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Remove all mods from the mod folder except your current project (you can leave it unzipped) run the game and post your log.
Post the link to your 2011 mod as well.
http://fs-uk.com/mods/view/23458 is the truck.
http://fs-uk.com/mods/view/24557 is the trailer i have also been trying to do. i can get it purchased but no decals just pure white and of the 3 rear axles the fron and back are not attached lol
But...as I said the log will tell you all of this and more.
If thats the case, we can go in a different direction. Let us know...
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: AMD Phenom(tm) II X4 965 Processor
Memory: 4094 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6800 Series
Version: 3.2.13283 Compatibility Profile Context 14.501.1003.0
Shader Version: 4.40
GL_NV_texture_compression_vtc not supported
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Farming Simulator 15 INT
Version: 1.2.0.0 1.2RC6
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Scilly/Documents/My Games/FarmingSimulator2015/mods/
Load mod: ScaniaStobart
Load mod: Stobartbiotrailer
Error: Unsupported mod description version in mod Stobartbiotrailer
Load mod: testing
Error: Failed to open xml file 'C:/Users/Scilly/Documents/My Games/FarmingSimulator2015/mods//testing/modDesc.xml'.
Error: Missing descVersion attribute in mod testing
Warning (performance): Texture C:/Users/Scilly/Documents/My Games/FarmingSimulator2015/mods//ScaniaStobart/scania/store.png raw format.
Error: Not all prerequisites of specialization honk are fulfilled
Warning: missing dailyUpkeep value in store item modDesc.storeItems.storeItem(0)
data/sky/sky_day_night.i3d (4.74 ms)
data/sky/rain.i3d (0.63 ms)
data/sky/hail.i3d (0.65 ms)
data/sky/dust.i3d (0.28 ms)
data/maps/map01.i3d (20340.08 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (618.82 ms)
dataS2/character/player/player.i3d (640.19 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (242.05 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (193.02 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (512.49 ms)
data/vehicles/tools/suer/suerSB700.i3d (29.47 ms)
data/vehicles/tools/suer/suerSB1000.i3d (19.06 ms)
data/vehicles/trailers/poettinger/poettingerEuroboss330T.i3d (556.79 ms)
data/vehicles/tools/kuhn/kuhnFC3525F.i3d (294.25 ms)
data/vehicles/tools/vaederstad/vaederstadRapidA600S.i3d (327.91 ms)
data/vehicles/particleAnimations/vaederstad/vaederstadRapidA600S.i3d (57.77 ms)
data/maps/models/objects/pallets/woolPallet.i3d (108.45 ms)
data/maps/models/natural/trees/treeSpruce40m.i3d (52.62 ms)
dataS/character/player/playerCCT.i3d (11.76 ms)
data/firstPerson/chainsaws/mcCulloch/mcCullochCS410.i3d (282.78 ms)
Error loadVehicle: unknown type 'ScaniaStobart.trucks' in 'C:/Users/Scilly/Documents/My Games/FarmingSimulator2015/mods//ScaniaStobart/Scania.xml'
i left the trailer in by mistake that version isnt fully edited. Sorry for delay i had to redo the truck xml's. Any idea why the trailer wheels fall off?
I want a stobart scania lorry and a stobart trailer for my selling wagon lol i dont mind how i do it just trying my best to learn abit about editing mods yet i have no idea what i am doing lol
Sure, thats how we learn. But, if you just want the skins, play around with one of the many Scania truck mods and replace the textures with the ones you want. It will take some trial and error.
Make the changes I talked about above (post 3)and see if it will load into GE with all of its textures.
yes with the full decal skin on it, this is the i3d important parts
<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="korba_zaklad" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
<Asset>
<Export program="GIANTS Editor" version="4.1.9"/>
</Asset>
<Files>
<File fileId="24" filename="Texturas/Adstrip/adStrip.png" relativePath="true"/>
<File fileId="20" filename="Texturas/azul.png" relativePath="true"/>
<File fileId="26" filename="Texturas/black.png" relativePath="true"/>
<File fileId="29" filename="Texturas/cubemap.dds" relativePath="true"/>
<File fileId="28" filename="Texturas/doorhandle_01.png" relativePath="true"/>
<File fileId="25" filename="Texturas/paint3.png" relativePath="true"/>
<File fileId="30" filename="Texturas/window_diffuse.png" relativePath="true"/>
<File fileId="22" filename="adStrip.png" relativePath="true"/>
<File fileId="17" filename="scania/LightBeam_diffuse.png" relativePath="true"/>
<File fileId="9" filename="scania/Nomer.png" relativePath="true"/>
<File fileId="23" filename="scania/adStrip.png" relativePath="true"/>
<File fileId="13" filename="scania/black.png" relativePath="true"/>
<File fileId="11" filename="scania/blinker.png" relativePath="true"/>
<File fileId="12" filename="scania/bln.png" relativePath="true"/>
<File fileId="10" filename="scania/chrom.png" relativePath="true"/>
<File fileId="7" filename="scania/farmer_diffuse.dds" relativePath="true"/>
<File fileId="14" filename="scania/hidl.png" relativePath="true"/>
<File fileId="15" filename="scania/orange.png" relativePath="true"/>
<File fileId="18" filename="scania/rrs-far1.png" relativePath="true"/>
<File fileId="6" filename="scania/sweet.png" relativePath="true"/>
<File fileId="19" filename="scania/vehiclelights128.png" relativePath="true"/>
<File fileId="2" filename="scania/wheel_f.png" relativePath="true"/>
<File fileId="16" filename="scania/white_diffuse.png" relativePath="true"/>
</Files>
But, to quickly get you playing here is the a Scania 730 mod skin (search for scania730_MEGAPACK_and_Trailers_MEGAPACKv1_1.zip) along side yours
http://up.picr.de/20583390zw.jpg
As you can see they are the same :) simply replace the mod skin with your Stobart skin (renaming of course).
We can continue with the conversion, but its a long road. So much changed in the .xml's and i3d's...
So i have downloaded the 730 pack and saved the pick you linked. now in moddesc i have to change a filename to the pick you gave me<after moving file into the 730 zip>?
Unzip the Scania mod you downloaded. Browse to models\trucks\textures\paint.dds this is the file we are replacing.
Now, got to your Stobart mod. Browse to texturas\paint3.png this is the file we are copy/pasting
Convert paint3.png to .dds see http://fs-uk.com/forum/index.php?topic=130697
Rename paint3.png to paint.dds and copy it to the folder in step one.
Load in GE to test.
Are you in the UK? (Lorry...) I spent about 3 months in Derby a few years ago.