Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I play for 3 hours and unlimited space and maxed settings, but I have the hardware to do it and don't play at 4K or 8K, but 1080p/60.
I think you probably want to at least fight for 2 hours. I hear that 1 hours does not give, the AI to develop and respond to you. You accelerate the fight up to 6X. Also, the AI will quite if you run it if the map, or if the AI is happy with what achieved it will offer a cease fire and you can just take it if you got nothing in your back pocket.
Finally, battle sizes are like 3, 6, or 9 squares (I think a square kilometer). But it is also an important tuning option. The smaller the size the last units.
You have five tuning options:
* The usual graphic stuff.
* Battle size.
* Reduced platoons in battle group.
* Reduced battle groups in op.
* Play smaller ops. Generally, the larger/longer the op the more units on the field. So, if you see the is 48 sq km then it is probably less units then 160 sq km.
I hope that helps.
Key points are just victory locations used for scoring, but the scoring can be quite a bit more complex than that alone. Generally, you score for both capture or loss, and holding or not holding. In the beginning that was the only form scoring, but now each op can pretty much have custom conditions. Note: scoring need not be symetric. Further note: an unbalanced fight can be balanced by just giving one side a starting point advantage.
In terms of resources, you can use the battle editor to practice the UI/mechanics. The two best YouTube content is WarSimmer and Tonci87. There are others who made stuff 7 or 8 years ago, but until the recent events in the conflict and Europe, the game was constantly evolving. An 8 year old video is a different UI and game.
The business model is not to sell patches, bug fixes, or features. Everyone gets that for free. The business model is to sell new battle areas and maps.
what map size do you go for?
But fog of war is actually better using indirect control.
Fog of war shows you the enemy battle groups on the operational maps iirc. It’s marginally useful, however the enemy tends to change the platoons within battle groups aggressively, which means you might be looking at a BG displayed as armor that has no armor.
I think the fog of war only affects whether enemy controlled territory is shown as enemy without your troops nearby. Pretty sure enemy BGs are always hidden until you encounter them.