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Which makes sense for signal flares - but for illumination flares fired from the platoon commander position, it seems to be suboptimal.
From p. 49 of the manual:
"Signal flares - allow to give a rough target designation on the enemy (draw attention of allies), and usually each commander has them. In the daytime smoke signals are used, and at nighttime - flares of different colors."
It would be really helpful to know what we are seeing, and what effect the illumination flare has for the enemy in terms of spotting soldiers that are inside the illuminated circle.
For real life you aim a illumination flare around 60 degrees so it will still illuminate you but be centred a little in front of you.
Also it would look real good to turn on dynamic light sources onto the particle effects for night time battles.
Good to know. And it does not appear to my eye that the illumination flares are being fired at 60 degrees. Looks more like 85.
I am really curious as to how much the illumination helps the enemy. I have had a few night battles in Edge of Storm, where it's really dark, and these illumination flares sometimes reveal up to 100 of my own troops while showing only 1 or 2 enemies who are within 50m of my platoon leader. In most cases, my platoon leader is positioned behind his squads, so what happens is that the squads in front of him are perfectly illuminated for the enemy, but the circle of light stops 5m in front of those squads. I cannot think of a better way to put your whole platoon at risk than firing an illumination flare straight up into the air while your squads are pushing forward 50m ahead of you.
It is how fires, flares and IR spot lights work in the sim.
So again, I really don't understand the "fire the illumination flare up vertically" game mechanic. I don't know what it does, what the enemy sees. The only time I welcome it is when my unit is on an outcrop on the end of the line and being attacked from 3 sides.
There are no illumination shells in the game that would be launched from platoon positions (onmap), only through offmap artillery. The principle of operation of such shells is that the height was such that the shell fading out near the ground. There is no point in launching them close to the ground surface or to illuminate something while lying on the ground.
Thanks. What flare is being fired here?
https://steamcommunity.com/sharedfiles/filedetails/?id=2354387733
They are specifically pointing out not firing these straight up, to avoid illuminating own position.
From here https://history.army.mil/books/Staff-Rides/kasserine/Vol-II-Part_4.pdf (page 58 of the pdf)
Thanks for the info. I thought the flare pistol in GT is for night time C2, not quite sure if AIs are using it as illumination.