Graviteam Tactics: Mius-Front

Graviteam Tactics: Mius-Front

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200+ troops vs 1 Uber-T34?
No, this is not a meme thread on 100 men vs a gorilla.

So, for 1 hour my troops have done everything, but remove the rivets of this T-34. Rifles, machine guns, anti-tank rifles, (wish I had a flamer thrower), grenades, and grenade bundles. I mean non-stop. Now, I understand the T-34 is a tank, but ...

The turret is still rotating. The tracks are still on, but I think the transmission may be gone. It has only lurched a few times.

And until 20 minutes ago, there were occasional bursts from the bow gun or coax.

How is this possible? First, would not all the bullets fired, damage the tanks MG barrels making firing burst impossible. Also, wouldn't all those bundle blasts create pressure affects within in the tank causing injury or be transmitted through rolled metal and cause some spalling???

I just find it incomprehensible that there is anyone left alive within that hull. Is their something I am missing here???

Thanks.
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Showing 1-15 of 54 comments
you got yourself a Raseiniai KV experience

I tend to think that the effects of grenades on vehicles are undermodeled (as @Bulletpoint states here https://steamcommunity.com/app/312980/discussions/0/595149850200322396/ ) to offset the ease of using grenades in the game. But I know close to nothing about this, and it’s a very naive logical chain: if an early Soviet “AT” grenade (it’s not a HEAT, just a big stick of HE) supposedly can deal with a good deal of armor thickness, shouldn’t a grenade bundle be effective against very light armor (if one manages to masterfully place the bundle on top of engine deck/turret)?
In this game, regular German infantry is nearly completely useless against even light tanks immobilised inside a forest at night in a fog. You need engineers to have any real chance of knocking out a tank.

When I say "nearly" useless instead of "completely" useless, it's because grenade bundles have a tiny chance of doing any real damage. Also, the platoon leader has one single hollowcharge bomb that can do real damage - if he doesn't miss his throw, and if the bomb sticks to the right part of the tank.

So the odds are so bad that you are better off leaving immobilised tanks alone. It's very different from Combat Mission where a few regular hand grenades can take out the mightiest tanks.
Originally posted by archibaldthe1:
(if one manages to masterfully place the bundle on top of engine deck/turret)?

In real life, grenade bundles are not that difficult to use - if and only if the tank is immobilised and alone.

Then it's just a matter of running up to it from behind. Even if the crew notices you, they can't turn the tank itself and they can't turn the turret fast enough. Pistol ports have really bad visibility and lines of fire at close range.

On the other hand, if the tank is moving and has other tanks and infantry with it, then it's almost impossible to use a grenade bundle.

However, in the game, the odds of the bundle working has the same (very low) chance in all situations. And I think this is what causes the disconnect in immersion for the player.

Everything else in this game is modelled in high detail, so it seems odd that tanks are nearly impossible to knock out when they are already damaged and isolated on the battlefield.
Last edited by Bulletpoint; May 28 @ 1:55am
When it comes to very light tanks, there seems to be an additional issue. Some tanks (T-26) have such thin armour that it should be possible to penetrate them with AP bullets from closer than about 150m according to Wikipedia.

However, in the game, infantry is not able to do this, even when swarming the tank at point-blank range. Inspecting the after-battle results, I can see that all the bullets hit the road wheels, which are of course thicker and less vulnerable than if infantry just targeted the side of the hull.

Seems infantry is coded to only target wheels and tracks with small arms, even when they are very close and could penetrate the hull or take out vision slits.
So, what to do?

I didn't have any tanks, TDs, or SPG in this fight. It's the Dark Forest. So. although I had PAK-38s and PAK-40s ... they were kind of unhelpful ... EVEN WHEN THE IDIOTS COULD HAVE BEEN.

