Farming Simulator 15

Farming Simulator 15

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Mkallhoff Apr 19, 2015 @ 4:13pm
Giants Editor
When ever i edit my mapand tryt and play it it sits on the loading screen forever and then never loads!! please help me
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Showing 1-15 of 31 comments
Hi-Torque Apr 19, 2015 @ 4:52pm 
Post the contents of your GAME log file AND your EDITOR log file here.
Mkallhoff Apr 19, 2015 @ 5:02pm 
Originally posted by Hi-Torque:
Post the contents of your GAME log file AND your EDITOR log file here.
Where do i find EDITOR log file??
Lone Wolf Apr 19, 2015 @ 5:11pm 
Originally posted by kallhoffmarcus30:
Originally posted by Hi-Torque:
Post the contents of your GAME log file AND your EDITOR log file here.
Where do i find EDITOR log file??

It should be at the bottom of G.E.
Mkallhoff Apr 19, 2015 @ 5:13pm 
Originally posted by 442 guy:
Originally posted by kallhoffmarcus30:
Where do i find EDITOR log file??

It should be at the bottom of G.E.
What do u mean at the bottom

Mkallhoff Apr 19, 2015 @ 5:15pm 
Never mind i found it heres the game log!! Card Vendor: ATI Technologies Inc.
Renderer: AMD Mobility Radeon HD 5000 Series
Version: 3.2.13283 Compatibility Profile Context 14.501.1003.0
Shader Version: 4.40
GL_NV_texture_compression_vtc not supported
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Low (forced)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15 INT
Version: 1.2.1.0 1.2.1RC11
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Marcus/Documents/My Games/FarmingSimulator2015/mods/
Load dlc: pdlc_jcbPack
Load mod: BjornholmModMap
Load mod: ZZZ_ChoppedStraw
*** ChoppedStraw fruittypes registered!
data/sky/sky_day_night.i3d (6.47 ms)
data/sky/rain.i3d (0.96 ms)
data/sky/hail.i3d (0.82 ms)
data/sky/dust.i3d (0.47 ms)
Error: failed to load map C:/Users/Marcus/Documents/My Games/FarmingSimulator2015/mods//BjornholmModMap/map/map01.i3d
--- loading SiloPackage Mod V1.0 --- (by RC-Devil)
*** ChoppedStraw v15.0.03 specialization loading ***
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (64.16 ms)
Warning (LUA): Argument to method 'getTerrainHeightAtWorldPos' is nil
-- from D:/code/lsim2015_patch12/build/finalbin/dataS/scripts/vehicles/Vehicle.lua:212
Error: Running LUA method 'loadSharedI3DFileFinished'.
D:/code/lsim2015_patch12/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(214) : attempt to perform arithmetic on local 'terrainHeight' (a nil value)
Application exit request forced.
Application exit request forced.

Mkallhoff Apr 19, 2015 @ 5:15pm 
Heres EDITOR


Version: 5.9.4
Thread(s): 2
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Mobility Radeon HD 5000 Series
Version: 4.4.13283 Compatibility Profile Context 14.501.1003.0
Shader Version: 4.40
GL_NV_texture_compression_vtc not supported
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Medium (auto)
View Distance Factor: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Check for updates (http://gdn.giants-software.com)
C:\Users\Marcus\Desktop\mods\New folder\My map.i3d (29567.54 ms)
Hi-Torque Apr 19, 2015 @ 5:18pm 
Originally posted by 442 guy:
Originally posted by kallhoffmarcus30:
Where do i find EDITOR log file??

It should be at the bottom of G.E.

The scripting window can be snapped where ever the user likes not necessarily the bottom of the window.

The Editor Log file is found at: C:\Users\Username\AppData\Local\GIANTS Editor 64bit 6.0.3

As you can see, there is an error with the map i3d upon load. Hopefiully, the editor log will tell us more.
Mkallhoff Apr 19, 2015 @ 5:21pm 
Here is this right??

GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 4 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 6.0.3
Main System
CPU: Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz
Memory: 1965 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Mobility Radeon HD 5000 Series
Version: 4.4.13283 Compatibility Profile Context 14.501.1003.0
Shader Version: 4.40
GL_NV_texture_compression_vtc not supported
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Medium (auto)
View Distance Factor: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Check for updates (http://gdn.giants-software.com)
C:\Users\Marcus\Desktop\mods\New folder\My map.i3d (29567.54 ms)

Hi-Torque Apr 19, 2015 @ 5:24pm 
Two different maps are being loaded in the two logs you have posted. In the last log, you are loading a map from the desktop and not the mods folder.
Mkallhoff Apr 19, 2015 @ 5:27pm 
So are u saying i need to open it from a mod?? BUt if i do ill loose all my stuff that i have changed
Mkallhoff Apr 19, 2015 @ 5:29pm 
But when i press open i3d file i look for the mod and it dosent show up
Mkallhoff Apr 19, 2015 @ 5:32pm 
and when i go to the mod folder and click the map it opens GE but all it says (Not Responding)
Hi-Torque Apr 19, 2015 @ 5:35pm 
Originally posted by kallhoffmarcus30:
So are u saying i need to open it from a mod?? BUt if i do ill loose all my stuff that i have changed

Your Original Post: I can not load my mod map in the game, it hangs.

How can load you load your mod map if it is not in the mods folder?

Why would you lose anything?
Mkallhoff Apr 19, 2015 @ 5:37pm 
its in the mod folder. heres the story. first i download BjornholmModMap.zip from modhoster.Then i started editing the file in that folder. But now when i place it in the mods folder for fs15. Then i start up the game and press new game easy and then pick the map. It loads forecer and then dosent load
Hi-Torque Apr 19, 2015 @ 5:44pm 
Originally posted by kallhoffmarcus30:
its in the mod folder. heres the story. first i download BjornholmModMap.zip from modhoster.Then i started editing the file in that folder. But now when i place it in the mods folder for fs15. Then i start up the game and press new game easy and then pick the map. It loads forecer and then dosent load

Does it work in the original BjornholmModMap folder? You cannot just change folders, the paths must be preserved.

My advice, start over. You have not lose anything and what you will gain is more experience.

Extract a fresh copy of BjornholmModMap, rename the root folder for ease of identifcation and then make your edits.
Last edited by Hi-Torque; Apr 19, 2015 @ 5:44pm
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Date Posted: Apr 19, 2015 @ 4:13pm
Posts: 31