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Not to mention all those one use buildings you'd have to model if you wanted to recreate the urban area right. And all that extra stuff to code for urban fighting, sounds hard.
I've never met games where there were urban battles, at least battalion per battalion, with the detailing would be up to one person.
In such a simple it will be inconvenient to play. And you need a much much smaller scale. Squad vs squad is best :)
Well, as already mentioned above, urban battles are relatively rare.
I hope speech is not about battles among cardboard boxes, which for some reason have been called city buildings?
In addition, urban battles require monstrous resources to recreate the city. Even 6x6 km is the minimal possible area in the game, built-up by urban buildings will cost more in production than all our games combined.
In total, we have two good reasons to avoid such battles:
1) It's EXPENSIVE
2) It's inconvenient to play if do not reduce battle scales.
It sounds odd but multiplayer (no AI needed!) first person shooters are probably the best at urban combat, that or the overhead tactical ones that are just 1 or 2 buildings in size.
To do one building realistically there's probably an entire Graviteam map's worth of things to consider compressed into a building.
In CM town buildings are very conditional - at the level of cardboard boxes. I would not give this as an good example of urban combat.