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https://steamcommunity.com/app/312980/discussions/0/3278065723201148167/
Seems little better now
Iraq operations are really difficult as there aren't enough ATGMs while the Iraqis have plenty of them. M-40 recoilless gun is useless when T-55/62 can spot it 1.5km away (entrenched).
PS:
Several points GTMF might have screwed up (personal opinion):
HEAT post-penetration effect (might be too powerful),
HEAT accuracy (might be too accurate, probably due to sight quality),
the spotting capability of tanks (sight quality 267, T-55/62 with a 3.5x18°/7x9° gunner sight & 5x10° commander sight, might have broken the spotting and accuracy algorithm).
About sight quality algorithm, I'm still trying to restore the original formula. I'm pretty certain that sight quality is proportional to sight magnification. This makes sense as how magnification works.
E.g., 3x8 rated as 63, 5x8 rated as 105, 1x11 rated as 23.
And about the contribution of multiple sights, it seems to be some kind of sum of all sights. This is where I am not quite sure and would place my doubts.
Agree on HEAT effects/accuracy (admittedly I don’t know much, so forming my opinion from that article: https://thesovietarmourblog.blogspot.com/2015/12/t-62.html#heat )
But then again HEAT shells were produced a lot, were really very successful in WWII already and as far as I can tell they are the "gold standard" today when it comes to successful AT shells (basically the most successful shell family) Or am I wrong there?
It is useless to explain, people either understand that miracles do not happen (it is impossible to present 2+ parameters in 1 number) or they do not understand.
Certainly! And if you add the word SUPER in front of HEAT, then in general it will tear the tanks into molecules
How do you imagine the influence of the TEXT that shows the player on the parameters of the projectile in the game model?
I see here they refer to reports found by Graviteam's colleagues about Iranian chieftains, funny.
Well, in the article, it seems to be clearly visible that the HEAT for the T-62 tank gun has the same damaging effect (up to the measurement error) as that of the APDS for the same gun.
Somewhat strange remark, to be honest
Just in case, let me remind that this is not a RTS game, there is NOTHING balanced at all.
Can you justify this thesis with formulas?
Caterpillars and chassis parts are covered with shelves less than 5 mm thick. Caterpillars do not have armor itself, chassis elements are also not armored in most cases. Also, in many cases, they have a fairly rigid connection with the tank hull. Thus, almost any projectile exploding on the armor of a tank affects them in one way or another, either through a fragmentation action or through a "shock wave". What causes skepticism?