Echoes of the Architects

Echoes of the Architects

How to make a rally point?
I tried to make a harasser that hides in a corner on the enemy side and do hit-and-run on the collectors, but they always tend to rush in a straight line and succumb to base cannons. Setting movement as a first priority ended in them sitting in a corner doing nothing.

How to make a one-time priority that executes and then effectively turns off? It could be some condition combination, but there is no exact "on succesful execution" clause or switching priorrities on the fly. Gonna try using distance to enemy base as a trigger...
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GFX47  [developer] Feb 14 @ 8:58am 
I don't think you can actually. I'll think about a way to make it possible in the future.
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