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Soviet tanks fire at 800 m-1000 m. Tigers start at 1.6-1.7 km. Close range hit probabilities equal out (600-800 m) more or less. To be honest this fits historical descriptions a lot more than in earlier game versions. It was not that the soviet guns were that inaccurate, but they prefered close range fighting by training and overall the heavier german guns have at least somewhat better accuracy over long distance I guess. They have generally higher velocity guns which would make targeting and hitting moving targets easier in principal.
Also, finally something like a Pz IV F2 is a dangerous opponent when it can engage at long distance. Until recently it was basically a T-34 with far worse armor protection. Now the behavior is very different.
Still, against Pz IV you can inflict heavy losses with equal numbers, just not with frontal assaults. This kind of makes sense. And I must say overall tank battles have become even more interesting now than ever before.
Personally, I think this is due to the extreme suppression effect of guns to personnel. Gun crews are easily suppressed by returning tank fire (HE and shrapnel), that's why you see that only 1/4 of your guns actually scored a hit before being suppressed and knocked out.
Better spread out your guns with an interval at least 200m. Or they would be suppressed at the same time.
And the 2:1 kill ratio you've mentioned. I suppose you were testing with PzIVG vs T-34/53-K. If so, then you are expecting too much from T-34 and the small 45mm AT gun while overlooked the firepower of PzIVG.
From some recent update, T-34's accuracy is somehow affected by its poor observability. A KV-1 would be much more effective and reliable.
(Seems that KV-1 can place the shot into weak spots easily while T-34 always misses and hits the sloped armor plate where it can't penetrate. lol)
Besides, you say you were doing close range ambush, yet all guns in game are accurate as hell within 600m, except low velocity howitzer and HEAT though. That's probably why you think German guns are "laser accurate".
Playing as the Germans, I haven't noticed my tanks firing with laser accuracy I must say.
About accuracy. Russian 76s are quite accurate, with an extra bonus from the superior sights. German 75/88 have a longer max range but the effective hitting range is basically the same as Russian 76s, approx. 0.6~0.9km.
Also, Russian 76s can fire shrapnel (SH-354T) out to 1.5km, the same max range for German 75.
It's not realistic but I guess it might on average give better results once everything is tallied up.
BR-350B is now also better in terms of firing range (and accuracy?) than BR-350A. In total I find this update really cool and fun to experiment with since shells/tank loadouts and perhaps tank crew doctrine are now very noticeable and important to consider compared to all earlier game versions I can remember. Especially what was done to HEAT shells is very effectively a "nerf", before they had a little less accuracy than APHE but they were very nearly as good. Now not so much.
More rarely immobilizing the tank is enough for the crew to leave it. All in all I think it is really fine since the crews are also very disciplined in shooting at the enemy. There is no shooting at disabled tanks to make sure and probably many more things like that... . I have no trouble at all to inflict terrible damage with AT guns. It does not matter if soviet or german and it also is not necessary to hold fire or something. Just let them fire away. Of course this only works if the gun has at least decent chances penetrating or damaging the enemy tank.
But close quaters combat is not a good idea generally. Tanks can spot the guns much faster then. Firing at maximum range is far more effective usually. Close ambushs only work well when you flank the enemy tanks (not surprising).
It's sort of a cheat but you can win a lot of battles by fast moving into the enemy tanks so they can't hit you.
I did get T34s to fire on the move with fast move modifier (which according the manual should only be done firing against the infantry, or, on a Sherman at under 500m). Don't necessarily think it's more accurate, but I suppose it should nigh impossible to hit anything?
I am struggling with replicating this faster attacker advantage because by the time they see anything they are usually dead. I may be wrong, but I don't see fire on a moving target from these limited experiment done differently? it's the same arbitrary bracket, and the deflection correction is almost always good.
