Sunrider: Mask of Arcadius

Sunrider: Mask of Arcadius

Brebnhi Oct 19, 2016 @ 1:04pm
Looking for other games like Sunrider series
So, alot of people have posted similar requests some years back, but what I ask for is not very specific. I merely look for another strategy game somewhat like this. What I liked about this series was the missions, I wish there were more.
I am looking for a game which have similar mechanics
-Upgrade your equipment
-Different missions where not everything is just linear story line missions
-Turn based tactics game

It does not have to be anime related or have visual novel elements
I have heard the fire emblem series is similar, but I have never picked it up.
Any recommendations are appreciated
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Showing 1-4 of 4 comments
Sephlock Oct 19, 2016 @ 7:15pm 
At this point your best bet is to send them all of your money and beg whoever is in charge to chain the writers to their desks and churn out sequels.
Drathnar1 Oct 20, 2016 @ 12:17pm 
Originally posted by Cleanlake:
I am looking for a game which have similar mechanics
-Upgrade your equipment
-Different missions where not everything is just linear story line missions
-Turn based tactics game

There are lots of turn based tactics games out there, which involve upgrading equipment, levelling/gaining xp and featuring different missions/scenarios.

It really depends on what you're looking for and everyone is going to give different recommendations based on what they've played/experienced. IMHO, 2 of the most popular/played ones would probably be X-COM and Divinity Original Sin. They're both excellent well designed games, very polished and relatively bug free. You will also see lots of ppl recommending these AAA titles. However as I'm somewhat of a sucker for indie devs and would like to support their cause, here I would like to suggest some less known titles that I've played and enjoyed.

Apart from having good sensible design for units/skills/battles, which is of course the core of these games, I tend to rank turn based tactic games higher if they offer good challenge at the highest difficulty. As for other features/aspects (storyline, art/graphics, soundtrack, UI, general stability), while I do appreciate good work, I tend to not weight them as strongly as design or challenge, unless they are particularly good or if they conversely have severe crippling flaws.


Some recommendations:
1)Blackguards. Hex based battlefield with a fixed team (4-5 man party mostly) and scripted campaign with lots of different abilities, including spells and heals. Great character and atmosphere for an RPG and also one that rewards good planning and exact tactics. Brute force isn't everything and use of battlefield interactables (chandeliers, crates, etc) can turn the tide at times. The first couple of chapters are especially tight and well balanced.
I only recommend Blackguards, NOT Blackguards 2, which IMHO has considerably watered down combat, removes all randomness, dumbs down many systems and is far less challenging.

2)Lords of Xulima, one of the more unforgiving turn based RPGs out there. No hex grid here unlike Sunrider. What you have is more of a line battle but with a backline as well. If you've played earlier Disciples titles the battlefield is somewhat similar albeit expanded in width. Gold is absolutely vital here for training, temple blessings and buying equipment (good usable drops are VERY scarce, compared with most RPGs). Definitely very tight in terms of resources and stat spread. Strong challenge at high difficulties requiring quite a bit of planning.

3)Warhammer:Quest. I had fun playing it, and if you're a fan of Games Workshop who like TBS it should be quite worth picking up. Again grid based turn based tactics as with the above games, with a default party of 4 (can be altered with DLCs), and good old sword and sorcery feels. I like the fact that it does somewhat have an ending or a loose campaign while having open exploration. You can still grind for more items even after you've killed the end boss and technically finished it. Spawns can be pretty random and a flat 1d6 roll for to-hit success/failure can lead to wild swings though.

4)Battle Brothers. Still in Early Access, but fully playable and one of the most promising turn based sandbox games where you control a squad of up to 12 active mercenaries in a brutal, bleak world. Weapons all confer different advantages (stun, armor penetration, knockback, etc) and the 3 skill trees offer a fair bit of variety and customization amongst units. Terrain, elevation, time of day all influence combat and there's a trade system as well to spice things up.

5)Temple of Elemental Evil - turn based CRPG based on D&Ds 3.5e ruleset. This isn't on Steam, but remains one of my favorites to this day. Might be available on GoG or some other site. Admittedly, I might be biased though as I was one of its modders back in the day.

6)Expeditions: Conquistador. Features overland travel like Battle Brothers or Heroes of Might and Magic, with turn based battles. Here the turn based battles are not especially hard with a balanced 6-man group and there's less randomness as compared to other games (melee strikes being 100% hit). The randomness manifests itself in events which cause significantly more turmoil than events in Battle Brothers, including plague, sudden ambushes, random wounds, etc. There's a good deal more emphasis on camping, delegating the party to Guarding/Hunting/Patrol duties amongst others which can hit the party hard if not done well. Rations, harvesting herbs and tinkering with various camp improvements are all part of the game.

7)Banner Saga - epic soundtrack, great art steeped in Nordic myths and a very engaging tale of desolation, war and the ensuing exodus. Nicely designed units with each one having its own niche and a unique system where Strength influences both damage and hps. I found the initiative system for combat a little counterintuitive but it is a well crafted game nonetheless.

8)Shadowrun: Hong Kong / Dragonfall. Nice RPGs with turn based combat steeped in rich Shadowrun lore. Very impressive in terms of dialogue, characterization and overall atmosphere, which are all written/described in great detail and to a lesser extent plot. Combat is not particularly tough though, and the challenge tends to fall off especially towards the end.


Fire Emblem is a Nintendo 3DS game.
Brebnhi Oct 30, 2016 @ 3:59am 
Originally posted by Sephlock:
At this point your best bet is to send them all of your money and beg whoever is in charge to chain the writers to their desks and churn out sequels.
Hahaha, might be true
Brebnhi Oct 30, 2016 @ 4:02am 
Originally posted by Sephlock:
At this point your best bet is to send them all of your money and beg whoever is in charge to chain the writers to their desks and churn out sequels.
Thanks alot I will check these out :)
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