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Hello! There are 2 options in the game for night battles:
1.) "brighten the image in pause mode" (under "Interface Settings"): When enabled a player can pause and the graphical representation of the 3D night battlefield gets temporarily brightened (to give orders, etc.).
2.) "enable night battles" (under "realism level" in the general settings): Not sure at the moment what it does, but IIRC, then it constantly brightens the image for the player in night battles if disabled? Sadly it is tied to a "realism level" set.
I think that maybe having a separate option would be better. Some players maybe have only one living room with the family, etc. around and probably cannot play in a darkened room (which makes the "real black" night battles that we have now playable; never open the bright white map though: it will burn your eyes if they are adapted to the darkened environment, lol).
I was once told by someone on the forum to start a new thread instead of waking one up from its long rest and of that reason didn't even search for an old thread about this subject. But that other thread Arkady linked to was interesting to read.
From the discussion in the other thread I understood that the ever-so-jolly khlopets Andrey doesn't even want to think about having stars on the skybox above the ground or a moon which is reflecting the sunlight to the ground.
But from different conflicts that has happened in history it is quite obvious that some people refuse to leave their house even though two parties fight each other in the vicinity and the risk for these people dying is high or even fairly high.
So as the battles in this game all happen in the rural areas, there could at least be a few houses with the light on simulating some stubborn people that haven't left and are up early to milk their cows or to do something else that rural people on the ukrainian countryside in the 1940s were doing at 4 or 5 in the morning. The light from those houses could be a good source of illumination to some areas.
Someone mentioned using flares to light up an area. That is good if one has been given an artillery spotter or in good time before a shoot-out manually chosen one. Someone else mentioned to shoot at a house to start a fire and that way light up an area. That is also a good option but only if the fighting happens around such an area and it will help to see the silhouettes of the enemy moving about.
To sit in a really dark room while playing a night battle doesn't really help much on simulate. But the optimal setting in realism level does make the night a bit easier to venture around in.
Although I earlier avoided the night battle to allow some troops to rest as their stamina was almost 0% and only advanced onto an enemy node at 0700 in the morning, I decided to do the night battle anyway as I don't know what lies ahead and whether I need all 12 turns for fighting on the tactical 3D map.
So here I am with the engineer platoon/297, two platoons and the II battalion commander from the 523 Regiment with the mission to take the two bridges and some other nodes during the night.
I just hope that the pak gun crews don't end up losing any of the guns in the river or a ravine while they're trying to find their way in this black hole of the countryside by night.
And as my possibly last note in this thread: it would be great, or should I call it immersive, if the troops line of sight was reduced in night battles. It is quite a bit silly to have these pixeltroops see enemy pixeltroops from 100+ meters away in such a darkness. Especially if the enemy pixeltroops are sticking their head up from a foxhole or lying flat on the ground. It is quite a bit laughable and reminds me a bit of the Monty Python sketch where the Brits had the mission to make the enemy laugh himself to death.