If I replace T34s with KVs, then 6 on 5 attack against long-barrel PZ4 is way more fruitful, but I cannot establish whether attacking with “fast” modifier (which I assume is what allows to fire on the move) and without one are significantly different.
I'm not sure if it's the dust that moving makes that has some effect on the aiming at the moving tank but they definitely don't have to short stop to aim and shoot to hit tanks 800m away while driving on a bumpy road, which on a T-34 seems impossibly hard.
While the stationary tank has lots of trouble hitting the 800m T-34 driving right at it or across it's view even though it has a long barrel 75 or 88 gun will miss hundreds of metres in front or behind what is a easy first shot hit. Often I can get my tanks right up to the enemy with only a few losses.
Being worse at spotting is true yeah, the stationary unit almost always spots the moving one first in my experience. I just often get better results moving my tanks around while attacking enemy stationary postilions than if I try to use my own stationary position.
Even in a quick test now I can easy get stuff like tanks just driving past not being targeted but still receiving accurate return fire from them without them stopping,
https://steamcommunity.com/sharedfiles/filedetails/?id=2951988975
https://steamcommunity.com/sharedfiles/filedetails/?id=2951989860
Tanks that do stop or get stuck get destroyed pretty easily still.
Also likes to shoot a tank it can't even see
https://steamcommunity.com/sharedfiles/filedetails/?id=2951989761
And example of missing by too far to be realistic
https://steamcommunity.com/sharedfiles/filedetails/?id=2951990638
And standing Tigers especially or Pz IV G are absolutely deadly for equal to double the number of moving T-34 when they can open fire from 1.3-1.7 km. I am testing on the Kalinovka map 42 and 43 setting good weather, early afternoon. T-34 use move slowly+Maneuver, though when I command them. AI T-34 are also moving slowly towards my forces and stop regularly to aim and fire. Overall the tanks forces move slowly towards each other and exchange a huge amount of fire. However, the germans always have 300-600 m when they shoot at the T-34 unopposed and that leads to the german tanks always winning when numbers are equal (T-34 against Pz. IV G). For Tigers less are necessary.
The T-34 will have real trouble getting into firing distance and even when they manage they will not hit very well still at 1 km initially. I have the impression that now the tank AI really adjusts fire after a miss so the hits become ever more probable.
Maybe it's related to this topic:
https://steamcommunity.com/app/312980/discussions/0/2968398218074207190/#c2968398218074662320
I think "fast" doesn't help too much. Getting within 600m then most AT guns won't miss a shot. The result @Flannelette mentioned is likely due to Tiger's poor situational awareness I guess.
T-34 has poor observability so it spot the target too late. KV has much better obsevability and can spot the target quicker and hit the weak spot quicker.
I'm really fond of this feature. An immobilized target can be knocked out without missing too many shots.
As have been mentioned, T-34 now suffers from poor observability. It's firing accuracy is also lower than KV. That's probably why T-34 can't even win a 2:1 tank duel against PzIVG while KV can do 1:2.
Try the same scenario with KV and you might see that KV can knock out a PzIV with 1~2 shots while T-34 most likely hit the sloped armor and can't penetrate. I guess DEV actually implemented the commander adjust fire mechanism?
Also, T-34 would return fire out to 1.5km with SH-354T and suppress the German panzers a bit. Not totally defenseless beyond 1km.
Tigers are also very effective in the same situation but the firing frequency is a little lower. Still, they are hard to kill usually and fire from more than 1.5 km.
I have found, however, that fast moving T-34 are indeed more effective than slow moving ones. They still have trouble and will likely lose against equal numbers, but to my surprise I could confirm that they are fast moving and firing relatively accurately already from 600-800 m at standing targets which seems odd. Accuracy seems the same as if standing. Should that be possible? I do not know for sure but is strange. This also makes them nearly invulnerable to units with HEAT shells, because they hardly get hit this way.
https://steamcommunity.com/app/312980/discussions/0/3785877016604172247/#c378587701660418♥♥♥♥