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If not; I don't need help, I am pretty familiar with the editor too.
hmm, No Im not "luftwaffe_leader"
Okay.. you dont need any help.. but that wasent my question o_O
When it comes to map making itself I can probably answer you any question, but due to the fact that I am always making maps for the MP, I have never looked too deep into scripting.
What exactly are you planning to do?
I guess chapter 5 in the editor manual is the right point to start investigations.
http://bk2-mp.webs.com/projectmakeyourownmap.htm
PS: Right, hard to explain, but I mistook your question as an offer or mixed something up, I am sorry.
ah, okay no problem then. And thx for the explanation =)
Well my biggest problem right now is how to add objectives and key buildings. I would really like to know how to write mission exlanations and objective explanations. To creat a custom campaigne would be really fun. Perhaps you or someone in here know how it´s done?
To create key positions, you need:
- a building
- a flag
- and later on a reinforcement point
But one after another.
Select the flag. Press "Enter". Now you will see the Data of the flag. Find the "LinkID" in the lower segment. Copy the ID.
Select the key position, that you want to create. Press "Enter". Find "Linkwith" directly under "LinkID". Now insert the "LinkID" of the flag to the "Linkwith" of the position. Press "Enter" to implement the changes. If you reselect the building you will see an orange line to the flag. Then everything has worked.
After this it gets really special, we are not done yet: Now the existing keyposition must be linked with the possible reinforcement points for every player.
At first you need to create a reinforcement point. Open the tab "Gameplay". Press on "add" to create a new reinforcement point.
If you are happy with the location, select the point in the table. This is crucial! You need to deploy a template. This tells the game in which formation units will arrive. If there is not template given the game don’t know how to deploy the units and nothing will arrive at all.
Common_DeployTemplate (Line formation) and column (Column formation) are the usuall deploy template.
Now the final part.
Take a look at the menu above. Click on "Objects" than on Properties. This opens parts of the map file that are of importance for the game play.
Find Player bonus objects. It is empty right now, so right click on it, click on "Add". Than expand it, and you will see your first player bonus object slot. By clicking the right mouse button you may add, more slots, or more player data for every specific slot (so that the enemy may call reinforcements to, when he possesses a key position).
Enter the Key position ID at "LinkID". Don’t use the ID of the flag, use the buildings ID. Than enter the Point ID (when it is the first reinforcements point you created, it is "0") for every player (0=player, 1=enemy, 2=ally).
Congratulations, if you made it till here, now everything should work.
[C:\Program Files]\Steam\SteamApps\common\Blitzkrieg 2 Anthology\EXE\bin\B2_MAPEDITOR.EXE
or here
[C:\Program Files]\Steam\SteamApps\common\Blitzkrieg 2 Anthology\\bin\B2_MAPEDITOR.EXE