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Ein Übersetzungsproblem melden
I own all the DLC for Mius-front, Tunisa 1943, and Operation Star. I own all the CM2 games and modules except for Cold War, and all their CM1 series. Cold War is the only one that is just not interesting to me.
I enjoy both products for what each can bring for simulation and fun. They are both equally good as both have their own unique positives and negatives.
To each their own.
PS: the vast majority of the players of this game probably own at least one CM game already.
But it's machine-accurate, yes.
It's almost unplayable. You come out and they'll take you down. The map is as big as my kitchen.
Animations are antediluvian dummies.
I like the creators and the community. They're good. I also like the graphic mods.
But driving each unit manually is absolutely exhausting. Infantry isn't funny at all.
GTMT infantry She is foolishly bold and mocking towards the enemy. It also has much more detailed graphics. Plus, he often can't see anything from the bushes where he's hiding.
Every single mission in the game involves a beefed-up Platoon taking on a Company-minus force on a prepared position within an arbitrary time limit. If any real Staff Officer proposed something like that in his plan, he'd be cashiered on the spot.
With that said I can also add something unnecessary here and be my own personal hypocrite (which is always fun) and say that Combat Mission is not my type of game. I would not be able to stand all the micromanaging and "handholding" anymore. Also from what I have read of the mission design (if it is really that unconvincing, I do not own any CM stuff) sounds like an arcade type game which forces you to try and beat way superior forces (heavily scripted) whith what would have been a suicide commando in reality all the time by failing, reloading and trying again. This kind of "tactics" then would serve to cover up for a probably not existing AI... .
No offense here, such games can be good and enjoyable in their own right, but GT games and CM have widely differing goals and scopes then (if my imagined version of CM holds true, might have been too harsh there). Many may like both, but others will certainly not. That is all.
Combat Mission sucks dog ♥♥♥♥♥ for quarters.
Good day.
The only thing I will say is I think Graviteam are better programmers? Why?
* BFC takes years to patch. GT is perhaps 1-2 months per patch.
* The level or calculation and graphics achieved by GT is perhaps 2X-3X on the same hardware. I don't know GT's programming background, but after talking to Andrey, I believe he is old school where hardware was expensive and programmers cheap. I think this is his programming style.
But as for my library, I want both series, and I don't really see them as close competitors, but very distant competitors. As illustrated by this thread ... most just don't get either CM or GT's model for combat.
The point of the thread? It's a dumb, low effort troll trying to rustle jimmies.
He should cope given that the audience here isn't going to stoop to his level of sophomoric stupidity.