Farming Simulator 15

Farming Simulator 15

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fLEx Oct 3, 2015 @ 1:54am
Brauche Hilfe! Error: Running LUA method 'onSaveStartComplete'.
Hallo zusammen,
ich habe mir eine Map gebaut. Soweit so gut.. Sie läd ich komme auch ins Spiel. Aber wenn ich Speichern möchte kommt Error: Running LUA method 'onSaveStartComplete'. in der Console.
Habe auch schon mal alle Mods raus geschmissen und nur die Map drin gelassen aber es war das gleiche ergebnis..
Ich hoffe einer kann mir helfen

Gruß Alex
Last edited by fLEx; Oct 3, 2015 @ 1:54am
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Showing 1-3 of 3 comments
Randy Oct 3, 2015 @ 2:01am 
posting your log file would be handy if you want us to help out..
fLEx Oct 3, 2015 @ 2:22am 
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jun 12 2015)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz
Memory: 32663 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 980 Ti/PCIe/SSE2
Version: 4.5.0 NVIDIA 355.82
Shader Version: 4.50 NVIDIA
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Very High (auto)
View Distance Factor: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Farming Simulator 15 INT
Version: 1.3.0.1 1.3RC1
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: de
Game vehicle types loaded
Mod directory: C:/Users/fLex/Documents/My Games/FarmingSimulator2015/mods/
Load mod: FS15_newHollandLoaderPack
Load dlc: pdlc_jcbPack
Load mod: Kaller
*** ChoppedStraw fruittypes registered!
Error: Can't load resource 'C:/Users/fLex/Documents/My Games/FarmingSimulator2015/mods//Kaller/map/models/SeedMaster2k15/Scripts/FermentingSilo.lua'.
Error: Can't load resource 'C:/Users/fLex/Documents/My Games/FarmingSimulator2015/mods//Kaller/map/models/SeedMaster2k15/Scripts/RegFillTypes.lua'.
Error: Can't load resource 'C:/Users/fLex/Documents/My Games/FarmingSimulator2015/mods//Kaller/map/models/buildings/Saegewerk/FabrikScript.lua'.
Error: Can't load resource 'C:/Users/fLex/Documents/My Games/FarmingSimulator2015/mods//Kaller/scripte/MapSiloBand.lua'.
data/cameraPath01.i3d (0.25 ms)
data/cameraPath02.i3d (0.15 ms)
data/cameraPath03.i3d (0.14 ms)
data/sky/sky_day_night.i3d (3.64 ms)
data/sky/rain.i3d (0.62 ms)
data/sky/hail.i3d (0.42 ms)
data/sky/dust.i3d (0.35 ms)
Error: Failed to open xml file 'C:/Users/fLex/Documents/My Games/FarmingSimulator2015/mods//Kaller/map/models/Deko/vehicles/shared/numberShader.xml'.
C:/Users/fLex/Documents/My Games/FarmingSimulator2015/mods//Kaller/map/map01.i3d (7972.46 ms)
data/vehicles/steerable/ursus/ursus15014.i3d (25.92 ms)
dataS2/character/player/player.i3d (210.37 ms)
data/vehicles/trailers/kroeger/kroegerHKD302.i3d (14.85 ms)
data/vehicles/trailers/fliegl/flieglTMK266Bull.i3d (14.27 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (16.61 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (1.79 ms)
data/vehicles/tools/kuhn/kuhnFC3525F.i3d (14.33 ms)
data/vehicles/tools/kuhn/kuhnFC10030.i3d (14.38 ms)
data/vehicles/balers/newHolland/newHollandRollBelt150.i3d (17.90 ms)
data/vehicles/trailers/ursus/ursusT127.i3d (11.42 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (11.75 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (1.48 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (13.90 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (0.89 ms)
data/vehicles/steerable/steyr/steyrMulti4115.i3d (38.82 ms)
data/vehicles/frontLoaders/stoll/stollFrontLoaderFZ.i3d (4.21 ms)
data/vehicles/frontLoaders/stoll/stollToolManureFork.i3d (10.23 ms)
data/vehicles/trailers/poettinger/poettingerEuroboss330T.i3d (18.74 ms)
Error: Corrupt savegame, onCreateLoadedObject 7 has invalid id '8'
Error: Corrupt savegame, onCreateLoadedObject 8 has invalid id '9'
Error: Corrupt savegame, onCreateLoadedObject 9 has invalid id '10'
Error: Corrupt savegame, onCreateLoadedObject 10 has invalid id '11'
Error: Corrupt savegame, onCreateLoadedObject 11 has invalid id '12'
Error: Corrupt savegame, onCreateLoadedObject 12 has invalid id '13'
Error: Corrupt savegame, onCreateLoadedObject 13 has invalid id '14'
dataS/character/player/playerCCT.i3d (5.37 ms)
data/firstPerson/chainsaws/mcCulloch/mcCullochCS410.i3d (12.58 ms)
Error: Running LUA method 'onSaveStartComplete'.
D:/Code/Giants/lsim2015/build/finalbin/dataS/scripts/economy/EconomyManager.lua(679) : attempt to index field 'fieldDefinitionBase' (a nil value)
Last edited by fLEx; Oct 3, 2015 @ 2:22am
Randy Oct 3, 2015 @ 2:35am 
okay so theres a few things you need to fix here.. i dont know if you tried to edit this map yourself or its a map you have found somewhere.. but the map is throwing of a lot of errors:
Error: Can't load resource 'C:/Users/fLex/Documents/My Games/FarmingSimulator2015/mods//Kaller/map/models/SeedMaster2k15/Scripts/FermentingSilo.lua'.
Error: Can't load resource 'C:/Users/fLex/Documents/My Games/FarmingSimulator2015/mods//Kaller/map/models/SeedMaster2k15/Scripts/RegFillTypes.lua'.
Error: Can't load resource 'C:/Users/fLex/Documents/My Games/FarmingSimulator2015/mods//Kaller/map/models/buildings/Saegewerk/FabrikScript.lua'.
Error: Can't load resource 'C:/Users/fLex/Documents/My Games/FarmingSimulator2015/mods//Kaller/scripte/MapSiloBand.lua'.

these can be fixed by pointing the moddesc.xml to the right location of the files in your map.


the below one is an easy fix as you just need to drop the shader in the location its asking for or you go edit the location of it with a text editor in the i3d file.. first one is the easiest and safest one..
Error: Failed to open xml file 'C:/Users/fLex/Documents/My Games/FarmingSimulator2015/mods//Kaller/map/models/Deko/vehicles/shared/numberShader.xml'.


and then you have a one that might start working if you fix the map, or its just conflicting with other mods you use:
D:/Code/Giants/lsim2015/build/finalbin/dataS/scripts/economy/EconomyManager.lua(679) : attempt to index field 'fieldDefinitionBase' (a nil value)

the main problem you posted about:
Error: Running LUA method 'onSaveStartComplete'.
i think MIGHT solve itself if you fix all the above errors..
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Date Posted: Oct 3, 2015 @ 1:54am
Posts: 3