Graviteam Tactics: Mius-Front

Graviteam Tactics: Mius-Front

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What Game Settings to use?
What game settings give the best experience in your opinion? Do you tend to use Fog of War? What about max tactical battle length and battle radius?

Bit confused on what Direct Control does, and also the two time management settings (reaction and key points).

Any advice would be much appreciated!
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Also, do you set realism level to Simulator or Optimal? I notice simulator enables Fog of War , changes battle time to 2 hours as well. Is that all it does?
Simulator is what most players use.

I play for 3 hours and unlimited space and maxed settings, but I have the hardware to do it and don't play at 4K or 8K, but 1080p/60.

I think you probably want to at least fight for 2 hours. I hear that 1 hours does not give, the AI to develop and respond to you. You accelerate the fight up to 6X. Also, the AI will quite if you run it if the map, or if the AI is happy with what achieved it will offer a cease fire and you can just take it if you got nothing in your back pocket.

Finally, battle sizes are like 3, 6, or 9 squares (I think a square kilometer). But it is also an important tuning option. The smaller the size the last units.

You have five tuning options:

* The usual graphic stuff.

* Battle size.

* Reduced platoons in battle group.

* Reduced battle groups in op.

* Play smaller ops. Generally, the larger/longer the op the more units on the field. So, if you see the is 48 sq km then it is probably less units then 160 sq km.

I hope that helps.
Last edited by MarkShot9; May 27 @ 4:24am
Reactions are just events. So, when you spot the enemy do you ignore and keep 6X, acceleration, slow down, pause, go to the location. Depends on your play style.

Key points are just victory locations used for scoring, but the scoring can be quite a bit more complex than that alone. Generally, you score for both capture or loss, and holding or not holding. In the beginning that was the only form scoring, but now each op can pretty much have custom conditions. Note: scoring need not be symetric. Further note: an unbalanced fight can be balanced by just giving one side a starting point advantage.

In terms of resources, you can use the battle editor to practice the UI/mechanics. The two best YouTube content is WarSimmer and Tonci87. There are others who made stuff 7 or 8 years ago, but until the recent events in the conflict and Europe, the game was constantly evolving. An 8 year old video is a different UI and game.

The business model is not to sell patches, bug fixes, or features. Everyone gets that for free. The business model is to sell new battle areas and maps.
That is great. Thanks! My PC is pretty good, so should be able to run things at a high level I reckon.

what map size do you go for?
Just coming back after a year myself. I would recommend for start out 48 sq km and 4-6 turns. Huge maps with 20+ turns will overwhelm you at this point.
Makes sense. Thanks
I play max battle radius, 3 hour battles, fog of war, direct control.

But fog of war is actually better using indirect control.
Here is obligatory reference to a new players’ guide (it’s meant to get one through “WTF is going on stage” to a point where one can start learning how to play): https://steamcommunity.com/sharedfiles/filedetails/?id=2878445773

Fog of war shows you the enemy battle groups on the operational maps iirc. It’s marginally useful, however the enemy tends to change the platoons within battle groups aggressively, which means you might be looking at a BG displayed as armor that has no armor.
Thanks. I have had a look at that, and watched a whole raft of youtube vids on the game, so am ready to dive in and give it a go ;)
Originally posted by archibaldthe1:
Here is obligatory reference to a new players’ guide (it’s meant to get one through “WTF is going on stage” to a point where one can start learning how to play): https://steamcommunity.com/sharedfiles/filedetails/?id=2878445773

Fog of war shows you the enemy battle groups on the operational maps iirc. It’s marginally useful, however the enemy tends to change the platoons within battle groups aggressively, which means you might be looking at a BG displayed as armor that has no armor.

I think the fog of war only affects whether enemy controlled territory is shown as enemy without your troops nearby. Pretty sure enemy BGs are always hidden until you encounter them.
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