor. You could even play creepy sound effects when anomalies show up.

I think the totem annoyed me more. He'd repeat himself if I didn't take my medicine--but maybe I don't want to take my medicine? The medicine ain't cheap and I assume special events can occur if you keep seeing things.

Originally posted by Sneaky Destroyer:
5: The finances are rough, as you need to completely refresh your humors (for 30 bucks), would be nicer to pick and choose (ie. only black and yellow )
This 100%. There are some days where the patients all come in with the same symptoms, but I have to pay to refill ALL my humors?

I'm in favor of removing the timer and just having it that we see X amount of patients or villagers a day. It seems like half the time folks just drop in to talk with us anyway.

Also, the grave digger didn't pay me for "assisting" someone on his list to the afterlife. I expected the money the next day, but nah.

I do like what I've seen so far. It seems like there's the opportunity for more choice compared to other shop games.
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