Graviteam Tactics: Mius-Front

Graviteam Tactics: Mius-Front

View Stats:
Bulletpoint Sep 21, 2022 @ 5:48am
What exactly determines whether a damaged tank can be repaired or is "lost"?
I've often seen very damaged tanks that could be repaired after the battle, even if it will take many hours. Damage to engine, chassis, etc. can all be repaired.

On the other hand, I've also seen tanks that have suffered less serious damage but after hte battle are listed as "lost" and cannot be repaired.

This happens no matter if the tanks end up interritory I control or not.

What determines if a tank gets lost? All crew dead? Or is it if the tank gets knocked out in a different square from where it started? Or other reasons?
< >
Showing 1-12 of 12 comments
[SCAM]JollyRoger Sep 21, 2022 @ 5:54am 
One and only fact if your vehicle is lost during combat in whos "square"

If its friendly square you have 80-100% that Damaged tanks will be recovered. If its hostile sector even damaged but abondoned vehicles will be counted as destroyed ones
Bulletpoint Sep 21, 2022 @ 6:03am 
Originally posted by JollyRoger:
One and only fact if your vehicle is lost during combat in whos "square"

If its friendly square you have 80-100% that Damaged tanks will be recovered. If its hostile sector even damaged but abondoned vehicles will be counted as destroyed ones

Does it have to be a square that was friendly at the start of the battle, or is it enough if I captured it as result of the battle?
archibaldthe1 Sep 21, 2022 @ 6:32am 
I thought I just recently saw tanks written into “lost” column that were sitting in their own territory. Crew dying seems to be one trigger, but again, I’m not certain (haven’t tried to many experiments)
[SCAM]JollyRoger Sep 21, 2022 @ 6:39am 
Originally posted by Bulletpoint:
Originally posted by JollyRoger:
One and only fact if your vehicle is lost during combat in whos "square"

If its friendly square you have 80-100% that Damaged tanks will be recovered. If its hostile sector even damaged but abondoned vehicles will be counted as destroyed ones

Does it have to be a square that was friendly at the start of the battle, or is it enough if I captured it as result of the battle?
If you lost your initial sector then naturally you wont get your vehicles back
Bulletpoint Sep 21, 2022 @ 7:00am 
Originally posted by archibaldthe1:
I thought I just recently saw tanks written into “lost” column that were sitting in their own territory. Crew dying seems to be one trigger, but again, I’m not certain (haven’t tried to many experiments)

I'm not doing experiments either, just looking at the outcome of what happens when I play the game. I believe I've seen tanks lose all crew but still be repairable, and also tanks who lost only few crew end up as lost.

Wondering if it's just a game of chance - 20 pct. risk of getting lost? I'm someimes losing tanks inside my own territory, surrounded by healthy friendly units.
Battleshipfree99 Sep 21, 2022 @ 11:43pm 
Originally posted by archibaldthe1:
I thought I just recently saw tanks written into “lost” column that were sitting in their own territory. Crew dying seems to be one trigger, but again, I’m not certain (haven’t tried to many experiments)
On the other hand, some tanks with 4 hands lost and headed straight into enemy territory may be recovered. It seems that a successful recovery is to some extent dependent on whether tracks and engines are not broken (damaged ones are most likely recovered).

I've seen some tanks with only track/engine broken left lost, and some with both track & engine damaged being recovered. It could be an intended sim of historically accurate armored recovery process - to first fix the tracks and then tow it back to the repair shop.

To conclude, it's all "random". (XD) It feels bad sometimes to see knocked out tanks being immediately evacuated from the frontline. Guess my units can interfere with the enemy's recovery works.
Last edited by Battleshipfree99; Sep 21, 2022 @ 11:54pm
Bulletpoint Sep 22, 2022 @ 2:03am 
Originally posted by Battleshipfree99:
Originally posted by archibaldthe1:
I thought I just recently saw tanks written into “lost” column that were sitting in their own territory. Crew dying seems to be one trigger, but again, I’m not certain (haven’t tried to many experiments)
On the other hand, some tanks with 4 hands lost and headed straight into enemy territory may be recovered. It seems that a successful recovery is to some extent dependent on whether tracks and engines are not broken (damaged ones are most likely recovered).

I've seen some tanks with only track/engine broken left lost, and some with both track & engine damaged being recovered. It could be an intended sim of historically accurate armored recovery process - to first fix the tracks and then tow it back to the repair shop.

To conclude, it's all "random". (XD) It feels bad sometimes to see knocked out tanks being immediately evacuated from the frontline. Guess my units can interfere with the enemy's recovery works.

