Farming Simulator 15

Farming Simulator 15

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Netheos 3 listopada 2015 o 1:15
FARMING SIMULATOR 15 UPDATE 1.4
FARMING SIMULATOR 15 UPDATE 1.4

Dear Farmers,

Thank you for your support and your feedback. To improve your gaming experience, we are pleased to announce the release of the update 1.4 containing technical, gameplay and aesthetic improvements.

CHANGE LOG

• Visible distance of growing trees reduced (1.4)
• Improved performance with large amount of wood pieces (1.4)
• Input axii for frontloaders and cranes can be seperately mapped (1.4)
• Optimized button mapping (1.4)
• Fixed Crash at the end of the benchmark (1.4)
• Fixed visuals for fertilizer fillplanes (1.4)
• Various vehicle and tools fixes (1.4)
• BGP: easier to empty silos (1.4)
• Fix for HectarCounter Mod (1.4)
• Mod bale types are loaded correctly (1.4)

Cheers,

Giants Software & Focus Home Interactive
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Wyświetlanie 61-75 z 239 komentarzy
Prasinos333 15 stycznia 2016 o 13:45 
Im making a new game, because all my other games had modded stuff on it so i made sure that that wasnt affecting it

UPDATE: Deleting Local Files seems to do it
Ostatnio edytowany przez: Prasinos333; 15 stycznia 2016 o 14:00
Doki™ 16 stycznia 2016 o 1:39 
Good work :steamhappy:
Barackuse 16 stycznia 2016 o 8:04 
Awesome! So what did we learn from this? If you are running ANY third party addons, before blaming the game or any updates, trying running a vanilia game first. TroubleShooting 101
Enjoy!
Укроп 17 stycznia 2016 o 1:07 
Realy?
Cuddletauren 17 stycznia 2016 o 1:20 
troubleshooting 101: remove as many variables as possible to isolate the issue. Ya rly.
King Of Essex 17 stycznia 2016 o 4:22 
It really amazes me with all these posts and yet we are in the 21st century with the latest technology, yet people still haven't a clue with computer games..:steambored:
nickedgar17 17 stycznia 2016 o 21:05 
i want my money back i have had nothing but problems


GIANTS Engine Runtime 6.0.2 64bit (Build Date: Oct 12 2015)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: AMD A8-4500M APU with Radeon(tm) HD Graphics
Memory: 7644 MB
OS: Windows NT 6.2 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 7640G
Version: 3.2.12002 Compatibility Profile Context 9.12.0.0
Shader Version: 4.20
GL_NV_texture_compression_vtc not supported
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Farming Simulator 15 INT
Version: 1.4.1.0 1.4.1RC2
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: en
Game vehicle types loaded
Mod directory: C:/Users/nick edgar/Documents/My Games/FarmingSimulator2015/mods/
Load mod: BM_VolvoLM218_LS15
Load mod: Custom66ChevC10
Load mod: ford_highboyV13
Load mod: FS2015_Dodge_D250
Load mod: jd4440
Load mod: JD4455withfL
Load mod: ManualIgnition
Load mod: MoneyMod15
Load mod: PJ_Pack
Register vehicle type: BM_VolvoLM218_LS15.lm218
Register vehicle type: Custom66ChevC10.ChevroletC101966
Register vehicle type: ford_highboyV13.72highboy
Register vehicle type: jd4440.JD4440
Register vehicle type: JD4455withfL.JD4455FL
Register vehicle type: PJ_Pack.pjgooseneck
dataS/cameraPath01.i3d (0.25 ms)
dataS/cameraPath02.i3d (0.22 ms)
dataS/cameraPath03.i3d (0.14 ms)
data/sky/sky_day_night.i3d (6.71 ms)
data/sky/rain.i3d (1.12 ms)
data/sky/hail.i3d (0.61 ms)
data/sky/dust.i3d (0.49 ms)
data/maps/map02.i3d (7269.84 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (77.89 ms)
dataS2/character/player/player.i3d (684.87 ms)
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (79.34 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (109.28 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (40.08 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (41.95 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (4.82 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (46.99 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (1.14 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (15.55 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (35.70 ms)
data/vehicles/tools/suer/suerSB700.i3d (6.79 ms)
One_Eyed_Willie 17 stycznia 2016 o 22:56 
Try running it without mods. modding 101, the mods aren't made by the developers of the game, so yes you might have problems if you run any. This is especially true when a new update comes out from the developer. This is typical of any game where people mod a lot. You can't just expect all your old mods to work when an update comes out. THIS IS NORMAL, and the risk you must take when modding in the first place. Stop shouting you want your money back when it your own modding actions that are causing the game to crash. If the vanilla game runs fine without mods, then it has to be something you are doing. Again DON'T EVEN ATTEMPT MODDING WITHOUT KNOWING YOU MIGHT LOOSE YOUR SAVES AFTER AN UPDATE COMES OUT! That is the risk you take when you mod any game, not just FS 15
nickedgar17 18 stycznia 2016 o 16:22 
already tried without mods still the same thing i tried playing with the game xml i looked on all the forums and i have reinstalled the game twice and still nothing
Llogeyr 18 stycznia 2016 o 16:35 
Try removing game, then gointo your appdata and remove anything concerning the game, then run a regedit and delete anything there having to do with the game. Also remove any and all mods you have. The redownload and reinstall the vanilla game. Run that first before going out and modding it.
nickedgar17 18 stycznia 2016 o 19:31 
okay i will let you know if it works thanks
bbazy 20 stycznia 2016 o 2:18 
Nice update.
bumpousscott 20 stycznia 2016 o 19:10 
How well is the update now (01/20/16)? If its worth it. How do I get the update?
Sgt_UberGrunt 20 stycznia 2016 o 20:34 
♥♥♥♥♥♥ steam auto update garbage. patch 1.4 ♥♥♥♥♥♥♥ broke it
Sgt_UberGrunt 20 stycznia 2016 o 20:47 
Początkowo opublikowane przez One_eyed_willie:
Try running it without mods. modding 101, the mods aren't made by the developers of the game, so yes you might have problems if you run any. This is especially true when a new update comes out from the developer. This is typical of any game where people mod a lot. You can't just expect all your old mods to work when an update comes out. THIS IS NORMAL, and the risk you must take when modding in the first place. Stop shouting you want your money back when it your own modding actions that are causing the game to crash. If the vanilla game runs fine without mods, then it has to be something you are doing. Again DON'T EVEN ATTEMPT MODDING WITHOUT KNOWING YOU MIGHT LOOSE YOUR SAVES AFTER AN UPDATE COMES OUT! That is the risk you take when you mod any game, not just FS 15

Its ♥♥♥♥♥♥♥♥ that steam forces you to update when you just play solo. Any game thats so moddable should allow legacy versions to be run, just like minecraft lets you choose which version to boot on launch
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