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You can try increasing the downforce in the xml and adjusting the mass (density) of the i3d.
The tag that opens with <downForce> .
I did manage to make some tweaks and dial in the handling though.
You can add <downForce>50</downForce> to the vehicle xml and increase the number in small increments.
You can adjust the density in the rigid body tab of the vehicle i3d in very small increments.
Finally, you can adjust the weight distribution with the below tag found in the vehicle xml:
<component1 centerOfMass="0 0 1.5" solverIterationCount="25"/>
The first number is your right left suitability.
center is height or center of gravity.
the last is your fore/back. This is what you would need adjust for trucks with light front ends.
<ackermannSteering rotSpeed="70" rotMax="40" rotCenter="0 -0.74" />
I changed the rotMax="40" to rotMax="85" which makes it turn much more directly. Which I think is the issue you are having...at least that's the biggest difference I can detect between the Giants original and this modded version.