The forest is full of smoke. The smoke clears. A PAK-40 and T-34 literally find themselves separated by 30M. Okay, the crew rotates the gun ... smart. And then the T-34 pops smoke and the idiots rotate the gun back. At 30M why didn't they just let loose with a round or two into the smoke. Of course, when the smoke cleared the T-34 hosed them down.

Needless to say, there will be no iron crosses for this crew!
Zephyr May 28 @ 3:11am 
Originally posted by Bulletpoint:
When it comes to very light tanks, there seems to be an additional issue. Some tanks (T-26) have such thin armour that it should be possible to penetrate them with AP bullets from closer than about 150m according to Wikipedia.

However, in the game, infantry is not able to do this, even when swarming the tank at point-blank range. Inspecting the after-battle results, I can see that all the bullets hit the road wheels, which are of course thicker and less vulnerable than if infantry just targeted the side of the hull.

.

Huh? That happens regularly in the game :). T-26 and other light tanks can be quite easily killed by any infantry. With AP bullets, with rifles, with machine guns... Take your pick... .

As for grenades. Most of the explosive force will go AWAY from the tank if the grenade is thrown. Just throwing grenades randomly on a tank (like done in game) will rarely do any significant damage (for medium tanks). It just cannot, by basic physics. For magnetic/sticking HEAT grenades that is already different, also in the game. Also, the game is not capable of simulating succesive/cumulating damage to armor or structures. It is each hit starting from scratch each time as if the armor/structure was brand new, except if a gun/mechnism was hit and marked as damaged already (then it can be fully disabled).

For light tanks like T-26, BTs or T-70 it is not at all difficult to damage them with basically ANYTHING :). Grenades, rifles whatever. Damage is easy, killing all the crew or take out the tank is more difficult but really not a big issue overall.
Last edited by Zephyr; May 28 @ 3:12am
Originally posted by MarkShot9:
So, what to do?

I didn't have any tanks, TDs, or SPG in this fight. It's the Dark Forest. So. although I had PAK-38s and PAK-40s ... they were kind of unhelpful ... EVEN WHEN THE IDIOTS COULD HAVE BEEN.

The forest is full of smoke. The smoke clears. A PAK-40 and T-34 literally find themselves separated by 30M. Okay, the crew rotates the gun ... smart. And then the T-34 pops smoke and the idiots rotate the gun back. At 30M why didn't they just let loose with a round or two into the smoke. Of course, when the smoke cleared the T-34 hosed them down.

Needless to say, there will be no iron crosses for this crew!

Seems they got awarded wooden crosses with oak leaves.

So, what to do? Avoid fighting the tanks. Hide from them. That's the best advice I can give.
Originally posted by Zephyr:
Originally posted by Bulletpoint:
When it comes to very light tanks, there seems to be an additional issue. Some tanks (T-26) have such thin armour that it should be possible to penetrate them with AP bullets from closer than about 150m according to Wikipedia.

However, in the game, infantry is not able to do this, even when swarming the tank at point-blank range. Inspecting the after-battle results, I can see that all the bullets hit the road wheels, which are of course thicker and less vulnerable than if infantry just targeted the side of the hull.

.

Huh? That happens regularly in the game :). T-26 and other light tanks can be quite easily killed by any infantry. With AP bullets, with rifles, with machine guns... Take your pick... .

As for grenades. Most of the explosive force will go AWAY from the tank if the grenade is thrown. Just throwing grenades randomly on a tank (like done in game) will rarely do any significant damage (for medium tanks). It just cannot, by basic physics. For magnetic/sticking HEAT grenades that is already different, also in the game. Also, the game is not capable of simulating succesive/cumulating damage to armor or structures. It is each hit starting from scratch each time as if the armor/structure was brand new, except if a gun/mechnism was hit and marked as damaged already (then it can be fully disabled).

For light tanks like T-26, BTs or T-70 it is not at all difficult to damage them with basically ANYTHING :). Grenades, rifles whatever. Damage is easy, killing all the crew or take out the tank is more difficult but really not a big issue overall.

