Graviteam Tactics: Mius-Front

Graviteam Tactics: Mius-Front

통계 보기:
FlashBurn 2016년 4월 22일 오전 8시 36분
MOD... A fist full of anti tank grenades.
This thing is a work in progress. Not even mildly happy with the format of config work as Mius seems more picky on this and did not like the way I put the 1st go togther. Any rate, this thing will be getting some updates and hopefully a couple new custom anti tank weapons before to long. As of now, it simply gives a few anti tank grenades to line infantry. Muis front has a way to give line units these weapons, but infantry do not always get any. This gives a hand full to infantry squads even if games criteria of handing out anti tank grenades is not met. So far just covers the units in base campaigns, will get to them all and tweak as needed. Right now for some reason Red Army troops are getting more than I gave them. But eh, its still less than they get when the game hands out anti tank grenades. 1 - 3 infantry in line squads will get something to throw at tanks. but before you start charging tanks with infantry, look at the ammo they have and keep in mind, its not much. Last ditch sort of thing when tanks are running over your infantry trenches as you did not have time to get them out of that mess before it happened.

This also gives bigger things to German anti tank teams. Still no where near as good as pioneers, but better than 3 7 stick hand grenades like default.

{링크가 삭제되었습니다}

Use game updater to install. If any issues or suggestions let me know!
< >
전체 댓글 28개 중 16~28개 표시 중
BlackBadger 2016년 4월 24일 오전 10시 01분 
Cool, I'll try this out. So a question - what are the games default criteria for handing out AT nades?

And a bonus question - it is now impossible to get a pak 40 in battle editor, even if I get one by miracle, the randomizer changes it to something at game start...? I'd thought by August 1943 Pak 40 would have constituted 30% of AT guns at the least? Would be cool to have them as an AT platoon. Surely there must have been some around?

If it's not possible, how about modding an AP platoon or mixed platoon with 2x5cm + 1x7.5cm in?
BlackBadger 님이 마지막으로 수정; 2016년 4월 24일 오전 10시 01분
FlashBurn 2016년 4월 24일 오전 10시 16분 
I have not looked in those files. But I would not think that doing things like adding units or modifing exsisting ones would be that hard. But Gravi is still adding stuff in so might be a waste of time. Or changes you do then get broken with updates. But have not looked at files like I said so talking out my face.

I have NO idea what the games criteria for anti tank grenades being given out is. I have also not seen any file that controls this. I do know where the template is that gives them. Which is why I made this thing. It makes 100 percent sure that (which is good and bad) that most line infantry types have a soldier or two that do have something to throw. But is no where near as good as when the entire platoon gets them. And I like that feature but feel that its silly that a line platoon on the Eastern front does not have even 1 anti tank grenade type with them at all times. Would be like a modern infantry platoon in a conflict zone where its known the enemy has lots of tanks not having 1 guy with at least a freaking AT launcher, just in case. And if they know they are up against armor, they will find a bunch more somehow, even if not issued. Locks might get broken and the unit a bit over might all of a sudden be missing things, but they will get them. I mean like, what the worst they can do to you? Send you to a war?


But I did beef up the German anti tank teams to actually be able to blow up any tank in game. Or well maybe. Nothing is 100 percent in GT.
FlashBurn 님이 마지막으로 수정; 2016년 4월 24일 오전 10시 19분
FlashBurn 2016년 5월 3일 오후 8시 18분 
Hopefully before to long I have an update for this.  Coming soon....hopefully.... Tellermine 42 Frisbee's.  And fix to select MG instead of anti tank grenade soldiers.

https://www.youtube.com/watch?v=fy4Tyx1ee5c

Also this is AGA's fault.  Probably a year after should have done this.  
FlashBurn 2016년 5월 4일 오후 5시 33분 
http://simhq.com/forum/files/usergals/2016/05/full-28902-120884-tellermine_42_test_5.jpg

Combat frisbee all ready for me to try and stick in game. This should be interesting.
FlashBurn 2016년 5월 4일 오후 11시 58분 
http://steamcommunity.com/sharedfiles/filedetails/?id=678797607


Attack of the combat frisbee's. Needs tweaking badly. Need to double check scale of mines. Seem a bit large. And just lots of wierd going on. But got custom models in and they work, sort of.


http://steamcommunity.com/sharedfiles/filedetails/?id=678799780 need to figure why they will throw them so dang high in the air. These things are around 9kg/20 pounds. Also explode on contact. Which should not happen. Need to figure that out. Used in direct action like this, tellermines had a pull igniter that set off a fuse that would blow the mine after a delay. Or if something ran over in if the crush fuse was in the thing. But no reason it had to be if using this crazy, last ditch way.


I wonder if there is a way to attach to a soldiers D-ring and get it to disapper when used. Not sure anything like that is allowed by the game. If it where like, a tank, yes. But a soldier.... hmmm. Might have to make a new class of weapon. Stick on back. When it gets used somehow make it go poof most likely. Not sure if that one is even possible.
FlashBurn 님이 마지막으로 수정; 2016년 5월 5일 오전 12시 14분
cyclical1 (차단됨) 2016년 5월 6일 오후 9시 08분 
looks like a really great start!
FlashBurn 2016년 5월 6일 오후 10시 39분 
cyclical님이 먼저 게시:
looks like a really great start!


Having quite a number of issues getting this thing to work right. Mainly the explode on contact bit. As used like this, its on a timed fuse like a satchel. But it simply blows up when it gets close to the target. Which is not right in the least.
Frontwichtel 2017년 1월 18일 오후 12시 06분 
Where is the link for this mod?
SeaSalty 2017년 1월 19일 오후 5시 53분 
That Tellermine video was really interesting. At 5.5kg (12lbs) thats pretty hefty for tossing at a rumbling tank. It would be nice though to plant the mines at choke points or in front of trenches.

Edit: at such close range, I would think you'd have more chance with a satchel charge...but then again, the infantry better have cover before it blows.
SeaSalty 님이 마지막으로 수정; 2017년 1월 19일 오후 5시 56분
chavez 2017년 12월 19일 오후 10시 37분 
I don't know where is the link. It's censored out?
Milano 2020년 9월 22일 오후 8시 39분 
Has this mod been abandoned? I found a download link (this one is broken). When I tried to use it it would crash the game. Any ideas or links to a working mod?
andrey12345 v2.0  [개발자] 2020년 9월 23일 오전 8시 42분 
Milano님이 먼저 게시:
Has this mod been abandoned? I found a download link (this one is broken). When I tried to use it it would crash the game. Any ideas or links to a working mod?

Since the appearance of this mod, the format for describing weapons and soldiers has changed twice, it hardly has the opportunity to work.
Milano 2020년 9월 23일 오후 8시 18분 
Well.. I guess my soldiers ought to quit drinking their booze and start throwing it at the tanks! Thank you for these games. They're great!
< >
전체 댓글 28개 중 16~28개 표시 중
페이지당 표시 개수: 1530 50

게시된 날짜: 2016년 4월 22일 오전 8시 36분
게시글: 28