Farming Simulator 15

Farming Simulator 15

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Mr. Rumsmith Apr 16, 2015 @ 9:29am
vehicle sliding
can you make a vehicle slide less by adding the friction scale to it?
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Showing 1-15 of 23 comments
Andy Apr 16, 2015 @ 3:40pm 
i have the ZZZ_driveControl mod, and that help alot :)
Hi-Torque Apr 16, 2015 @ 4:20pm 
Originally posted by Mr. Rumsmith:
can you make a vehicle slide less by adding the friction scale to it?

You can try increasing the downforce in the xml and adjusting the mass (density) of the i3d.
EZP Apr 16, 2015 @ 7:12pm 
What line do you edit for 'downforce' in the xml?
rayhere Apr 16, 2015 @ 7:50pm 
Yes I was wondering why some vehicles (pickup and others) seem to slide out just above a certain speed. I have few that as soon as you hit the brakes (at any speed) they will slide for a short while. Please post if you get it fixed, I sure could use a fix.
Run_like_a_Deere Apr 16, 2015 @ 8:16pm 
ya i love that (realism) "not" giants added
Hi-Torque Apr 17, 2015 @ 2:49am 
Originally posted by EZ:
What line do you edit for 'downforce' in the xml?

The tag that opens with <downForce> .
EZP Apr 17, 2015 @ 5:15am 
Huh...there's no such line in the xml I'm looking at...which I guess could explain why it handled like a 1978 Ford Granada on ice with bald tires.

I did manage to make some tweaks and dial in the handling though.

tom Apr 17, 2015 @ 7:55am 
Do you mind share your experiense with us, i'm trying myself to adjust but seems like getting worse evry time.
Originally posted by EZ:
Huh...there's no such line in the xml I'm looking at...which I guess could explain why it handled like a 1978 Ford Granada on ice with bald tires.

I did manage to make some tweaks and dial in the handling though.
Hi-Torque Apr 17, 2015 @ 8:49am 
Originally posted by EZ:
Huh...there's no such line in the xml I'm looking at...which I guess could explain why it handled like a 1978 Ford Granada on ice with bald tires.

I did manage to make some tweaks and dial in the handling though.

You can add <downForce>50</downForce> to the vehicle xml and increase the number in small increments.

You can adjust the density in the rigid body tab of the vehicle i3d in very small increments.

Finally, you can adjust the weight distribution with the below tag found in the vehicle xml:

<component1 centerOfMass="0 0 1.5" solverIterationCount="25"/>

The first number is your right left suitability.
center is height or center of gravity.
the last is your fore/back. This is what you would need adjust for trucks with light front ends.
EZP Apr 17, 2015 @ 11:20am 
Cool...that helps a ton. Thanks a lot!!

Last edited by EZP; Apr 17, 2015 @ 8:41pm
EZP Apr 18, 2015 @ 6:34am 
Tom...is there a particular vehicle you're having issue with? I posted some settings here yesterday but removed them 'cause they caused some weirdness (they would flip over while turning hard if on a 'placed' surface...like the dealer parking lot, etc). They work good on normal surfaces though. I'm going to keep messing around...
tom Apr 19, 2015 @ 2:14am 
Well, i have a grimme mod downloaded..i think is the latest version for potatoes and sugar beet, i could adjustet this mod a bit...when i make a turn feks grimme textron is making a 360 turn and i are not turning at all, if you understand me.....
Originally posted by EZ:
Tom...is there a particular vehicle you're having issue with? I posted some settings here yesterday but removed them 'cause they caused some weirdness (they would flip over while turning hard if on a 'placed' surface...like the dealer parking lot, etc). They work good on normal surfaces though. I'm going to keep messing around...
EZP Apr 19, 2015 @ 5:42am 
I think I understand...but link me to the specific mod. Not sure I can help, but I might. If nothing else I might learn something.
EZP Apr 19, 2015 @ 6:17am 
So this line in the xml...

<ackermannSteering rotSpeed="70" rotMax="40" rotCenter="0 -0.74" />

I changed the rotMax="40" to rotMax="85" which makes it turn much more directly. Which I think is the issue you are having...at least that's the biggest difference I can detect between the Giants original and this modded version.



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Date Posted: Apr 16, 2015 @ 9:29am
Posts: 23