This is also what I thought, and this is why I tried close assaulting a T-26 in a recent battle. My attacking platoon got wiped out and very little damage was done to the tank. Looking at the battle damage, I could see that nearly all bullets hit the road wheels.
Last edited by Bulletpoint; May 28 @ 4:03am
Zephyr May 28 @ 4:29am 
Originally posted by Bulletpoint:
Originally posted by Zephyr:

Huh? That happens regularly in the game :). T-26 and other light tanks can be quite easily killed by any infantry. With AP bullets, with rifles, with machine guns... Take your pick... .

As for grenades. Most of the explosive force will go AWAY from the tank if the grenade is thrown. Just throwing grenades randomly on a tank (like done in game) will rarely do any significant damage (for medium tanks). It just cannot, by basic physics. For magnetic/sticking HEAT grenades that is already different, also in the game. Also, the game is not capable of simulating succesive/cumulating damage to armor or structures. It is each hit starting from scratch each time as if the armor/structure was brand new, except if a gun/mechnism was hit and marked as damaged already (then it can be fully disabled).

For light tanks like T-26, BTs or T-70 it is not at all difficult to damage them with basically ANYTHING :). Grenades, rifles whatever. Damage is easy, killing all the crew or take out the tank is more difficult but really not a big issue overall.

This is also what I thought, and this is why I tried close assaulting a T-26 in a recent battle. My attacking platoon got wiped out and very little damage was done to the tank. Looking at the battle damage, I could see that nearly all bullets hit the road wheels.
You need to shoot it from the sides mostly :). The front can resist the AP bullets in most cases (essentially it is immune, except for lucky bullseye shots). You also need quite a few bullets, of course, 50-200 hits to do serious damage on average. The penetration is not really reliable (for that you need AT rifles), best it works with machine guns. The distance should not be more than 200-300 m for optimal results.

Do NOT attack the tank frontally. Best do not "attack" the tank at all. Let it be shot by loose formation infantry from different angles from trenches or at least from "prone" positions that are difficult to monitor for the tank.

As a reminder that a T-26 is still a tank :).

https://steamcommunity.com/sharedfiles/filedetails/?id=3489100416
https://steamcommunity.com/sharedfiles/filedetails/?id=3489100439
https://steamcommunity.com/sharedfiles/filedetails/?id=3489100454

You need impact angles close to 0°, otherwise it is impossible to penetrate even the sides of the hull. The turret is weaker, but still you must get the right angle and the sides :). An AP rifle bullet is not exactly a great tool to break hardened tank armor, even if it is thin :).
Last edited by Zephyr; May 28 @ 4:56am
Originally posted by Zephyr:
Originally posted by Bulletpoint:

This is also what I thought, and this is why I tried close assaulting a T-26 in a recent battle. My attacking platoon got wiped out and very little damage was done to the tank. Looking at the battle damage, I could see that nearly all bullets hit the road wheels.

You need to shoot it from the sides mostly :). The front can resist the AP bullets in most cases. You also need quite a few bullets, of couse. The penetration is not really reliable (for that you need AT rifles), best it works with machine guns. The distance should not be more than 200-300 m for optimal results.

Do NOT attack the tank frontally. Best do not "attack" the tank at all. Let it be shot by lose formation infantry from different angles from trenches or at least from "prone" positions that are difficult to monitor for the tank.

As a reminder that a T-26 is still a tank :).

https://steamcommunity.com/sharedfiles/filedetails/?id=3489100416
https://steamcommunity.com/sharedfiles/filedetails/?id=3489100439
https://steamcommunity.com/sharedfiles/filedetails/?id=3489100454

You need impact angles close to 0°, otherwise it is impossible to penetrate even the sides of the hull. The turret is weaker, but still you must get the right angle and the sides :). An AP rifle bullet is not exactly a great tool to break hardened tank armor, even if it is thin :).


