Farming Simulator 15

Farming Simulator 15

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Phoenix May 25, 2015 @ 10:23pm
Courseplay - Multiple fields on same course
Hi all,

Does anyone know if there is a method to use Courseplay to do the same action over multiple fields.

I have a tractor hooked up with a Pronto 9 SW (this both cultivates and seeds a field). I can easily use CP to set up a run on each field to take care of it but what I'm aiming for is for it to complete one field and then drive a course to the next and continue.

I have tried doing this by generating two courses along with a third course to take it from field one to field two then merged all three courses together. However all that happened was that the tractor seeded field one then drove to field two. It then ran field two's course but with the attached sower turned off (so it just drove around pointlessly).

Any help here would be great.

Cheers
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Showing 1-9 of 9 comments
Nitemist May 26, 2015 @ 5:44pm 
it CAN be done, but it is VERY finicky...
what you're better off to do, is create the courses for each field, and then create a course that links them together (start at the end point of fld #1, and drive to the START of fld #2, as an example)... one other thing you may want to take into consideration - have the implement finish fld #1, go to the refill point then on to fld #2, lather, rinse repeat....
I have a bjornholm save where I own all but 5 fields - I use TWO seeders and sprayers ONLY... and daisy-chain the courses...
Phoenix May 27, 2015 @ 8:26pm 
Hi NIte, thanks for the reply.

By this do you mean create the separate courses for each field with a single course going from the end of one to the start of the next using crossing points?
StudleyKansas May 28, 2015 @ 8:42am 
Originally posted by Nitemist:
it CAN be done, but it is VERY finicky...
what you're better off to do, is create the courses for each field, and then create a course that links them together (start at the end point of fld #1, and drive to the START of fld #2, as an example)... one other thing you may want to take into consideration - have the implement finish fld #1, go to the refill point then on to fld #2, lather, rinse repeat....
I have a bjornholm save where I own all but 5 fields - I use TWO seeders and sprayers ONLY... and daisy-chain the courses...

I've tried doing something similar, but I have trouble with him not lowering his implement at the beginning of the second field course. How do you work around that?
Phoenix May 28, 2015 @ 5:19pm 
Originally posted by tufbrotha_t:
Originally posted by Nitemist:
it CAN be done, but it is VERY finicky...
what you're better off to do, is create the courses for each field, and then create a course that links them together (start at the end point of fld #1, and drive to the START of fld #2, as an example)... one other thing you may want to take into consideration - have the implement finish fld #1, go to the refill point then on to fld #2, lather, rinse repeat....
I have a bjornholm save where I own all but 5 fields - I use TWO seeders and sprayers ONLY... and daisy-chain the courses...

I've tried doing something similar, but I have trouble with him not lowering his implement at the beginning of the second field course. How do you work around that?

I'm having the same issue. I can create a daisy chain course easily enough (although it requires me to hit continue after each field is completed) however after the first field it wont use whatever device is attached, be it a fertiliser wagon or a cultivator.
Nitemist May 30, 2015 @ 5:00am 
hmm... trying to remember what I did 'differently" to make it work...let me look later on today and I'll get back to you
StudleyKansas Jun 1, 2015 @ 10:09am 
Got any updates on this? I find myself spending most of my time managing courseplay rather than farming, would love to figure out how to do this.
Nitemist Jun 3, 2015 @ 6:41pm 
well, hate to be the bearer of sad news... the way I have found to get it to work most reliably is to record the WHOLE THING fron to back - use pause points to tell the equipment to start/stop in each field - pause point at entry to the field, pause point again at the ens of the field...
seems that what I had done 'differently' was to layout the field, course to/from loading points and back to the field... when setting up a new field, 3 steps -
(1) get the field course (save it as Field XX (fert/seed/cult etc..)
(2) from the end of the field's course, I record a course to the seed or fert loader - (make SURE you pass the fuel point!) then continue back to the START point of the field... Save as Field XX (fert/spray/etc) FILL
TWO files ('field xx seed', 'field xx seed fill' for instance) THEN combine the courses and SAVE them to one file ("Field XX seed - fill")
***NOTE*** You MUST load the filedwork course FIRST, then ADD the fill course to the END of the first!!!
Then Save the combined files into one - Field XX (fert/seed/cult/etc) and Fill (I like to get REAL descriptive with names - makes it easier for us nearly senile old-farts to remember things! :-)
One thing you may want to try (if you haven't already - try changing the combination of course loading (adding to the end, or merging)... I haven't had much chance to play around with that lately...also, look up Iain Robson on youtube - he will likely have better info...
https://www.youtube.com/user/MrIpjrobson
Last edited by Nitemist; Jun 3, 2015 @ 7:02pm
Sarioah Jun 15, 2015 @ 8:27pm 
Seems like you can only have two waiting points maximum specified for fieldwork. You can try this with a random route:

  • Set a couple of waiting points a few metres apart.
  • Set another pair of waiting points further down the route. This should simulate two distinct working areas or fields, with a short tramming period between the two.
  • Send a tractor and seeder along the route, set to Seeding/Fertilise mode.

