Graviteam Tactics: Mius-Front

Graviteam Tactics: Mius-Front

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Bulzome Sep 8, 2018 @ 5:01pm
Urban Combat
How hard would it be to model urban combat in the Graviteam Engine?
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Showing 1-6 of 6 comments
The WarSimmer Sep 9, 2018 @ 2:12am 
Hopefully one of the devs could answer, but I'd think not very well. It seems that Graviteam's engine is at its best on open spaces like the steppe, because infantry combat is a bit abstract. Close combat seems to be one of the only weaknesses of the engine.
Flan Sep 9, 2018 @ 5:09am 
I think most (almost all?) was fought away from urban areas though.
Not to mention all those one use buildings you'd have to model if you wanted to recreate the urban area right. And all that extra stuff to code for urban fighting, sounds hard.
andrey12345 v2.0  [developer] Sep 9, 2018 @ 5:50am 
Originally posted by Bulzome:
How hard would it be to model urban combat in the Graviteam Engine?

I've never met games where there were urban battles, at least battalion per battalion, with the detailing would be up to one person.

In such a simple it will be inconvenient to play. And you need a much much smaller scale. Squad vs squad is best :)

Well, as already mentioned above, urban battles are relatively rare.

I hope speech is not about battles among cardboard boxes, which for some reason have been called city buildings?
In addition, urban battles require monstrous resources to recreate the city. Even 6x6 km is the minimal possible area in the game, built-up by urban buildings will cost more in production than all our games combined.

In total, we have two good reasons to avoid such battles:
1) It's EXPENSIVE
2) It's inconvenient to play if do not reduce battle scales.

Last edited by andrey12345 v2.0; Sep 9, 2018 @ 6:04am
Frenchy56 Sep 10, 2018 @ 2:49pm 
Combat Mission prides itself in the fact that they can do urban battles up to battalion level, however they don't realize most people don't want to spend 10 minutes giving orders in a single turn.
Last edited by Frenchy56; Sep 10, 2018 @ 2:49pm
Flan Sep 10, 2018 @ 4:27pm 
But as Andrey referenced they had to go the "carboard box" method to achieve it.
It sounds odd but multiplayer (no AI needed!) first person shooters are probably the best at urban combat, that or the overhead tactical ones that are just 1 or 2 buildings in size.
To do one building realistically there's probably an entire Graviteam map's worth of things to consider compressed into a building.
Last edited by Flan; Sep 10, 2018 @ 4:27pm
andrey12345 v2.0  [developer] Sep 11, 2018 @ 12:00am 
Originally posted by Frenchy56:
Combat Mission prides itself in the fact that they can do urban battles up to battalion level, however they don't realize most people don't want to spend 10 minutes giving orders in a single turn.

In CM town buildings are very conditional - at the level of cardboard boxes. I would not give this as an good example of urban combat.
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Date Posted: Sep 8, 2018 @ 5:01pm
Posts: 6