I think that in the real war, they had specialised recovery vehicles that could tow a tank back to base even if the tracks were blown off. Lost tracks was probably the most common damage to tanks, since it can happen by itself or by explosions and even light AT weapons...
Battleshipfree99 Sep 22, 2022 @ 12:06pm 
Originally posted by Bulletpoint:
Originally posted by Battleshipfree99:
On the other hand, some tanks with 4 hands lost and headed straight into enemy territory may be recovered. It seems that a successful recovery is to some extent dependent on whether tracks and engines are not broken (damaged ones are most likely recovered).

I've seen some tanks with only track/engine broken left lost, and some with both track & engine damaged being recovered. It could be an intended sim of historically accurate armored recovery process - to first fix the tracks and then tow it back to the repair shop.

To conclude, it's all "random". (XD) It feels bad sometimes to see knocked out tanks being immediately evacuated from the frontline. Guess my units can interfere with the enemy's recovery works.

I think that in the real war, they had specialised recovery vehicles that could tow a tank back to base even if the tracks were blown off. Lost tracks was probably the most common damage to tanks, since it can happen by itself or by explosions and even light AT weapons...
Check some manuals and you may get a grasp. To tow a disabled tank, the recovery them needs to first fix the tracks so that it can be towed, then tow it slowly (most time due to suspension damage, the tracks are shortened to reasonable length so it can only be towed at slow speed).

If the tracks are not put back on the wheels, you then have to tow the tank back on the wheels, which certainly means the wheels would be worn out, luckily enough if it ever reach the repair shop safely.
Last edited by Battleshipfree99; Sep 22, 2022 @ 12:08pm
andrey12345 v2.0  [developer] Sep 22, 2022 @ 11:54pm 
Originally posted by Bulletpoint:
What exactly determines whether a damaged tank can be repaired or is "lost"?
Damage to each part has its "price". For example, for the engine and gun it is high, and for the headlight and sight it is low. The sum of the weights of all damages is considered, if it is above a certain threshold, then the vehicle is lost. Plus, in addition to this, there are critical damages that immediately lead to loss, for example, a fire.
Last edited by andrey12345 v2.0; Sep 23, 2022 @ 12:08am
Bulletpoint Sep 23, 2022 @ 1:02am 
Originally posted by andrey12345 v2.0:
Originally posted by Bulletpoint:
What exactly determines whether a damaged tank can be repaired or is "lost"?
Damage to each part has its "price". For example, for the engine and gun it is high, and for the headlight and sight it is low. The sum of the weights of all damages is considered, if it is above a certain threshold, then the vehicle is lost. Plus, in addition to this, there are critical damages that immediately lead to loss, for example, a fire.

Thanks. So in order to capture an enemy tank, I need to damage it enough that it is "lost" and it has to be in my territory after the battle ends?

But if it's damaged too much (burnt out) then it cannot be captured, as it's completely ruined.
andrey12345 v2.0  [developer] Sep 23, 2022 @ 2:20am 
Originally posted by Bulletpoint:
Originally posted by andrey12345 v2.0:
Damage to each part has its "price". For example, for the engine and gun it is high, and for the headlight and sight it is low. The sum of the weights of all damages is considered, if it is above a certain threshold, then the vehicle is lost. Plus, in addition to this, there are critical damages that immediately lead to loss, for example, a fire.

Thanks. So in order to capture an enemy tank, I need to damage it enough that it is "lost" and it has to be in my territory after the battle ends?

But if it's damaged too much (burnt out) then it cannot be captured, as it's completely ruined.
A captured tank can simply be abandoned by the crew, it may not have any damage at all.
But yes, it must be on your territory (this increases the chance of capture). But the capture is just a mark in the statistics, i.e. there is no significant difference between destroyed and captured.
Bulletpoint Sep 23, 2022 @ 2:45am 
Originally posted by andrey12345 v2.0:
Originally posted by Bulletpoint:

Thanks. So in order to capture an enemy tank, I need to damage it enough that it is "lost" and it has to be in my territory after the battle ends?

But if it's damaged too much (burnt out) then it cannot be captured, as it's completely ruined.
A captured tank can simply be abandoned by the crew, it may not have any damage at all.
But yes, it must be on your territory (this increases the chance of capture). But the capture is just a mark in the statistics, i.e. there is no significant difference between destroyed and captured.

But captured tanks can be repaired and used by my units, so I want to capture as many as possible :)
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Sep 21, 2022 @ 5:48am
Posts: 12