Didn't you just say that they can be easily killed by pretty much anything?

Originally posted by Zephyr:

Huh? That happens regularly in the game :). T-26 and other light tanks can be quite easily killed by any infantry. With AP bullets, with rifles, with machine guns... Take your pick... .


For light tanks like T-26, BTs or T-70 it is not at all difficult to damage them with basically ANYTHING :). Grenades, rifles whatever. Damage is easy, killing all the crew or take out the tank is more difficult but really not a big issue overall.


In my case, I attacked the tank at extreme close distance, from the side. I wish I had taken a screenshot, but I will do that next time :)
Zephyr May 28 @ 5:00am 
Originally posted by Bulletpoint:
Originally posted by Zephyr:

You need to shoot it from the sides mostly :). The front can resist the AP bullets in most cases. You also need quite a few bullets, of couse. The penetration is not really reliable (for that you need AT rifles), best it works with machine guns. The distance should not be more than 200-300 m for optimal results.

Do NOT attack the tank frontally. Best do not "attack" the tank at all. Let it be shot by lose formation infantry from different angles from trenches or at least from "prone" positions that are difficult to monitor for the tank.

As a reminder that a T-26 is still a tank :).

https://steamcommunity.com/sharedfiles/filedetails/?id=3489100416
https://steamcommunity.com/sharedfiles/filedetails/?id=3489100439
https://steamcommunity.com/sharedfiles/filedetails/?id=3489100454

You need impact angles close to 0°, otherwise it is impossible to penetrate even the sides of the hull. The turret is weaker, but still you must get the right angle and the sides :). An AP rifle bullet is not exactly a great tool to break hardened tank armor, even if it is thin :).


Didn't you just say that they can be easily killed by pretty much anything?

Originally posted by Zephyr:

Huh? That happens regularly in the game :). T-26 and other light tanks can be quite easily killed by any infantry. With AP bullets, with rifles, with machine guns... Take your pick... .


For light tanks like T-26, BTs or T-70 it is not at all difficult to damage them with basically ANYTHING :). Grenades, rifles whatever. Damage is easy, killing all the crew or take out the tank is more difficult but really not a big issue overall.


In my case, I attacked the tank at extreme close distance, from the side. I wish I had taken a screenshot, but I will do that next time :)
Well, for me that meant "easy", since it is impossible to do that with most other tanks. "Easy" is like "soon", it can be different in meaning depending on context and individual interpretation, haha.

I mean I am very happy in game if a T-26 attacks my positions instead of a T-34. It has a weak gun, even against infantry, it is vulnerable even against the most basic infantry AT weapons..., what more do you need to be happy? You still have to work a bit for it, though. I mean, again..., it is a tank. If you just needed to shoot it from 500 m away with an infantry rifle a dozen times and it would explode..., do you think thousands of such tanks would have been built?

It also does not always work, but it does, definitely. You cannot directly influence what your pixel troopers do... . We had successful screenshots of such events a ton in the forums over time. Nobody posts if it does not work, haha :).
Last edited by Zephyr; May 28 @ 5:34am
Zephyr May 28 @ 5:39am 
How to kill T-26s with rifles and MGs. Have a good spot for an ambush, the tanks must not attack from far away. It is best if they can hardly see you, like in the video, coming from a dense field and a tree line.

Have a concentrated amount of rifles, one platoon will do. Loose formation, infantry prone. After that, give them everything you got :).

https://youtu.be/uVKKb3yZgmg

This one platoon would perhaps have killed all 5 T-26 given enough ammo, if the T-26s pushed it there. With hardly any losses or even throwing a grenade.

Kills from the sides on the turret/weakspots 200-350 m at most+good angles, like I mentioned in the post above :). Happy hunting.

P.S. Sometimes I get the impression everyone of us plays a different game from the posts, lol.

