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Enemy artillery is much more precise and can destroy your howitzers easily to prevent you from using your arty too much, and making the game boring as you said.
I don't know which campaign you tried, but the three factions are a bit different.
As the germans, complete bonus missions during the campaign to get the valuable rewards. Focus on the missions rewarded with tanks, tank destroyers and you will get an enormous heavy tank army before the big endgame battles. So it isn't true, that you have always weaker tanks. Use your tanks with hit and run tactic, always keep moving. Forget your slow ground attack planes, only your fighter planes are usefull.
As the allies, your air fleet are deadly. Your ground attack planes are fast and strong, survive several hit from AA guns, and their recharge time is crazy. Your british tanks are crap, endgame shermans and the pershing are stronger, but with your air superiority, you can bomb everything and destroy the hiding german giants.
As the soviets, try to get the fast T-34/85 and the heavy IS-2 as soon as possible. Their SPG's are slow and weak against infantry attacks. Use Katyusha rocket launchers instead of spg's, they are perfect against enemy strongpoints. Pe-2 bombers are very fast, use them instead of the slow il-2 ground attacks.
Forget the COH/C&C/Other RTS style and the health bar. One shot to a good place causes serious damage, and a smaller army can destroy your bigger. Use your officers and snipers to detect the enemy with the binoculars. Try to lure enemy tanks far from their bases. Always entrench your army.
And last thing: you don't have to complete your objectives in order. If you find an unprotected route to the enemies backyard, you will get a big advantage. You can attack the marked locations from behind and destroy everything before turns around.
This is a great game and don't need to be changed. Simply forget the health bar and the "select your whole army and right click on the enemy face to face" tactics.
oh and what the ♥♥♥♥ is up with the objectives? they seem to be translated poorly from russian or german or something. they should have considered learning some english or having a writer edit some of the written material here because the english is some of the worst ive ever seen translated. games like this should stay in russia if thats the kind of translation we get.
not to mention the pathfinding. its some of the worst ive ever seen in any game ever. especially considering how important pathfinding is in rts... half of the time I spend just trying to get my ♥♥♥♥ accross a bridge.
this game is ok im almost finished both the single player and the expansion content. but it was overrated. today it is hard to recommend this crap over legacy of the void.
dont waste your time you wont leave this experience with anything but frustration, anger, and regret.
If you are a grognard like I am, stick with the operational art of war or starcraft 2. nobody should have to subject themselves to this garbage.
There are many great mods for this game that give you a more units and make gameplay more realistic. Most popular are Mission Kursk mod and GZM mod.
In my oppinion Blitzkrieg is one of the best RST games and probably best ww2 RST game.
I don't think the pathfinding was bad for the time, but compared to more modern games I simply can't consider it good.
Or when your tank can't path, and it drives in reverse towards the enemy..
What I mean is, if you look at the XML files, if the frontal armour for a unit is stated as say 200, the actual file shows a min of 150 and a max of 250, giving a huuuge variance.
This is why sometimes an M3 Stuart knocks out a Tiger.
All easily fixed with mods but, yes it is an issue.
I completely agree, yes. I love the essence of Blitzkrieg, but (as you point out), you can just bombard the map at an increased speed, and then mop up any survivors with your units.
If I knew how to mod Blitzkrieg, I'd do something like this:
1. Disable the "Suppressive Fire" command for artillery/SPG, stopping players from just turning the speed up to 10x and endlessly bombarding any targeted area of the map.
2. Stop player and enemy artillery/SPG from being detected on the map, making scouting essential, and stopping the enemy from unfairly bombarding you at the start of certain missions.
3. Increase the reload time for all artillery/SPG and decrease their ammunition.
4. Include an option to disable artillery/SPG altogether.
5. Include an option to disable faster speeds in-game, but not lower ones.
Sudden Strike Gold and Sudden Strike 2 Gold are quite similar to Blitzkrieg if you'd like to try them. There's also Soldiers: Heroes of World War II, which I think of as a more hardcore and open-ended version of the original Commandos.
Thank you kindly for your mod recommendation. I'll try it soon.
Grinding down the enemy with artillery is normal and realistic.
I never had issues destroying enemy arty using my arty.
I usually enjoy spending a lot of time on my missions and just destroying everything with my artillery before I send my troops in.