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Go with 1, start building up your crops and expanding towards more livestock such as cattle for free fertilizer. Sprayer does the same job as the solid fertilizer, only benifit is that it can have more capacity than the zam. Bales you want to keep for cattle, you can sell them off as straw bales sell for more than loose straw. Hay sells for more than straw. Wouldnt worrie about solar as its more a late game kind of thing and you need quite a few to turn a profit
When starting a dairy farm on limited capital, I would recommend buying two euroboss foragers: one for straw, and the second for grass.
Make silage at the pasture bunker. Buy the 32,000l bull tipper for silage storage to reduce the time spent using a frontloading tractor. When I empty the tipper completely, I just haul it to the bunker, and refill it with the frontloader bucket. You will do the job twice as quickly by cutting out half the work involved in turning and moving each run. Plus, you can start dumping grass in the bunker again with an extra 32,000l of silage in storage in addition to the amount stored in the pasture for 6 days.
Don't bother with baling unless you want to store loads of straw at once, or make silage bales from hay for TMR. Even then, you will spend much less time dairy farming by storing straw in foragers and making silage from grass. I find TMR to be too much of a hassle for that last 20% productivity. I am quite happy spending much less time dairy farming for 80% productivity.
And remember to take advantage of the free fertilizer, which is produced at 100% if feed (for slurry) and straw (for manure) is supplied to the cattle! Production of manure and slurry can only be 0% or 100%.
As long as there is at least 1l of feed and straw, the cows will produce both manures at 100%. If staw runs out, then manure stops being produced. If feed runs out, then liquid manure (slurry) stops being produced. Running out of feed would also adversely affect your productivity percentage. Productivity percentage only dictates your milk production per cow per every quarter game hour! Note that all cows adhere to the productivity percentage listed.
There is a lot of helpful information on Cows Wikia Page[farmingsimulator.wikia.com]
Depending on the map, usually one of the starter fields tends to be small to start with anyway.
Also, if you're considering silage eventually, it wouldn't hurt to invest in a field near the biogas plant so you can eventually harvest chaff and cart it right over.
Sorry but that sentance is a load of horse. The overall percentage dictates how much milk and slurry is generated per day, not just milk alone (plus manure when straw is added) . You dont need to be a 100% to generate any of those, all 100% mean is that it will produce said mats at a faster rate than zero and any percentage is better than zero when starting out in that area
Should have been a bit clearer with the bales. Keep staw and hay for makinig mixed ration (1 straw+2 hay+silage in that order= mixed ration) and any excess bales you have (dont store too many as it can lag out the map) sell for a small income. I would also recommend this: http://marhu.net/phpBB3/viewtopic.php?f=137&t=2691 , as it alows you to auto stack and unload bales with out having to muck about with a telehandler or front loader> Do get your self a loading wagon for straw bedding but dont feth about with the above advice in storing it that manner. You have five days before you need to start restocking cattle so that should give plenty of time to sort things out. Getting that amount of equipment for those purposes seems like a waste of money in my view, money that could be spent on other things
If your going to do that go get course play and look for Mistermoose's channel on Youtube on how to set up a course for potatoe harvesting. Using the drawn harvester takes hours
Only the E 8041, HDK302, TMK 266 and I think the big body 900s
Actually, slurry is produced at a constant rate, regardless of productivity percentage, just like manure. Both manure and slurry are either produced at 0% or 100%.
Productivity percentage is only your milk production. Slurry and manure are either produced at 0% or 100%. This means that if you provide feed, slurry is at 100% production, but if the pasture runs out of feed, then it's at 0%. Same with manure when supplying straw.
Sorry, I can see how the last paragraph of my previous post can be misinterpreted, because it's somewhat ambiguous. I'll edit that!
I highly recommend this wiki page for more info on cows.[farmingsimulator.wikia.com] I think I've managed to read the entire FS15 wikia because of all the questions I have. Haha!
Note, I think the consumption rates of grass, silage and straw vary depending on difficulty. I am on a hard save, and grass seems to be 200l per cow, silage 150l per cow and straw 100l per cow every day. I haven't tried TMR yet.
There are few things you want to consider when daisy chaining tippers. Each tipper as well as all the tractors have different configurations of hitches on front and back, meaning only certain combinations will work.
On top of that, you need to have sufficient hp. You can probably get away with a 150hp tractor, but that tractor would haul a daisy chain of full tippers slower up a slope, and take longer to accelerate. For daisy chains, I recommend either the Deutz-Fahr 7250 TTV (263 hp) or the Lamborghini MACH 230 VRT (220hp), depending on whether you want more hp, or lower maintenance per hp. They can get up to 62 km/hr and both have decent hp, perfect for a daisy chain of fiegl bull (32,000l) tippers.
You also need to consider the number of pivots each tipper has. The Kroger Agroliner has 2 pivots, which means a daisy chain of 2 would have 4 pivots. That would be a nightmare to backup! Unfortunately, it's difficult to predict where 1 would go, let alone 2. This is the largest tipper that works well with the comia c6.
The fiegl bull (32,000 l) is your go to tipper for daisy chaining, but it will not work smoothly, if at all, with the comia c6. You would have to clip the tipper through the boom to unload the comia c6, which is possible, but very difficult. IMO, not worth it, haha!
If you find a daisy chain troublesome to unload harvesters, then you can use the auger wagon to unload harvesters and load the daisy chain.
Both wiki pages have tables listing the hitches of each tipper or tractor. Remember, only like hitches can be combined. You can not cross hitches to daisy chain 2 big body 900s!
Tippers[farmingsimulator.wikia.com]
Tractors[farmingsimulator.wikia.com]
You can use the c6 with the Fiegl Bull fairly easily as long as you're not trying to combine and unload at the same time. Just get the tipper into position and then extend your boom. It will rock you a little bit but once you get the hang of it it will be second nature.
Krampe Big Body 900s can only be daisychained with other trailers but not with itself. Thats because it needs a drawbar ball hitch to be attached. But the 900s rear only provides a drawbar bolt hitch. Therefore you can attach tippers to it's back, but only small ones (all that need a drawbar bolt hitch).
The other 3 he mentions (Brantner E 8041, Kröger Agroliner HKD 302, Fiegl TMK 266 Bull) can all be daisychained with themselves, because they have a drawbar bolt hitch in the back as same as them need in the front.
Edit: I just saw Knight Lazarus's post. He basically already said what there is to say about daisychaining. Also the FS-Wiki at wikia is a good tip! :)
You are coreect about slurry. My bad on that one. Also didnt help that I half awake when I read the post
It also didnt help that my values come from using mods. I have noticed thats certain mods (water for example) do seem to increase the amont of mats produced each day. Not sure if is the down to the map or something like the water mod itself but there does seem to be a increase with each % rise