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Keep in mind that enemies will favor attacking your ships that damaged them that turn. Thus, you can draw fire away from the transport with the Sunrider, using repair drones and Chigara's repair to make it a pretty effective tank.
You should be moving the Agamemnon forward 2 spaces every turn. If you keep up the pressure with your units, it should be able to get through unmolested.
Hope that helps a little, and sorry for any of my bad spelling.
I dont even have missiles to destroy the first 2 big ships :/
1. Move the transport two spaces every turn (or at least most) - I went either right or right-down and focused on keeping a gap open.
2. Keep your units arranged so that shields and flak minimize damage to the transport since even though it can't attack, some enemies will still target it regardless.
3. Don't get too hung up on defeating enemies - they are infinite and your goal isn't to destroy them anyways - just take out enough to clear a path to the right side of the map and as many as you can after moving.
4. This is actually just general advice for the game - save after every turn (or even better - before your first move and after your last of each turn). That gives you something to go back to in case you make a bad move or the enemy gets particularly lucky with shots that don't have a very high chance of hitting.
Meanwhile, you can attack the PACT ships and then be able to deal with Icari more effectively once she's closer--you likely won't have to use your whole fleet to deal with her then. (A single melee attack from Asaga under Full Forward should take her out in one shot, maybe not on hard.)