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It should be at the bottom of G.E.
Renderer: AMD Mobility Radeon HD 5000 Series
Version: 3.2.13283 Compatibility Profile Context 14.501.1003.0
Shader Version: 4.40
GL_NV_texture_compression_vtc not supported
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Low (forced)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15 INT
Version: 1.2.1.0 1.2.1RC11
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Marcus/Documents/My Games/FarmingSimulator2015/mods/
Load dlc: pdlc_jcbPack
Load mod: BjornholmModMap
Load mod: ZZZ_ChoppedStraw
*** ChoppedStraw fruittypes registered!
data/sky/sky_day_night.i3d (6.47 ms)
data/sky/rain.i3d (0.96 ms)
data/sky/hail.i3d (0.82 ms)
data/sky/dust.i3d (0.47 ms)
Error: failed to load map C:/Users/Marcus/Documents/My Games/FarmingSimulator2015/mods//BjornholmModMap/map/map01.i3d
--- loading SiloPackage Mod V1.0 --- (by RC-Devil)
*** ChoppedStraw v15.0.03 specialization loading ***
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (64.16 ms)
Warning (LUA): Argument to method 'getTerrainHeightAtWorldPos' is nil
-- from D:/code/lsim2015_patch12/build/finalbin/dataS/scripts/vehicles/Vehicle.lua:212
Error: Running LUA method 'loadSharedI3DFileFinished'.
D:/code/lsim2015_patch12/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(214) : attempt to perform arithmetic on local 'terrainHeight' (a nil value)
Application exit request forced.
Application exit request forced.
Version: 5.9.4
Thread(s): 2
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Mobility Radeon HD 5000 Series
Version: 4.4.13283 Compatibility Profile Context 14.501.1003.0
Shader Version: 4.40
GL_NV_texture_compression_vtc not supported
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Medium (auto)
View Distance Factor: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Check for updates (http://gdn.giants-software.com)
C:\Users\Marcus\Desktop\mods\New folder\My map.i3d (29567.54 ms)
The scripting window can be snapped where ever the user likes not necessarily the bottom of the window.
The Editor Log file is found at: C:\Users\Username\AppData\Local\GIANTS Editor 64bit 6.0.3
As you can see, there is an error with the map i3d upon load. Hopefiully, the editor log will tell us more.
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 4 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 6.0.3
Main System
CPU: Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz
Memory: 1965 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Mobility Radeon HD 5000 Series
Version: 4.4.13283 Compatibility Profile Context 14.501.1003.0
Shader Version: 4.40
GL_NV_texture_compression_vtc not supported
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Medium (auto)
View Distance Factor: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Check for updates (http://gdn.giants-software.com)
C:\Users\Marcus\Desktop\mods\New folder\My map.i3d (29567.54 ms)
Your Original Post: I can not load my mod map in the game, it hangs.
How can load you load your mod map if it is not in the mods folder?
Why would you lose anything?
Does it work in the original BjornholmModMap folder? You cannot just change folders, the paths must be preserved.
My advice, start over. You have not lose anything and what you will gain is more experience.
Extract a fresh copy of BjornholmModMap, rename the root folder for ease of identifcation and then make your edits.