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I can't measure it exactly, but I'd estimate that the front supports lift off the ground by at least half a meter. When the gun supports land back on the ground a fraction of a second later (after firing), the terrain under those support points is sometimes deformed and the gun angle is subsequently changed. After a number of shots, the support of the gun may be compromised to the point where it cannot fire.
In other words, it seems that the soil/terrain is working as it should but the recoil of this particular gun is inaccurate -- specifically, the lifting-off-the-ground behavior. There are literally dozens and dozens (maybe even hundreds) of period films that show the Flak firing, and many of these are compiled on YouTube. I haven't see any evidence of the gun supports lifting off the ground in any of these period films. If anything, the base movement from recoil on the stationary gun mechanism is substantially less than for the wheeled version. The wheeled chassis can be seen moving, but doesn't lift off the ground. With the non-wheeled Flak 36, the recoil movement exists entirely within the barrel and the recoil mechanism, as expected. The supports should not move at all when the gun in fired, for logical reasons. (i.e., the force vector should be applied directly into the ground.)
After checking just now with the most recent version, there doesn't seem to have been any progress with this issue since last year. I would be very happy if this, along with the entrenchment issue, would be fixed, so that the Borki campaign (in particular) can be more realistic.
Check 0:51, 1:28 mark, the gun mount doesn't seem to recoil that strong in real world, or at least never stuck in the ground & the crew won't try to free it.
https://www.youtube.com/watch?v=aEF6X08jJL8
Seems the recoil force is mostly horizontal (firing point blank)?
https://www.youtube.com/watch?v=JIpu6vSTWrQ
I did a test battle and the gun seems to move like in 1:28, but yes stronger and its overall positions changes sometimes as a consequence.
How does it look when it is "stuck unbalanced"? One of mine ended up like this (and did not fire anymore):
https://steamcommunity.com/sharedfiles/filedetails/?id=3107150945
Would giving it more "weight" help?
Basically, you can only expect the 88 to fire once. Any more shot is lucky bonus. XD