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Looking at some of the Ren'Py docs there is definitely at least one way to disable the key for battles only. I haven't worked with Ren'Py, though, so it might take me a while to find which files to modify. I think I'll try to find some time to look into this over the weekend, then push it as a change for the next version.
Now that I'm (probably) back for a while I took a glimpse at the code. It doesn't appear to break battles (you get a blank screen, but it's dismissable normally), but pressing the key in the upgrade screen shows you the shop background, and pressing it mid-animation pauses it after that section of the animation. Looks like this was done purely for aesthetic purposes. So it seems that I can't really produce a generally acceptable change for the release, as it turns out the keymap can only be changed in init blocks, and I can't find the code Ren'Py uses for hide_windows nor know how to reproduce it in Ren'Py script.
For personal use, though: the keys are disabled in "Sunrider/game/functions.rpy". To reenable them delete lines 4-7 in that file, or comment them out by adding the '#' sign at the start of each of those lines. (Open and modify the file with Notepad or a similar editor. Be careful to not accidentally place a 'tab' symbol in there while editing). Delete the neighboring "functions.rpyc" file before restarting the game. As usual, changes made this way may get reverted during an update.
in that file look for where it says "screen say:" and add the line "key 'h' action Hide('say')" below it, like so:
after using this I don't think enter or space work anymore to continue the dialogue, but clicking the mouse or pressing ctrl should continue the game (pressing h again won't do anything). However, you'll miss 1 screen worth of dialogue this way.
If you want to hide the UI in Liberation Day you should just be able to 'right click' and select the option 'hide UI'. This will hide the dialogue box and the menu until you press 'M1' 'enter' or 'space'.
For MoA?
You should only need to add 'key 'h' action Hide('say')' as the other two lines already exist on line 44-45. I'd restart the game after making this change though if you have it running.