Graviteam Tactics: Mius-Front

Graviteam Tactics: Mius-Front

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ack-ack Mar 27, 2016 @ 10:00am
Tresk v2 sound effect mod
•Replaced most vanilla cannon and explosion sound effects with new sounds
•Replaced vanilla bullet snaps and other bullet/shell flyby effects with new sounds
•Added some new LMG and HMG sounds (other firearm effects are unchanged from v1.0)
•Works with the March 2nd, 2017 game patch

Downloads:
https://www.dropbox.com/s/2n6uhvsi4ntq71s/tresk_2.zip?dl=0
https://github.com/ack-ack88/tresk_2/releases

Here's an example in-game:
https://www.youtube.com/watch?v=w3bLThCsxHE


To install:

1.) Extract the downloaded zip file into a directory of your choosing.

2.) Start the game. In the main menu click on the Version number located in the top right of the screen, this will open the Game Updater window.

3.) In the Game Updater window click "Install". Navigate to the directory where you extracted the mod files and select the .gt3ext file. After that you should see the newly installed mod at the top of the Addon list.

4.) Click "Play" to return to the main menu.
Last edited by ack-ack; Mar 19, 2017 @ 3:01pm
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Showing 1-15 of 34 comments
The WarSimmer Mar 27, 2016 @ 3:03pm 
Thanks, will definitely test this out in a bit!
Technopiper Mar 27, 2016 @ 8:41pm 
Thank you.
Technopiper Mar 27, 2016 @ 9:32pm 
There is an "update" button in the main menu. Is there a way we can use it? Currently I use JSGME to apply the mod non-destructively. Here's how:
1. Download JSGME: http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml
2. Place JSGME.exe in the game root directory.
3. Create this folder in the game root directory: \MODS\SFX Mod\data\common\shared\packed_data, and place "sound.flatdata" inside this folder.
4. Run JSGME.exe, point it to "MODS" folder. From the menu, select SFX Mod, click ">" to enable it.

You can always enable or disable a mod from the JSGME menu. GTOS use a mod system very similar to JSGME.
Last edited by Technopiper; Mar 27, 2016 @ 9:34pm
Technopiper Mar 27, 2016 @ 10:07pm 
Just gave it a run. Really love the "pop" in each individual shots. Thanks again.
Shadrach Mar 28, 2016 @ 4:17am 
Hey, great work, a sound mod is really needed! The standard sounds are very grindy to my ears and seem to lack the 'oomph' of real weapons.

However not sure I like the peashooter/bbgun sounds most weapons seem to make with this. Will test some more.

By the way, the Updater can be launched from in-game and it needs files with .gt3extension.
I tried just renaming your mod for GTOS and it installed. It might be why I get the strange sounds though... have to check.

Also the updater can be launced outside Steam like this:
"Steam\SteamApps\common\Graviteam Tactics Mius-Front\starter_x64.exe" root\programs\updater.progpack

I'd recommend people use the JSGME as well, I've used it for several games and it's simple to set up and can save you from messing up the game.
Technopiper Mar 28, 2016 @ 4:55am 
Originally posted by Shadrach:
By the way, the Updater can be launched from in-game and it needs files with .gt3extension.
I tried just renaming your mod for GTOS and it installed. It might be why I get the strange sounds though... have to check.
I don't think that would work. You need specific folder structure within the zip file before renaming it to .gt3ex. I have no idea how the structure should be like so I used JSGME instead.
Shadrach Mar 28, 2016 @ 6:18am 
Yeah, you're right - I think the folder structure is unchanged since GTOS but there might be other subtle changes. I used JSGME and it sounds better now, I think something was wrong first time around.

Sounds pretty good!
ack-ack Mar 28, 2016 @ 8:05am 
Originally posted by Technopiper:
There is an "update" button in the main menu. Is there a way we can use it? Currently I use JSGME to apply the mod non-destructively. Here's how:
1. Download JSGME: http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml
2. Place JSGME.exe in the game root directory.
3. Create this folder in the game root directory: \MODS\SFX Mod\data\common\shared\packed_data, and place "sound.flatdata" inside this folder.
4. Run JSGME.exe, point it to "MODS" folder. From the menu, select SFX Mod, click ">" to enable it.

You can always enable or disable a mod from the JSGME menu. GTOS use a mod system very similar to JSGME.

Thanks for the JSGME suggestion! That's definitely a better option than manually swapping in new data files.

About the .gt3ext:
I posted a thread on the Graviteam forum right after the game launched asking if you could just rename the .gt2extension files to .gt3ext, as it seemed to work for me when I tried it. The reply I got was basically "use at your own risk", so I guess that method is not officially supported as of right now. Although it appeared to work, but like you said, the folder structure is a little different, so the best option for now might be the JSGME.


@Shadrach

The sound files I made for GTMF are actually different than the ones I used in GTOS mod, so your method was probably working. For GTMF I made the bursts for automatic weapons a lot longer. I noticed that the bursts in GTMF are visually longer and actually deduct more ammo than in GTOS. I always like to try and match the audio to the actual number of rounds being fired. When I initially used my GTOS sounds, it looked a little weird having the muzzle flashes go on for twice as long as the sfx.

And as for the BB sound, I feel the same way for some of the sfx, especially the MG34. I actually chose to use a Carl Gustov M/45 smg sfx for it. It's a very crisp sound, out of the same sfx library I used for most of the other sfx, but I think it does sound a lot weaker than it should. I've been playing around with various recordings from youtube, but I just don't feel like the audio is quality is good enough. Youtube is pretty hit and miss, mostly miss, however I have managed to uncover a few gems. E.g. - the new MP38 sfx was ripped from an old hickok45 video that I just found not too long ago; for some reason it has a really nice, clear sound to it that seems to fit well with the other sfx.

Shadrach Mar 28, 2016 @ 8:22am 
Thanks ackack, yeah it works now and sounds much better than the stock sounds. Some small arms are a bit weak but at least it doesn't sound like a "grinder" like the default ones.

Oh and I wonder what happened to VAPOSM? You wouldn't be 'Vyllis' by any chance? :)

Edit; LOL the k-ack gets censored, I think because it means sh-t in German :D

Last edited by Shadrach; Mar 28, 2016 @ 8:27am
ack-ack Mar 28, 2016 @ 8:40am 
Nope, I'm not "Vyllis" :P

It looks like the VAPOSM mod is still available for download, there's a link to it on the Graviteam forums at least: http://graviteam.com/forum/index.php?topic=11957.0

and yeah... I found out that Steam dosn't like the work k@ck not too long ago myself :D. These stupid usernames... I think "andrey12345" had the right idea - keep it simple :).
Shadrach Mar 28, 2016 @ 9:55am 
Maybe you can check out some of the sounds from VAPOSM? I remember some of them were pretty good, I used it for a long time in APOS.
Shadrach Mar 30, 2016 @ 3:28am 
The latest patch has changed the sound packs, I guess the mod needs repacking?

"13) Slightly changed the format of the game audio files (audio mods require repacking) "

I tried copying the file but it just crashes on startup now :(
ack-ack Mar 30, 2016 @ 5:59am 
Yeah I still havn't looked into it. I've got some spare time right now, so hopefully I should be able to get a new version uploaded soon.
marseu Apr 2, 2016 @ 2:53am 
plz update, i can't play without it
cyclical1 (Banned) Apr 2, 2016 @ 4:51am 
Thanks for your work, but these large caliber rifles and machineguns are loud, noisey things... not the .22's that you have firing.
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Date Posted: Mar 27, 2016 @ 10:00am
Posts: 34