Graviteam Tactics: Mius-Front

Graviteam Tactics: Mius-Front

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Bjorn Ginger Apr 13, 2024 @ 3:35am
Night battles normal, night battles light and night battles off
Hiya folks! How are you all doing this Saturday?

I'm playing the Krasnaya Polyana battle, the 3rd battle in Edge of Storm, and have managed to get into a night battle.

The night in the tactical phase is so black so it's impossible to see what I have on the screen and I'm really surprised that the different pixeltroops are able to see the enemy popping up their head 200+ meters away and shoot at them in this darkness. This makes me envious as I too want to be able to follow what's happening on the ground.

How is it possible for the troops to see the enemy in that black night? The German night battle equipment didn't go into limited use until late 1944 or 1945.

When I first entered into this darkness something made me remember an option to toggle night battles on and off. But when I had a look in the settings (options) for the game I couldn't find it.

Has this option to toggle night battles on and off been removed or did I just miss it although I checked many of the toggle options in the settings?

I don't mind night battles and I know that those occured on the Eastern Front, maybe they should be called very early morning battles as I think they often occured in the very early morning, but I want to be able to see what is happening and also have the ability to know where the units are moving about. I could of course use the 2D map for this. But I'm sure Graviteam didn't make these beautiful 3D maps for us players to use the 2D map.

I wish the game had three options for night battles. Those could be 1) being the real black they are now for those who love stumbling around in the dark, 2) having a bluish tinge, or something, to make it easier to see what is happening which could simulate the sunlight reflected from the moon and light from the stars, and 3) to toggle them off unless this option still exist.

At the moment I have an idea of another solution which might help. There are ten or twelve turns in this battle. If I as a way to avoid this night battle decide to either not move my troops to let them rest or to move them into areas where there seemingly are no enemy troops, is there any risk that I will have forfeited a chance to use all turns for fighting the enemy or are their some turns in this battle which won't result in any tactical mode anyway?
Last edited by Bjorn Ginger; Apr 13, 2024 @ 3:44am
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Toni Apr 13, 2024 @ 5:35am 
Originally posted by Bjorn Ginger:
I wish the game had three options for night battles. Those could be 1) being the real black they are now for those who love stumbling around in the dark, 2) having a bluish tinge, or something, to make it easier to see what is happening which could simulate the sunlight reflected from the moon and light from the stars, and 3) to toggle them off unless this option still exist.

Hello! There are 2 options in the game for night battles:

1.) "brighten the image in pause mode" (under "Interface Settings"): When enabled a player can pause and the graphical representation of the 3D night battlefield gets temporarily brightened (to give orders, etc.).

2.) "enable night battles" (under "realism level" in the general settings): Not sure at the moment what it does, but IIRC, then it constantly brightens the image for the player in night battles if disabled? Sadly it is tied to a "realism level" set.

I think that maybe having a separate option would be better. Some players maybe have only one living room with the family, etc. around and probably cannot play in a darkened room (which makes the "real black" night battles that we have now playable; never open the bright white map though: it will burn your eyes if they are adapted to the darkened environment, lol).
Last edited by Toni; Apr 13, 2024 @ 5:41am
Battleshipfree99 Apr 13, 2024 @ 10:30am 
That's why we need illumination off-map arty. XD
Bulletpoint Apr 14, 2024 @ 4:11am 
You can also use night vision, even in WW2. Simply right click on the binoculars icon and pretend it's a German Wunderwaffe.
Bjorn Ginger Apr 14, 2024 @ 4:42am 
Thank you for your replies, fellas.

I was once told by someone on the forum to start a new thread instead of waking one up from its long rest and of that reason didn't even search for an old thread about this subject. But that other thread Arkady linked to was interesting to read.

From the discussion in the other thread I understood that the ever-so-jolly khlopets Andrey doesn't even want to think about having stars on the skybox above the ground or a moon which is reflecting the sunlight to the ground.

But from different conflicts that has happened in history it is quite obvious that some people refuse to leave their house even though two parties fight each other in the vicinity and the risk for these people dying is high or even fairly high.

So as the battles in this game all happen in the rural areas, there could at least be a few houses with the light on simulating some stubborn people that haven't left and are up early to milk their cows or to do something else that rural people on the ukrainian countryside in the 1940s were doing at 4 or 5 in the morning. The light from those houses could be a good source of illumination to some areas.

Someone mentioned using flares to light up an area. That is good if one has been given an artillery spotter or in good time before a shoot-out manually chosen one. Someone else mentioned to shoot at a house to start a fire and that way light up an area. That is also a good option but only if the fighting happens around such an area and it will help to see the silhouettes of the enemy moving about.

To sit in a really dark room while playing a night battle doesn't really help much on simulate. But the optimal setting in realism level does make the night a bit easier to venture around in.

Although I earlier avoided the night battle to allow some troops to rest as their stamina was almost 0% and only advanced onto an enemy node at 0700 in the morning, I decided to do the night battle anyway as I don't know what lies ahead and whether I need all 12 turns for fighting on the tactical 3D map.

So here I am with the engineer platoon/297, two platoons and the II battalion commander from the 523 Regiment with the mission to take the two bridges and some other nodes during the night.

I just hope that the pak gun crews don't end up losing any of the guns in the river or a ravine while they're trying to find their way in this black hole of the countryside by night.

And as my possibly last note in this thread: it would be great, or should I call it immersive, if the troops line of sight was reduced in night battles. It is quite a bit silly to have these pixeltroops see enemy pixeltroops from 100+ meters away in such a darkness. Especially if the enemy pixeltroops are sticking their head up from a foxhole or lying flat on the ground. It is quite a bit laughable and reminds me a bit of the Monty Python sketch where the Brits had the mission to make the enemy laugh himself to death.
Last edited by Bjorn Ginger; Apr 15, 2024 @ 3:07am
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Date Posted: Apr 13, 2024 @ 3:35am
Posts: 5