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This seems like a problem that your Mesa driver forces the engine to start with OpenGL 4.3 support which was not included in Conarium due to its experimental status on Unreal Engine 4.
We suggest you use Mesa driver environment variable override:
MESA_GLSL_VERSION_OVERRIDE=150
I hope this fixes your issue, and please keep us updated ;)
So that didn't fix the issue but I may be applying this fix wrong. What I did was right click on the game in Steam, choose Properties>Launch Options and paste "MESA_GLSL_VERSION_OVERRIDE=150" without the quotations. Was I supposed to do that some other way ?
EDIT: So I updated my Mint system to mesa 17.3.2 and to kernel 4.15.1 and Conarium still boots up just fine. It seems it doesn't like Solus, at least that's what I have it narrowed to.
He said "environment variable override:".
Which means to add it as an evironment variable, not as an arguement to be passed to the game.
How would I go about doing that ?
So I was able to get the issue fixed. the developer was almost right, the command that fixed it was "MESA_GLSL_VERSION_OVERRIDE=150 %command%" minus quotations. I right clicked and chose properties>Launch Options and pasted it there. Started a thread over on redit that got me the needed help in short order.
https://www.reddit.com/r/linux_gaming/comments/7w77kv/how_to_override_mesa_environment_variable/
Maybe this will help you as well Scytale.
This fix works also for me, spacial thanks to PublicNuisance