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One tip: try it on PBEM (you can find opponents on AGEOD forum), this game shines there.
Interest in the area, time and conflict are what make each game fun in their own way.
There is alot of political maneuvers, but in essence everything is political. Assigning generals to an army, troop placement, directing ships for supply etc. and more all effect what your enemy and other forces do.
Then there are the political options themselves that are available at certain times and will be highlighted when ready, those can be stuff like spreading influence, fertilizing land or pillaging etc. and more.
Then there are the every turn options such as increase food supply, get reinforcements etc. and more.
This is only the tip of the iceberg, depending on all types of circumstances there are available options to put into play. This is not a resouce gathering game or a 4x necassarily. There is a reason why people call games strategy games, then you hear the term paradox strategy and that implies a certain type of game, well there is also AGEOD strategy games and they are far different from anything else.
That severely weakened enemy legion mentioned in the post above may have some benefits to it that turn on only in certain situations such as maybe being weakened and backed into a corner, that leader gets a major bonus OR the attacking leader has low troop cohesion etc etc, if you get the idea, that is why I always play with historical, not random leader traits. So I can get to become familiar with which leader is good at which situations.
Also supply is the utmost important number in the game, as it can trump army population almost every time excluding massive attacks. This is important with a travelling army into enemy territory, steamrolling through and capturing provinces. The supply line can easily be shut down behind this army by one regiment taking an area back. Building supply depots and trailing armies are sufficient to prevent this.
THIS is the type of game AGEOD's are - The clock is always running and you are always on the attack and defensive. NOT really a RTS, it is a TBS with all the time to think and plan, BUT once the scenario begins until the ending, every move counts.
As for this one, its one of my fav AGEOD games, lots of gd scenarios and very realistic. Its a war game, so not one that covers much diplomacy or politics. Supply and logistics are important for example, and the comments made by Max Tyberius is stupid, and un-true. The manual explains how battles are resolved and these include various factors such as terrain, weather, cohesion, moral leadership. Just like in real life numbers don't always matter (though often if you have double their force you will probably win). Sieges are long and largely down to luck unless you are very prepared. In my last game in the 2nd punic war, I attempted to seize corsica (which was as stupid as it sounds). I wasn't beaten by an army, but the siege dragged on so long my men all starved or gave up, the fleet i'd sent to support was beaten by Rome so I couldn't retreat.
The other great thing is WEGO, makes wargames so much more immersive and fun IMO. Also if you do get the game, pick up Birth of Rome as it has some smaller scenarios which are good for learning.
As for optimisation. most comments on that are lies or exaggerations. This one in particular runs fine for me, and frame rates are never an issue. Sure it doesn't run at 60fps, but why would a game like this need to? Often I feel most negative reviews are by people who jst don't enjoy proper wargames, where logistics and patience is required.