Do No Harm

Do No Harm

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Totem speaks way to fast
I really like the concept of this game, great demo

some things I want to mention:
-I coudnt follow everything the totem said, I like the ability to click the speech-bubble when I'm done reading to fast forward, it would be great if the totem worked the same, that way I can controll the pace
-maybe have the past dialogue of the totem accessible somewhere, all other mechanics are somewhat described in the book, I didnt quite follow what the totem wants me to do
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The totem basically warns you there's something nearby that day and it also tells you what you missed if you didn't drink the laudanum in time so you know what to check for next time
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