The Solus Project

The Solus Project

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kakek Oct 10, 2018 @ 11:51am
VR - I am far to tall - height problem
Hello all.

Just picked up the game to play it in VR, on mixed reality. For the little I've seen, it seems to work very well. Except that I am far ot high. It pretty much feels like my feet are where my head should be.
So during the introduction, when I'm in the escape pod, I am actually ABOVE the escape pod. I can't even put my head inside when crouching. And right after that, when the game start, it's the same. The barrier around me in starting position barely reach my knee.

I didn't try to play further since this would obviously ruin the experience.

Any idea what's causing this / How to fix it ?

NB : I obviously checked that the floor was alright in steamVR / mixed reality. Both are calibrated correctly, and other games don't have the same problem. Also tried rebooting / relaunching hte ggame to make sure it was not a one time thing.
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Oh Heck Mar 4, 2019 @ 11:16am 
Sad to see this not addressed. This is the reason I refunded the game. WMRs are picking up in popularity, especially with oculus and Vive in between OG and their next generation.
Noil Apr 16, 2019 @ 12:27pm 
I feel dumb. In the main menu there is a written hint to press 'R' (and wait for 5 seconds) to reset the view. For me this is not working in the menu itself (otherwise it could have been a button).

But loading a game, then pressing 'R' on the keyboard and using the 5 second delay to reposition myself in my default position fixes the problem. Now the virtual right hand touches the ground, when my controller does.

original post:

I have the same problem with the Windows MR hmd from HP. With everything correctly calibrated (Cliff house, Steam VR home and all other games) my head is outside the escape pod and on the island i am like 4m tall.

Even when calibrating the floor level (in Steam VR) to head height, i am still floating above the ground in Solus Project. The offset is at least 2m for me.
Last edited by Noil; Apr 17, 2019 @ 1:34pm
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