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Actually red only pops when a unit took a ton of looses. But I like to think its more a get out of dodge order. Effect is the same.
It is for the Germans :)
In GTMF all sides have own signal pattern, and division for day/night signals
Defence/retreat, Recon, Attack, Air spotter, Targeting, Misc, Flare
Red Army: Orange, Green, Green/White (Yellow smoke), Red, Red, Green/White (Yellow smoke), White
Germany: Red, Green, White (Yellow smoke), Violet, Blue (Black line), Orange, White
All signals are naturally not accidental and associated with the ongoing activities of AI
1) If the AI wants to take some action, and it has flares/smokes, it reports this action (different colors for different action - action list and colors for both sides I quoted in a post above) for all subords.
"
Action: (1)Defence/retreat, (2)Recon, (3)Attack, (4)Air spotter, (5)Targeting, (6)Misc, (7)Flare
Red Army: (1)Orange, (2)Green, (3)Green/White (Yellow smoke), (4)Red, (5)Red, (6)Green/White (Yellow smoke), (7)White
Germany: (1)Red, (2)Green, (3)White (Yellow smoke), (4)Violet, (5)Blue (Black line), (6)Orange, (7)White
"
2) If AI commander sees the enemy and it has flares/smokes, it releases them in the direction of the enemy group to point it to the allies.
This happens automatically. At night, night means (flares) are selected, a daytime ones (smokes) are selected during the day.
3) The player can illuminate the targets for airplanes through the air spotters, as mentioned above.
each commander has them. In the daytime smoke signals are used, and at nighttime - flares of different colors."
The finer details and detailed descriptions of them really do expand the understanding for the player hugely. There's lots of info out there but its scattered, unverified and often unstructured.
Yes, that's right, that's all that can be said specifically.
The rest all depends on the side that shots the flare and the situation. What exactly do you want to be added to the manual?
https://imgur.com/Q24JqS1
This is the high level equivalent of using tracers.
Action: (1)Defence/retreat, (2)Recon, (3)Attack, (4)Air spotter, (5)Targeting, (6)Misc, (7)Flare
Red Army: (1)Orange, (2)Green, (3)Green/White (Yellow smoke), (4)Red, (5)Red, (6)Green/White (Yellow smoke), (7)White
Germany: (1)Red, (2)Green, (3)White (Yellow smoke), (4)Violet, (5)Blue (Black line), (6)Orange, (7)White
And apparently, sometimes flares are just there to annoy the enemy:)
exactly the stuff you explainrd in your posts in this thread: which color means what for each side under which circumstances, more general: how the AI uses smoke and flare signals and what they (can or might) mean
I do appreciate your explaining it, BTW. I searched and this was literally the only place that I found the answer. It was very helpful.