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One situation was especially curious when one Marder (I don´t remember the variant) just flat out went on a rampage, driving forward without care, turning itself around a couple of times, ignoring all the hits on the gun shield and around it and the infantry fire, and one shotting a couple of my KV-1s. It was only destroyed at close range by infantry.
I think the crew is way to resilient to gunfire and way to stubborn staying in the tank after taking hits to the gunshield. Beeing a gunner in open topped vehicles like this, I would suspect that taking a 76mm round directly to my face would be a sufficient argument to quickly dismount and run away.
The best you could do for the developers is to provide screenshots of such cases otherwise it will be hard for them to see what happened.
I didn't record the game and I didn't finish the engagement after watching that happen. I have yet to knock out a Marder with a KV-1S in this operation. The 76 on this KV-1S just seems to send the shell so slowly...
I'll record my next attempt.
The way the computer gunner aims at points on a target (so if you're close it can aim at the corner and miss everything important because of the sharp angle) since the computer gunner can't think like a human gunner and decide to aim at the right spot for every situation.
Gunners will load their best pen shell for an armored target so when you get close they often load their solid core shell which just poke little holes in the target especially a marder which has little armor. This can have bad outcomes where a normal shell would have worked better.
Regular shells can break or pass through thin armor at close range doing much less damage to things like hitting the shield on a marder. Hitting the upper part of a marder is like hitting a AT gun with AP shells so you have to hit right on the gun or crew or it passes through and prob detonates behind it harmlessly.
Even if the tank loads HE shells they almost always break the fuse when hitting hard metal.
So ideally the KV behind a marder would know to use its machine gun to hit the crew and could aim regular shells at the hull to start fires and cause more damage or detonate a HEAT shell on the back if the shield to destroy everything in the open compartment.
And the KV in front would know to aim at the centre hull with a regular shell to cause lots of damage. This is all easy for a person to figure our but a computer gunner has to be told how to do everything.
KV's being destroyed sometimes with 1st shot even at night. Marders resilince is annoying. 3 KV's vs 1 Marder when at least one is flanking damn thing could destroy it. But anyway it takes like 8 or more hits before being knocked out! I play it on Windows core i7.
This completely pushes me away from the game. How can I attack having like 4 KV's and 8 super Marders waiting in front?
Well, sometimes it still takes quite a few hits to take out a Marder (admittedly more than I would expect), but it got considerably easier.
Marders are dedicated tank destroyers, driving straight at them, especially when outnumbered will lead to losses and defeat.
They are very vulnerable to (off map)artillery or an infantry charge with molotovs.
Another example: I just started campaign operation "Star". Second battle near Krasnaya Polana. Stug enters village full of my ski infantry. After taking 5 direct hits with molotovs and some grenades it just continues to stroll around. At some point it just made me laugh.
https://imgur.com/H3dMS5R
German armor is overpowered to absurd level. I can understand that engaging Marder head on could be dangerous for KV's. But in this game it suicide.
I can understand that it was hard to destroy Stug with molotovs. But it was possible and most important no armor crew would risk doing something as stupid as entering village occupied by infantry without support.
I left this game to be polished for two years. I came back for bitter dissapointment.
You write weird things.
Everyone knows that this game about Soviet Bias. T-34 and also T-60 and MkIIIs are impossible to kill, and they are everywhere.
Simply use T-60 instead KV, it will helps
Some time ago we had a thread with the exact opposite opinion:
"Most biased game I ever played. It's so anti-germany biased it's ridiculous."
"anti-german bias is there. Shermans are virtually indestructable, and PZIII are completely useless, they almost never do any damage, even to valentine tanks, thats crazy."
etc.
Games might get balanced, but if you model/simulate real AFV combat (like GT does), then "balance" is not a criterion...
We are not making any changes if something creates problems for gamers. Only if something does not responsible to the laws of physics.
Obviously not, we don’t do casual or arcade games that suck money out of players, so for us it’s a meaningless goal.
Also we do not balance the game, do not simplify the life of the gamers, do not change the characteristics of the weapons and vehs if the players do not like something and do not do other equally strange things.
In the world there are thousands of games in which they do all this, and dozens more come out every day, it makes no sense to do another one like that.
It seems this is a cycle of biases in nature - a natural phenomenon in the virtual gaming world.