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Because a smart soldier would know his rifle is ineffective against a tank and would likely not want to draw attention to himself.
If we use this logic, then there is almost nothing to shoot at the tank. It is difficult to recognize the type of tank during a battle (even to determine whether it is a tank or not a tank is difficult), the probability of hitting is also usually low, especially if the tank is moving, therefore, all weapons can be considered as ineffective.
But in real life tanks are hitted, and mostly when it is ineffective, so your option is unsuitable scenario.
And a more realistic scenario is that the shelling of tanks leads to
1) that their sighting devices and external equipment are damaged;
2) it has an extremely annoying effect on the crews, since from inside the tank there is no way to determine if a shell hit has not penetrated or just a bullet;
3) shelling does not allow tankers to get out of the hatches to detect targets (including anti-tank guns);
4) shelling distracts tankers from AT guns and other important targets.
That is why in the game soldiers shoot at tanks from almost any weapon, if, of course, you or AI allow to do this.
Also imagine being in a tank trying to communicate, stay focused, and calm while bullets ping off your vehicle left and right. I'd imagine this has at least some effect on moral. Knowing if you get stranded by mechanical failure your trapped in a storm of bullets, waiting to be picked off by an AT round or captured by an advancing enemy. All buttoned up and shelled hard enough by HE and the over pressure can blows out the crews ear drums or even kills them. With small arms their pinned or risk death.
As fore game mechanics it's better to toggle the AI so inf platoons hold fire until tanks are engaged then select targets for inf to focus fire. That can really slow down the rate at which a tank fires and distracts them from more valuable assets. I think it messes up the tanks aim a tad too.
Army training film supports the dev response.
Jump to 03:45 if you can't wait. (^.^)
4:04 is explicit about the value of shooting optics etc. (per dev point 1 above).
After that it goes into using specialized weapons and unique tactics to "lure" the tank.
https://www.youtube.com/watch?v=KqTZfBKw5Mc