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Solus is a game that is about the story, and the world. The world is huge and has 18 hours worth of unique and hand built areas to explore. For that reason there is no base building. It is about the adventure, the journey. Staying on one place to build a camp would go against that.
base building actually adds allot to the gameplay and rp value which isnt a niche market anymore.
also there can be ways to force a person to abandon and salvage a base at somepoint and move on to better locations to perform tasks and have a safe heaven too
but either ways ill give it a shot sometime down the line i guess .
It wouldn't fit what this game is, which is a linear exploration game.
Why exactly would you want base building in this? So you can sit on the first island and eat/drink/sleep for hours on end?