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1. Download JSGME: http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml
2. Place JSGME.exe in the game root directory.
3. Create this folder in the game root directory: \MODS\SFX Mod\data\common\shared\packed_data, and place "sound.flatdata" inside this folder.
4. Run JSGME.exe, point it to "MODS" folder. From the menu, select SFX Mod, click ">" to enable it.
You can always enable or disable a mod from the JSGME menu. GTOS use a mod system very similar to JSGME.
However not sure I like the peashooter/bbgun sounds most weapons seem to make with this. Will test some more.
By the way, the Updater can be launched from in-game and it needs files with .gt3extension.
I tried just renaming your mod for GTOS and it installed. It might be why I get the strange sounds though... have to check.
Also the updater can be launced outside Steam like this:
"Steam\SteamApps\common\Graviteam Tactics Mius-Front\starter_x64.exe" root\programs\updater.progpack
I'd recommend people use the JSGME as well, I've used it for several games and it's simple to set up and can save you from messing up the game.
Sounds pretty good!
Thanks for the JSGME suggestion! That's definitely a better option than manually swapping in new data files.
About the .gt3ext:
I posted a thread on the Graviteam forum right after the game launched asking if you could just rename the .gt2extension files to .gt3ext, as it seemed to work for me when I tried it. The reply I got was basically "use at your own risk", so I guess that method is not officially supported as of right now. Although it appeared to work, but like you said, the folder structure is a little different, so the best option for now might be the JSGME.
@Shadrach
The sound files I made for GTMF are actually different than the ones I used in GTOS mod, so your method was probably working. For GTMF I made the bursts for automatic weapons a lot longer. I noticed that the bursts in GTMF are visually longer and actually deduct more ammo than in GTOS. I always like to try and match the audio to the actual number of rounds being fired. When I initially used my GTOS sounds, it looked a little weird having the muzzle flashes go on for twice as long as the sfx.
And as for the BB sound, I feel the same way for some of the sfx, especially the MG34. I actually chose to use a Carl Gustov M/45 smg sfx for it. It's a very crisp sound, out of the same sfx library I used for most of the other sfx, but I think it does sound a lot weaker than it should. I've been playing around with various recordings from youtube, but I just don't feel like the audio is quality is good enough. Youtube is pretty hit and miss, mostly miss, however I have managed to uncover a few gems. E.g. - the new MP38 sfx was ripped from an old hickok45 video that I just found not too long ago; for some reason it has a really nice, clear sound to it that seems to fit well with the other sfx.
Oh and I wonder what happened to VAPOSM? You wouldn't be 'Vyllis' by any chance? :)
Edit; LOL the k-ack gets censored, I think because it means sh-t in German :D
It looks like the VAPOSM mod is still available for download, there's a link to it on the Graviteam forums at least: http://graviteam.com/forum/index.php?topic=11957.0
and yeah... I found out that Steam dosn't like the work k@ck not too long ago myself :D. These stupid usernames... I think "andrey12345" had the right idea - keep it simple :).
"13) Slightly changed the format of the game audio files (audio mods require repacking) "
I tried copying the file but it just crashes on startup now :(