When the tractor approaches the first point, he'll unfold the tool and work up until the second point, as expected. Upon reaching the second waiting point, he'll fold the tool up and sit there, informing you that he's finished work.

When you tell him to continue, he'll drive to the third waiting point. Instead of treating this like a second working area and unfolding the tool again, he just waits there, the same way he would with a normal point to point route. Same goes for the fourth point, it seems the AI can only handle one working area per route :(

The workaround for this is to tack on a 'transfer' route to the end of the re-fill seeds route. This leads from the end of the refilling route to the start of the next field. Once the tractor reaches this point, you'll need to clear the route and load a new one for the new field.

*EDIT*

The dev version 4.01.0077 added support for 'transfer' routes to fieldwork/seeding modes. this may be what we're hoping for, but not sure how it works yet...
Last edited by Sarioah; Jun 15, 2015 @ 8:42pm
maj.solo May 18, 2016 @ 12:41am 
Simple .... read the manual. Answer to question is "NO it can not be done". I will try answer for all CoursePlay course modes.

[START] : Does not need to be in the field. Put it close to where you usually park your equipment.

: First "Pause Sign" = START WORK. AFAIK only need to be in the actual field for modes like "Offloader" and "Overloader" so that the tractor with Trailer or AugerWagon can use "Field Edge Detection" by searching for where grass is.

You can combine fields by plowing down the grass if you turn on "Create Fields" by pressing the "O" button when using a plow. Because CoursePlay have edge detection it will figure out the shape of the field and will search for combines in the field it is standing in. That is why the "P" sign have to be in the field for these two modes.

In all other modes it is not necessary.

: Second "Pause Sign" = STOP WORK. If work have completed the tractor will stop here and CoursePlay will report work finnished.


"Refill Route"

IF the tool need to be refilled before work have finnished the tractor will short cut through the field to second pause sign and continue on the "Refill Route" where it expects to find a fill Trigger where it can refill the tool.

CoursePlay can handle if the tractor passes several Fill or Tip triggers as long as one is correct for the tool and all others are false/wrong.

OR

If the tractor need to rendevous with another tractor from which to fill the tool he will expect a Third "Pause Sign".

THEN

CoursePlay will drive tractor to

[END] Last waypoint and then short cut over to [START] and repeat until work have finnished.

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This is how it is programmed and it is brain dead and there is no way around it.

BUT

You have the "TRANSFER" mode, the very first courseplay mode used to just drive a tractor from A -> B. This mode does not care about the tool the tractor is pulling.

Infact you can select transfer mode and let it drive a "field work" course in a field. Since "transfer mode" don't care about the tool you can turn it on or off as you like. CoursePlay also turns off any speed limitations in transfer mode so if you want to see a cultivator doing cultivating at 60 kph then this is the mode for you.

You can now chain together any number of courses with any number of Pause Signs. Only requirement is that there is no obstacles along the route which can cause a snag when the tool is being dragged unfolded.

The tractor will stop at each pause sign. You need to press "Continue" for it to continue.

IF YOU WANT the tractor to continue automatically you need to go the the courseplay configuration page, the one where you can configure how much of the course is visible etc etc.

There you can set a parameter called "WaitingTime". Set that to 1 second and the tractor will stop for 1 second and then continue all the way to the end of all chained routes and then continue to the FIRST waypoint.

This causes a problem if START is at the other end of the farm and END is at the other end. Short cutting from END to START the chance to run into buildings and tree or into water etc is almost always 100%.

To fix that you need to turn on another thing called "Stop at last waypoint OR the next trigger" I think it is called. Tractor will then stop at last waypoint and CoursePlay will report "End of course or trigger reached".

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Me myself use this to cultivate the entire farm with one cultivator while at the same time harvesting. I begin running the cultivator with wait time ZERO which means wait forever. Then I can check where the harvesters are so I don't cultivate down unharvested crop.

But as soon as all harvesting is done I go to the cultivator and set waiting time to 1s and turn on "stop at last point or next trigger".

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This is how CoursePlay works and there is no way around it.

TWO Pause signs, and sometimes a THIRD Pause Sign. But never more Pause Signs UNLESS in "Transfer Mode".

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Date Posted: May 25, 2015 @ 10:23pm
Posts: 9