I can also try a "how to kill..., with a grenade", but this takes a bit time to setup, because it is pure luck to get the pixel troopers to take such a risk.
Last edited by Zephyr; May 28 @ 7:09am
Originally posted by Bulletpoint:
Originally posted by archibaldthe1:
(if one manages to masterfully place the bundle on top of engine deck/turret)?

In real life, grenade bundles are not that difficult to use - if and only if the tank is immobilised and alone.

Then it's just a matter of running up to it from behind. Even if the crew notices you, they can't turn the tank itself and they can't turn the turret fast enough. Pistol ports have really bad visibility and lines of fire at close range.

On the other hand, if the tank is moving and has other tanks and infantry with it, then it's almost impossible to use a grenade bundle.

However, in the game, the odds of the bundle working has the same (very low) chance in all situations. And I think this is what causes the disconnect in immersion for the player.

Everything else in this game is modelled in high detail, so it seems odd that tanks are nearly impossible to knock out when they are already damaged and isolated on the battlefield.

Right, everyone is a very accurate thrower and grenades stick to surfaces, regardless of the circumstances. Perhaps, as you suggested, the success of a thrown projectile landing in a “correct” spot should depend on the distance and being under fire. This would allow to then adjust the effects of grenades (if that’s indeed warrantied) while largely retaining the overall low usefulness of ]grenades against vehicles
Originally posted by archibaldthe1:
Originally posted by Bulletpoint:

In real life, grenade bundles are not that difficult to use - if and only if the tank is immobilised and alone.

Then it's just a matter of running up to it from behind. Even if the crew notices you, they can't turn the tank itself and they can't turn the turret fast enough. Pistol ports have really bad visibility and lines of fire at close range.

On the other hand, if the tank is moving and has other tanks and infantry with it, then it's almost impossible to use a grenade bundle.

However, in the game, the odds of the bundle working has the same (very low) chance in all situations. And I think this is what causes the disconnect in immersion for the player.

Everything else in this game is modelled in high detail, so it seems odd that tanks are nearly impossible to knock out when they are already damaged and isolated on the battlefield.

Right, everyone is a very accurate thrower and grenades stick to surfaces, regardless of the circumstances. Perhaps, as you suggested, the success of a thrown projectile landing in a “correct” spot should depend on the distance and being under fire. This would allow to then adjust the effects of grenades (if that’s indeed warrantied) while largely retaining the overall low usefulness of ]grenades against vehicles

Many of the grenades and bundles they throw at vehicles do miss though. Or bounce off before exploding. I'd be fine with even more of them missing, as long as the effect of the ones that "stick" is modelled right. At the moment, I am not sure it is.
Originally posted by Zephyr:
How to kill T-26s with rifles and MGs. Have a good spot for an ambush, the tanks must not attack from far away. It is best if they can hardly see you, like in the video, coming from a dense field and a tree line.

Have a concentrated amount of rifles, one platoon will do. Loose formation, infantry prone. After that, give them everything you got :).

https://youtu.be/uVKKb3yZgmg

This one platoon would perhaps have killed all 5 T-26 given enough ammo, if the T-26s pushed it there. With hardly any losses or even throwing a grenade.

Kills from the sides on the turret/weakspots 200-350 m at most+good angles, like I mentioned in the post above :). Happy hunting.

P.S. Sometimes I get the impression everyone of us plays a different game from the posts, lol.

I can also try a "how to kill..., with a grenade", but this takes a bit time to setup, because it is pure luck to get the pixel troopers to take such a risk.

As I said, I was way closer than this, and it seemed all the shots were aimed at the road wheels, leading to no penetrations.

Maybe at long distance it's easier to knock out the tank simply because they don't try to hit the tracks? And because even if they do, inaccuracy will mean some shots will land on the hull where they can do damage?

All I can say is that I had a whole platoon swarming a T-26 without succes. And that's including a grenade bundle on the engine deck and one on the turret.
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